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-rw-r--r--src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs30
-rw-r--r--src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs29
-rw-r--r--src/TrainerMod/TrainerMod.csproj2
3 files changed, 0 insertions, 61 deletions
diff --git a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
deleted file mode 100644
index ad79b4af..00000000
--- a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-#if SMAPI_1_x
-using StardewModdingAPI;
-using StardewValley;
-using StardewValley.Menus;
-
-namespace TrainerMod.Framework.Commands.Saves
-{
- /// <summary>A command which shows the load screen.</summary>
- internal class LoadCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public LoadCommand()
- : base("load", "Shows the load screen.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- monitor.Log("Triggering load menu...", LogLevel.Info);
- Game1.hasLoadedGame = false;
- Game1.activeClickableMenu = new LoadGameMenu();
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
deleted file mode 100644
index ea2bd6a8..00000000
--- a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-#if SMAPI_1_x
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Saves
-{
- /// <summary>A command which saves the game.</summary>
- internal class SaveCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SaveCommand()
- : base("save", "Saves the game? Doesn't seem to work.") { }
-
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- monitor.Log("Saving the game...", LogLevel.Info);
- SaveGame.Save();
- }
- }
-}
-#endif \ No newline at end of file
diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj
index 73b40050..383e8c28 100644
--- a/src/TrainerMod/TrainerMod.csproj
+++ b/src/TrainerMod/TrainerMod.csproj
@@ -69,8 +69,6 @@
<Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" />
<Compile Include="Framework\Commands\Player\SetNameCommand.cs" />
<Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" />
- <Compile Include="Framework\Commands\Saves\LoadCommand.cs" />
- <Compile Include="Framework\Commands\Saves\SaveCommand.cs" />
<Compile Include="Framework\Commands\TrainerCommand.cs" />
<Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" />
<Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" />