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-rw-r--r--src/TrainerMod/Framework/Commands/ArgumentParser.cs159
-rw-r--r--src/TrainerMod/Framework/Commands/ITrainerCommand.cs34
-rw-r--r--src/TrainerMod/Framework/Commands/Other/DebugCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs26
-rw-r--r--src/TrainerMod/Framework/Commands/Player/AddCommand.cs81
-rw-r--r--src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs53
-rw-r--r--src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs76
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs76
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetImmunityCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetLevelCommand.cs92
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMaxHealthCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMaxStaminaCommand.cs38
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs52
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetSpeedCommand.cs31
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs72
-rw-r--r--src/TrainerMod/Framework/Commands/Player/SetStyleCommand.cs92
-rw-r--r--src/TrainerMod/Framework/Commands/TrainerCommand.cs103
-rw-r--r--src/TrainerMod/Framework/Commands/World/DownMineLevelCommand.cs28
-rw-r--r--src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs67
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetDayCommand.cs39
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetMineLevelCommand.cs33
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetSeasonCommand.cs46
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetTimeCommand.cs40
-rw-r--r--src/TrainerMod/Framework/Commands/World/SetYearCommand.cs39
-rw-r--r--src/TrainerMod/Framework/ItemData/ItemType.cs39
-rw-r--r--src/TrainerMod/Framework/ItemData/SearchableItem.cs41
-rw-r--r--src/TrainerMod/Framework/ItemRepository.cs179
-rw-r--r--src/TrainerMod/Properties/AssemblyInfo.cs6
-rw-r--r--src/TrainerMod/TrainerMod.cs75
-rw-r--r--src/TrainerMod/TrainerMod.csproj101
-rw-r--r--src/TrainerMod/manifest.json13
-rw-r--r--src/TrainerMod/packages.config4
35 files changed, 0 insertions, 2014 deletions
diff --git a/src/TrainerMod/Framework/Commands/ArgumentParser.cs b/src/TrainerMod/Framework/Commands/ArgumentParser.cs
deleted file mode 100644
index 6bcd3ff8..00000000
--- a/src/TrainerMod/Framework/Commands/ArgumentParser.cs
+++ /dev/null
@@ -1,159 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands
-{
- /// <summary>Provides methods for parsing command-line arguments.</summary>
- internal class ArgumentParser : IReadOnlyList<string>
- {
- /*********
- ** Properties
- *********/
- /// <summary>The command name for errors.</summary>
- private readonly string CommandName;
-
- /// <summary>The arguments to parse.</summary>
- private readonly string[] Args;
-
- /// <summary>Writes messages to the console and log file.</summary>
- private readonly IMonitor Monitor;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>Get the number of arguments.</summary>
- public int Count => this.Args.Length;
-
- /// <summary>Get the argument at the specified index in the list.</summary>
- /// <param name="index">The zero-based index of the element to get.</param>
- public string this[int index] => this.Args[index];
-
- /// <summary>A method which parses a string argument into the given value.</summary>
- /// <typeparam name="T">The expected argument type.</typeparam>
- /// <param name="input">The argument to parse.</param>
- /// <param name="output">The parsed value.</param>
- /// <returns>Returns whether the argument was successfully parsed.</returns>
- public delegate bool ParseDelegate<T>(string input, out T output);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="commandName">The command name for errors.</param>
- /// <param name="args">The arguments to parse.</param>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- public ArgumentParser(string commandName, string[] args, IMonitor monitor)
- {
- this.CommandName = commandName;
- this.Args = args;
- this.Monitor = monitor;
- }
-
- /// <summary>Try to read a string argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="value">The parsed value.</param>
- /// <param name="required">Whether to show an error if the argument is missing.</param>
- /// <param name="oneOf">Require that the argument match one of the given values (case-insensitive).</param>
- public bool TryGet(int index, string name, out string value, bool required = true, string[] oneOf = null)
- {
- value = null;
-
- // validate
- if (this.Args.Length < index + 1)
- {
- if (required)
- this.LogError($"Argument {index} ({name}) is required.");
- return false;
- }
- if (oneOf?.Any() == true && !oneOf.Contains(this.Args[index], StringComparer.InvariantCultureIgnoreCase))
- {
- this.LogError($"Argument {index} ({name}) must be one of {string.Join(", ", oneOf)}.");
- return false;
- }
-
- // get value
- value = this.Args[index];
- return true;
- }
-
- /// <summary>Try to read an integer argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="value">The parsed value.</param>
- /// <param name="required">Whether to show an error if the argument is missing.</param>
- /// <param name="min">The minimum value allowed.</param>
- /// <param name="max">The maximum value allowed.</param>
- public bool TryGetInt(int index, string name, out int value, bool required = true, int? min = null, int? max = null)
- {
- value = 0;
-
- // get argument
- if (!this.TryGet(index, name, out string raw, required))
- return false;
-
- // parse
- if (!int.TryParse(raw, out value))
- {
- this.LogIntFormatError(index, name, min, max);
- return false;
- }
-
- // validate
- if ((min.HasValue && value < min) || (max.HasValue && value > max))
- {
- this.LogIntFormatError(index, name, min, max);
- return false;
- }
-
- return true;
- }
-
- /// <summary>Returns an enumerator that iterates through the collection.</summary>
- /// <returns>An enumerator that can be used to iterate through the collection.</returns>
- public IEnumerator<string> GetEnumerator()
- {
- return ((IEnumerable<string>)this.Args).GetEnumerator();
- }
-
- /// <summary>Returns an enumerator that iterates through a collection.</summary>
- /// <returns>An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.</returns>
- IEnumerator IEnumerable.GetEnumerator()
- {
- return this.GetEnumerator();
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Log a usage error.</summary>
- /// <param name="message">The message describing the error.</param>
- private void LogError(string message)
- {
- this.Monitor.Log($"{message} Type 'help {this.CommandName}' for usage.", LogLevel.Error);
- }
-
- /// <summary>Print an error for an invalid int argument.</summary>
- /// <param name="index">The argument index.</param>
- /// <param name="name">The argument name for error messages.</param>
- /// <param name="min">The minimum value allowed.</param>
- /// <param name="max">The maximum value allowed.</param>
- private void LogIntFormatError(int index, string name, int? min, int? max)
- {
- if (min.HasValue && max.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer between {min} and {max}.");
- else if (min.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer and at least {min}.");
- else if (max.HasValue)
- this.LogError($"Argument {index} ({name}) must be an integer and at most {max}.");
- else
- this.LogError($"Argument {index} ({name}) must be an integer.");
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs b/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
deleted file mode 100644
index 3d97e799..00000000
--- a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands
-{
- /// <summary>A TrainerMod command to register.</summary>
- internal interface ITrainerCommand
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The command name the user must type.</summary>
- string Name { get; }
-
- /// <summary>The command description.</summary>
- string Description { get; }
-
- /// <summary>Whether the command needs to perform logic when the game updates.</summary>
- bool NeedsUpdate { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- void Handle(IMonitor monitor, string command, ArgumentParser args);
-
- /// <summary>Perform any logic needed on update tick.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- void Update(IMonitor monitor);
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs b/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
deleted file mode 100644
index 8c6e9f3b..00000000
--- a/src/TrainerMod/Framework/Commands/Other/DebugCommand.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which sends a debug command to the game.</summary>
- internal class DebugCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public DebugCommand()
- : base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // submit command
- string debugCommand = string.Join(" ", args);
- string oldOutput = Game1.debugOutput;
- Game1.game1.parseDebugInput(debugCommand);
-
- // show result
- monitor.Log(Game1.debugOutput != oldOutput
- ? $"> {Game1.debugOutput}"
- : "Sent debug command to the game, but there was no output.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
deleted file mode 100644
index 367a70c6..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowDataFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the data files.</summary>
- internal class ShowDataFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowDataFilesCommand()
- : base("show_data_files", "Opens the folder containing the save and log files.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.DataPath);
- monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs b/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
deleted file mode 100644
index 67fa83a3..00000000
--- a/src/TrainerMod/Framework/Commands/Other/ShowGameFilesCommand.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System.Diagnostics;
-using StardewModdingAPI;
-
-namespace TrainerMod.Framework.Commands.Other
-{
- /// <summary>A command which shows the game files.</summary>
- internal class ShowGameFilesCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ShowGameFilesCommand()
- : base("show_game_files", "Opens the game folder.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- Process.Start(Constants.ExecutionPath);
- monitor.Log($"OK, opening {Constants.ExecutionPath}.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs b/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
deleted file mode 100644
index 47840202..00000000
--- a/src/TrainerMod/Framework/Commands/Player/AddCommand.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-using TrainerMod.Framework.ItemData;
-using Object = StardewValley.Object;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which adds an item to the player inventory.</summary>
- internal class AddCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public AddCommand()
- : base("player_add", AddCommand.GetDescription())
- { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // read arguments
- if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
- return;
- if (!args.TryGetInt(1, "item ID", out int id, min: 0))
- return;
- if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
- count = 1;
- if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
- quality = Object.lowQuality;
- ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
-
- // find matching item
- SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
- if (match == null)
- {
- monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
- return;
- }
-
- // apply count & quality
- match.Item.Stack = count;
- if (match.Item is Object obj)
- obj.quality = quality;
-
- // add to inventory
- Game1.player.addItemByMenuIfNecessary(match.Item);
- monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
- }
-
- /*********
- ** Private methods
- *********/
- private static string GetDescription()
- {
- string[] typeValues = Enum.GetNames(typeof(ItemType));
- return "Gives the player an item.\n"
- + "\n"
- + "Usage: player_add <type> <item> [count] [quality]\n"
- + $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
- + "- item: the item ID (use the 'list_items' command to see a list).\n"
- + "- count (optional): how many of the item to give.\n"
- + $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
- + "\n"
- + "This example adds the galaxy sword to your inventory:\n"
- + " player_add weapon 4";
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs
deleted file mode 100644
index 5f14edbb..00000000
--- a/src/TrainerMod/Framework/Commands/Player/ListItemTypesCommand.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using TrainerMod.Framework.ItemData;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which list item types.</summary>
- internal class ListItemTypesCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ListItemTypesCommand()
- : base("list_item_types", "Lists item types you can filter in other commands.\n\nUsage: list_item_types") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!Context.IsWorldReady)
- {
- monitor.Log("You need to load a save to use this command.", LogLevel.Error);
- return;
- }
-
- // handle
- ItemType[] matches =
- (
- from item in this.Items.GetAll()
- orderby item.Type.ToString()
- select item.Type
- )
- .Distinct()
- .ToArray();
- string summary = "Searching...\n";
- if (matches.Any())
- monitor.Log(summary + this.GetTableString(matches, new[] { "type" }, val => new[] { val.ToString() }), LogLevel.Info);
- else
- monitor.Log(summary + "No item types found.", LogLevel.Info);
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs b/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
deleted file mode 100644
index 7f4f454c..00000000
--- a/src/TrainerMod/Framework/Commands/Player/ListItemsCommand.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using StardewModdingAPI;
-using TrainerMod.Framework.ItemData;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which list items available to spawn.</summary>
- internal class ListItemsCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Provides methods for searching and constructing items.</summary>
- private readonly ItemRepository Items = new ItemRepository();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public ListItemsCommand()
- : base("list_items", "Lists and searches items in the game data.\n\nUsage: list_items [search]\n- search (optional): an arbitrary search string to filter by.") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // validate
- if (!Context.IsWorldReady)
- {
- monitor.Log("You need to load a save to use this command.", LogLevel.Error);
- return;
- }
-
- // handle
- SearchableItem[] matches =
- (
- from item in this.GetItems(args.ToArray())
- orderby item.Type.ToString(), item.Name
- select item
- )
- .ToArray();
- string summary = "Searching...\n";
- if (matches.Any())
- monitor.Log(summary + this.GetTableString(matches, new[] { "type", "name", "id" }, val => new[] { val.Type.ToString(), val.Name, val.ID.ToString() }), LogLevel.Info);
- else
- monitor.Log(summary + "No items found", LogLevel.Info);
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
- /// <param name="searchWords">The search string to find.</param>
- private IEnumerable<SearchableItem> GetItems(string[] searchWords)
- {
- // normalise search term
- searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
- if (searchWords?.Any() == false)
- searchWords = null;
-
- // find matches
- return (
- from item in this.Items.GetAll()
- let term = $"{item.ID}|{item.Type}|{item.Name}|{item.DisplayName}"
- where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
- select item
- );
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs
deleted file mode 100644
index 28ace0df..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetColorCommand.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-using Microsoft.Xna.Framework;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the color of a player feature.</summary>
- internal class SetColorCommand : TrainerCommand
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SetColorCommand()
- : base("player_changecolor", "Sets the color of a player feature.\n\nUsage: player_changecolor <target> <color>\n- target: what to change (one of 'hair', 'eyes', or 'pants').\n- color: a color value in RGB format, like (255,255,255).") { }
-
- /// <summary>Handle the command.</summary>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="command">The command name.</param>
- /// <param name="args">The command arguments.</param>
- public override void Handle(IMonitor monitor, string command, ArgumentParser args)
- {
- // parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "eyes", "pants" }))
- return;
- if (!args.TryGet(1, "color", out string rawColor))
- return;
-
- // parse color
- if (!this.TryParseColor(rawColor, out Color color))
- {
- this.LogUsageError(monitor, "Argument 1 (color) must be an RBG value like '255,150,0'.");
- return;
- }
-
- // handle
- switch (target)
- {
- case "hair":
- Game1.player.hairstyleColor = color;
- monitor.Log("OK, your hair color is updated.", LogLevel.Info);
- break;
-
- case "eyes":
- Game1.player.changeEyeColor(color);
- monitor.Log("OK, your eye color is updated.", LogLevel.Info);
- break;
-
- case "pants":
- Game1.player.pantsColor = color;
- monitor.Log("OK, your pants color is updated.", LogLevel.Info);
- break;
- }
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Try to parse a color from a string.</summary>
- /// <param name="input">The input string.</param>
- /// <param name="color">The color to set.</param>
- private bool TryParseColor(string input, out Color color)
- {
- string[] colorHexes = input.Split(new[] { ',' }, 3);
- if (int.TryParse(colorHexes[0], out int r) && int.TryParse(colorHexes[1], out int g) && int.TryParse(colorHexes[2], out int b))
- {
- color = new Color(r, g, b);
- return true;
- }
-
- color = Color.Transparent;
- return false;
- }
- }
-}
diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
deleted file mode 100644
index f64e9035..00000000
--- a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System.Linq;
-using StardewModdingAPI;
-using StardewValley;
-
-namespace TrainerMod.Framework.Commands.Player
-{
- /// <summary>A command which edits the player's current health.</summary>
- internal class SetHealthCommand : TrainerCommand
- {
- /*********
- ** Properties
- *********/
- /// <summary>Whether to keep the player's health at its m