diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index bd6c7952..e9545575 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// <summary>The valid types that can be cleared.</summary> - private readonly string[] ValidTypes = { "debris", "fruit-trees", "grass", "trees", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" }; /// <summary>The resource clump IDs to consider debris.</summary> private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear <location> <object type>\n" + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" - + " - object type: the type of object clear. You can specify 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)." ) { } @@ -69,6 +69,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World // apply switch (type) { + case "crops": + { + int removed = + this.RemoveTerrainFeatures(location, p => p is HoeDirt) + + this.RemoveResourceClumps(location, p => p is GiantCrop); + monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); + break; + } + case "debris": { int removed = 0; |