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-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 524cadfd..6779798d 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -15,16 +15,16 @@
<releaseNotes>
3.0.0:
- Updated for SMAPI 3.0 and Stardew Valley 1.4.
- - Added automatic support for `assets` folders.
- - Added `$(GameExecutableName)` MSBuild variable.
- - Added support for projects using the simplified `.csproj` format:
+ - Added automatic support for 'assets' folders.
+ - Added $(GameExecutableName) MSBuild variable.
+ - Added support for projects using the simplified .csproj format:
- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
- added GAC to assembly search paths to fix references to XNA Framework.
- Added option to disable game debugging config.
- - Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
+ - Added .pdb files to builds by default (to enable line numbers in error stack traces).
- Added optional Harmony reference.
- - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
- - Fixed `&lt;IgnoreModFilePatterns&gt;` not working for `i18n` files.
+ - Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
+ - Fixed &lt;IgnoreModFilePatterns&gt; not working for i18n files.
- Dropped support for older versions of SMAPI and Visual Studio.
</releaseNotes>
</metadata>