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-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs108
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs67
2 files changed, 145 insertions, 30 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 148354a1..05e1d1c2 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,7 +1,11 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities.AssetPathUtilities;
+
using StardewValley;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
namespace StardewModdingAPI.Framework.Content
{
/// <summary>An asset name that can be loaded through the content pipeline.</summary>
@@ -94,10 +98,28 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- assetName = PathUtilities.NormalizeAssetName(assetName);
+ AssetPartYielder compareTo = new(useBaseName ? this.BaseName : this.Name);
+ AssetPartYielder compareFrom = new(assetName);
+
+ while (true)
+ {
+ bool otherHasMore = compareFrom.MoveNext();
+ bool iHaveMore = compareTo.MoveNext();
+
+ // neither of us have any more to yield, I'm done.
+ if (!otherHasMore && !iHaveMore)
+ return true;
+
+ // One of us has more but the other doesn't, this isn't a match.
+ if (otherHasMore ^ iHaveMore)
+ return false;
- string compareTo = useBaseName ? this.BaseName : this.Name;
- return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase);
+ // My next bit doesn't match their next bit, this isn't a match.
+ if (!compareTo.Current.Equals(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+
+ // continue checking.
+ }
}
/// <inheritdoc />
@@ -119,43 +141,69 @@ namespace StardewModdingAPI.Framework.Content
if (prefix is null)
return false;
- string rawTrimmed = prefix.Trim();
+ ReadOnlySpan<char> trimmed = prefix.AsSpan().Trim();
+
+ // just because most ReadOnlySpan/Span APIs expect a ReadOnlySpan/Span, easier to read.
+ ReadOnlySpan<char> seperators = new(ToolkitPathUtilities.PossiblePathSeparators);
- // asset keys can't have a leading slash, but NormalizeAssetName will trim them
- if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\'))
+ // asset keys can't have a leading slash, but AssetPathYielder won't yield that.
+ if (seperators.Contains(trimmed[0]))
return false;
- // normalize prefix
+ if (trimmed.Length == 0)
+ return true;
+
+ AssetPartYielder compareTo = new(this.Name);
+ AssetPartYielder compareFrom = new(trimmed);
+
+ while (true)
{
- string normalized = PathUtilities.NormalizeAssetName(prefix);
+ bool otherHasMore = compareFrom.MoveNext();
+ bool iHaveMore = compareTo.MoveNext();
- // keep trailing slash
- if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\'))
- normalized += PathUtilities.PreferredAssetSeparator;
+ // Neither of us have any more to yield, I'm done.
+ if (!otherHasMore && !iHaveMore)
+ return true;
- prefix = normalized;
- }
+ // the prefix is actually longer than the asset name, this can't be true.
+ if (otherHasMore && !iHaveMore)
+ return false;
- // compare
- if (prefix.Length == 0)
- return true;
+ // they're done, I have more. (These are going to be word boundaries, I don't need to check that).
+ if (!otherHasMore && iHaveMore)
+ {
+ return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
+ }
- return
- this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)
- && (
- allowPartialWord
- || this.Name.Length == prefix.Length
- || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator
- || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is
- )
- && (
- allowSubfolder
- || this.Name.Length == prefix.Length
- || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator)
- );
+ // check my next segment against theirs.
+ if (otherHasMore && iHaveMore)
+ {
+ // my next segment doesn't match theirs.
+ if (!compareTo.Current.StartsWith(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+
+ // my next segment starts with theirs but isn't an exact match.
+ if (compareTo.Current.Length != compareFrom.Current.Length)
+ {
+ // something like "Maps/" would require an exact match.
+ if (seperators.Contains(trimmed[^1]))
+ return false;
+
+ // check for partial word.
+ if (!allowPartialWord
+ && char.IsLetterOrDigit(compareFrom.Current[^1]) // last character in suffix is not word separator
+ && char.IsLetterOrDigit(compareTo.Current[compareFrom.Current.Length]) // and the first character after it isn't either.
+ )
+ return false;
+
+ return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
+ }
+
+ // exact matches should continue checking.
+ }
+ }
}
-
/// <inheritdoc />
public bool IsDirectlyUnderPath(string? assetFolder)
{
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
new file mode 100644
index 00000000..a55a0ab4
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetPartYielder.cs
@@ -0,0 +1,67 @@
+using System;
+
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities;
+
+/// <summary>
+/// A helper class that yields out each bit of an asset path
+/// </summary>
+internal ref struct AssetPartYielder
+{
+ private ReadOnlySpan<char> remainder;
+
+ /// <summary>
+ /// Construct an instance.
+ /// </summary>
+ /// <param name="assetName">The asset name.</param>
+ internal AssetPartYielder(ReadOnlySpan<char> assetName)
+ {
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
+ }
+
+ /// <summary>
+ /// The remainder of the assetName (that hasn't been yielded out yet.)
+ /// </summary>
+ internal ReadOnlySpan<char> Remainder => this.remainder;
+
+ /// <summary>
+ /// The current segment.
+ /// </summary>
+ public ReadOnlySpan<char> Current { get; private set; } = default;
+
+ // this is just so it can be used in a foreach loop.
+ public AssetPartYielder GetEnumerator() => this;
+
+ /// <summary>
+ /// Moves the enumerator to the next element.
+ /// </summary>
+ /// <returns>True if there is a new</returns>
+ public bool MoveNext()
+ {
+ if (this.remainder.Length == 0)
+ {
+ return false;
+ }
+
+ int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more seperator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.remainder;
+ this.remainder = ReadOnlySpan<char>.Empty;
+ return true;
+ }
+
+ // Yield the next seperate character bit
+ this.Current = this.remainder[..index];
+ this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
+ return true;
+ }
+
+ private static ReadOnlySpan<char> TrimLeadingPathSeperators(ReadOnlySpan<char> span)
+ {
+ return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+}