diff options
Diffstat (limited to 'src/TrainerMod')
-rw-r--r-- | src/TrainerMod/TrainerMod.cs | 27 | ||||
-rw-r--r-- | src/TrainerMod/TrainerMod.csproj | 4 |
2 files changed, 1 insertions, 30 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index da5365cb..92de9796 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -14,28 +14,6 @@ namespace TrainerMod {
public class TrainerMod : Mod
{
- /*
- public override string Name
- {
- get { return "Trainer Mod"; }
- }
-
- public override string Authour
- {
- get { return "Zoryn Aaron"; }
- }
-
- public override string Version
- {
- get { return "1.0"; }
- }
-
- public override string Description
- {
- get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
- }
- */
-
public static int frozenTime;
public static bool infHealth, infStamina, infMoney, freezeTime;
@@ -758,11 +736,6 @@ namespace TrainerMod private static void RegisterNewItem(object sender, EventArgsCommand e)
{
-#if DEBUG
- SObject s = SGame.PullModItemFromDict(0, true);
- s.Stack = 999;
- Game1.player.addItemToInventory(s);
-#endif
}
}
}
\ No newline at end of file diff --git a/src/TrainerMod/TrainerMod.csproj b/src/TrainerMod/TrainerMod.csproj index 77d1c9ef..6844f1c1 100644 --- a/src/TrainerMod/TrainerMod.csproj +++ b/src/TrainerMod/TrainerMod.csproj @@ -20,7 +20,7 @@ <DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\StardewModdingAPI\bin\Debug\Mods\TrainerMod\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
@@ -44,10 +44,8 @@ <!-- Linux paths -->
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
-
<!-- Mac paths -->
<GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
-
<!-- Windows paths -->
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
|