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-rw-r--r--src/TrainerMod/TrainerMod.csproj104
1 files changed, 104 insertions, 0 deletions
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
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+++ b/src/TrainerMod/TrainerMod.csproj
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>TrainerMod</RootNamespace>
+ <AssemblyName>TrainerMod</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\TrainerMod\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <PlatformTarget>x86</PlatformTarget>
+ <Prefer32Bit>false</Prefer32Bit>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>$(SolutionDir)\..\bin\Release\Mods\TrainerMod\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <Prefer32Bit>false</Prefer32Bit>
+ <CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="..\GlobalAssemblyInfo.cs">
+ <Link>Properties\GlobalAssemblyInfo.cs</Link>
+ </Compile>
+ <Compile Include="Framework\Commands\ArgumentParser.cs" />
+ <Compile Include="Framework\Commands\Other\ShowDataFilesCommand.cs" />
+ <Compile Include="Framework\Commands\Other\ShowGameFilesCommand.cs" />
+ <Compile Include="Framework\Commands\Other\DebugCommand.cs" />
+ <Compile Include="Framework\Commands\Player\ListItemTypesCommand.cs" />
+ <Compile Include="Framework\Commands\Player\ListItemsCommand.cs" />
+ <Compile Include="Framework\Commands\Player\AddCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetStyleCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetColorCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetSpeedCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetLevelCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetMaxHealthCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetMaxStaminaCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetHealthCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetImmunityCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetNameCommand.cs" />
+ <Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" />
+ <Compile Include="Framework\Commands\Saves\LoadCommand.cs" />
+ <Compile Include="Framework\Commands\Saves\SaveCommand.cs" />
+ <Compile Include="Framework\Commands\TrainerCommand.cs" />
+ <Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" />
+ <Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" />
+ <Compile Include="Framework\Commands\World\SetYearCommand.cs" />
+ <Compile Include="Framework\Commands\World\SetSeasonCommand.cs" />
+ <Compile Include="Framework\Commands\World\SetDayCommand.cs" />
+ <Compile Include="Framework\Commands\World\SetTimeCommand.cs" />
+ <Compile Include="Framework\Commands\World\FreezeTimeCommand.cs" />
+ <Compile Include="Framework\ItemData\ItemType.cs" />
+ <Compile Include="Framework\Commands\ITrainerCommand.cs" />
+ <Compile Include="Framework\ItemData\SearchableItem.cs" />
+ <Compile Include="Framework\ItemRepository.cs" />
+ <Compile Include="TrainerMod.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
+ <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
+ <Name>StardewModdingAPI</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ <None Include="packages.config" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <Import Project="$(SolutionDir)\common.targets" />
+</Project> \ No newline at end of file