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-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs27
-rw-r--r--src/SMAPI.Toolkit/ModToolkit.cs9
2 files changed, 31 insertions, 5 deletions
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 507e7be2..ae0f292f 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -52,6 +52,15 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
return this.GetModFolders(root, root);
}
+ /// <summary>Extract information about all mods in the given folder.</summary>
+ /// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param>
+ /// <param name="modPath">The mod path to search.</param>
+ // /// <param name="tryConsolidateMod">If the folder contains multiple XNB mods, treat them as subfolders of a single mod. This is useful when reading a single mod archive, as opposed to a mods folder.</param>
+ public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath)
+ {
+ return this.GetModFolders(root: new DirectoryInfo(rootPath), folder: new DirectoryInfo(modPath));
+ }
+
/// <summary>Extract information from a mod folder.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="searchFolder">The folder to search for a mod.</param>
@@ -120,17 +129,25 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <param name="folder">The folder to search for mods.</param>
public IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
{
+ bool isRoot = folder.FullName == root.FullName;
+
// skip
- if (folder.FullName != root.FullName && folder.Name.StartsWith("."))
+ if (!isRoot && folder.Name.StartsWith("."))
yield return new ModFolder(root, folder, ModType.Invalid, null, "ignored folder because its name starts with a dot.", shouldBeLoaded: false);
- // recurse into subfolders
+ // find mods in subfolders
else if (this.IsModSearchFolder(root, folder))
{
- foreach (DirectoryInfo subfolder in folder.EnumerateDirectories())
+ ModFolder[] subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub)).ToArray();
+ if (!isRoot && subfolders.Length > 1 && subfolders.All(p => p.Type == ModType.Xnb))
+ {
+ // if this isn't the root, and all subfolders are XNB mods, treat the whole folder as one XNB mod
+ yield return new ModFolder(folder, folder, ModType.Xnb, null, subfolders[0].ManifestParseError);
+ }
+ else
{
- foreach (ModFolder match in this.GetModFolders(root, subfolder))
- yield return match;
+ foreach (ModFolder subfolder in subfolders)
+ yield return subfolder;
}
}
diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs
index 1b53e59e..f1da62a2 100644
--- a/src/SMAPI.Toolkit/ModToolkit.cs
+++ b/src/SMAPI.Toolkit/ModToolkit.cs
@@ -69,6 +69,15 @@ namespace StardewModdingAPI.Toolkit
return new ModScanner(this.JsonHelper).GetModFolders(rootPath);
}
+ /// <summary>Extract information about all mods in the given folder.</summary>
+ /// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param>
+ /// <param name="modPath">The mod path to search.</param>
+ // /// <param name="tryConsolidateMod">If the folder contains multiple XNB mods, treat them as subfolders of a single mod. This is useful when reading a single mod archive, as opposed to a mods folder.</param>
+ public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath)
+ {
+ return new ModScanner(this.JsonHelper).GetModFolders(rootPath, modPath);
+ }
+
/// <summary>Get an update URL for an update key (if valid).</summary>
/// <param name="updateKey">The update key.</param>
public string GetUpdateUrl(string updateKey)