diff options
Diffstat (limited to 'src/TrainerMod')
-rw-r--r-- | src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs | 30 | ||||
-rw-r--r-- | src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs | 29 | ||||
-rw-r--r-- | src/TrainerMod/TrainerMod.csproj | 2 |
3 files changed, 0 insertions, 61 deletions
diff --git a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs deleted file mode 100644 index ad79b4af..00000000 --- a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs +++ /dev/null @@ -1,30 +0,0 @@ -#if SMAPI_1_x -using StardewModdingAPI; -using StardewValley; -using StardewValley.Menus; - -namespace TrainerMod.Framework.Commands.Saves -{ - /// <summary>A command which shows the load screen.</summary> - internal class LoadCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public LoadCommand() - : base("load", "Shows the load screen.") { } - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - monitor.Log("Triggering load menu...", LogLevel.Info); - Game1.hasLoadedGame = false; - Game1.activeClickableMenu = new LoadGameMenu(); - } - } -} -#endif
\ No newline at end of file diff --git a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs deleted file mode 100644 index ea2bd6a8..00000000 --- a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs +++ /dev/null @@ -1,29 +0,0 @@ -#if SMAPI_1_x -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Saves -{ - /// <summary>A command which saves the game.</summary> - internal class SaveCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SaveCommand() - : base("save", "Saves the game? Doesn't seem to work.") { } - - - /// <summary>Handle the command.</summary> - /// <param name="monitor">Writes messages to the console and log file.</param> - /// <param name="command">The command name.</param> - /// <param name="args">The command arguments.</param> - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - monitor.Log("Saving the game...", LogLevel.Info); - SaveGame.Save(); - } - } -} -#endif
\ No newline at end of file diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj index 73b40050..383e8c28 100644 --- a/src/TrainerMod/TrainerMod.csproj +++ b/src/TrainerMod/TrainerMod.csproj @@ -69,8 +69,6 @@ <Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" /> <Compile Include="Framework\Commands\Player\SetNameCommand.cs" /> <Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" /> - <Compile Include="Framework\Commands\Saves\LoadCommand.cs" /> - <Compile Include="Framework\Commands\Saves\SaveCommand.cs" /> <Compile Include="Framework\Commands\TrainerCommand.cs" /> <Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" /> <Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" /> |