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+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- load dev settings -->
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+
+ <!-- find game path -->
+ <PropertyGroup>
+ <!-- Linux paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
+ <!-- Mac paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
+ <!-- Windows paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+ </PropertyGroup>
+
+ <!-- add references-->
+ <Choose>
+ <When Condition="$(OS) == 'Windows_NT'">
+ <PropertyGroup>
+ <DefineConstants>$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Stardew Valley">
+ <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
+ <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ </Reference>
+ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
+ <HintPath>$(GamePath)\xTile.dll</HintPath>
+ <Private>False</Private>
+ <SpecificVersion>False</SpecificVersion>
+ </Reference>
+ </ItemGroup>
+ </When>
+ <Otherwise>
+ <PropertyGroup>
+ <DefineConstants>$(DefineConstants);SMAPI_FOR_UNIX</DefineConstants>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="MonoGame.Framework">
+ <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
+ <Private>False</Private>
+ <SpecificVersion>False</SpecificVersion>
+ </Reference>
+ <Reference Include="StardewValley">
+ <HintPath>$(GamePath)\StardewValley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="xTile">
+ <HintPath>$(GamePath)\xTile.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ </Otherwise>
+ </Choose>
+</Project> \ No newline at end of file