diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickedEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickingEventArgs.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 294 |
8 files changed, 166 insertions, 202 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs index d330502a..dadbb71a 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal OneSecondUpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index cdd9f4cc..e9bb46c6 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,19 +10,12 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal OneSecondUpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index 95ae59d8..d15e9531 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UnvalidatedUpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index 4ed781e0..577f0776 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UnvalidatedUpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index 3466b731..aa710b44 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UpdateTickedEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index d4913268..cacf5a54 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -1,4 +1,5 @@ using System; +using StardewValley; namespace StardewModdingAPI.Events { @@ -9,23 +10,15 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks { get; } + public uint Ticks => (uint)Game1.ticks; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond { get; } + public bool IsOneSecond => Game1.ticks % 60 == 0; /********* ** Public methods *********/ - /// <summary>Construct an instance.</summary> - /// <param name="ticks">The number of ticks elapsed since the game started, including the current tick.</param> - internal UpdateTickingEventArgs(uint ticks) - { - this.Ticks = ticks; - this.IsOneSecond = this.IsMultipleOf(60); - } - /// <summary>Get whether <see cref="Ticks"/> is a multiple of the given <paramref name="number"/>. This is mainly useful if you want to run logic intermittently (e.g. <code>e.IsMultipleOf(30)</code> for every half-second).</summary> /// <param name="number">The factor to check.</param> public bool IsMultipleOf(uint number) diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 65f6e38e..ebd79e6c 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -93,6 +93,7 @@ namespace StardewModdingAPI.Framework.Events } } +#if !SMAPI_3_0_STRICT /// <summary>An event wrapper which intercepts and logs errors in handler code.</summary> internal class ManagedEvent : ManagedEventBase<EventHandler> { @@ -156,4 +157,5 @@ namespace StardewModdingAPI.Framework.Events } } } +#endif } diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 8abe4d16..957fd1d6 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -96,15 +96,9 @@ namespace StardewModdingAPI.Framework /// <summary>Monitors the entire game state for changes.</summary> private WatcherCore Watchers; - /// <summary>An index incremented on every tick and reset every 60th tick (0–59).</summary> - private int CurrentUpdateTick; - /// <summary>Whether post-game-startup initialisation has been performed.</summary> private bool IsInitialised; - /// <summary>The number of update ticks which have already executed.</summary> - private uint TicksElapsed; - /// <summary>Whether the next content manager requested by the game will be for <see cref="Game1.content"/>.</summary> private bool NextContentManagerIsMain; @@ -271,6 +265,8 @@ namespace StardewModdingAPI.Framework /// <param name="gameTime">A snapshot of the game timing state.</param> protected override void Update(GameTime gameTime) { + var events = this.Events; + try { this.DeprecationManager.PrintQueued(); @@ -342,11 +338,11 @@ namespace StardewModdingAPI.Framework // update tick are neglible and not worth the complications of bypassing Game1.Update. if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode) { - this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); + events.UnvalidatedUpdateTicking.RaiseEmpty(); base.Update(gameTime); - this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); + events.UnvalidatedUpdateTicked.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_UnvalidatedUpdateTick.Raise(); + events.Legacy_UnvalidatedUpdateTick.Raise(); #endif return; } @@ -416,9 +412,9 @@ namespace StardewModdingAPI.Framework { this.IsBetweenCreateEvents = true; this.Monitor.Log("Context: before save creation.", LogLevel.Trace); - this.Events.SaveCreating.RaiseEmpty(); + events.SaveCreating.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_BeforeCreateSave.Raise(); + events.Legacy_BeforeCreateSave.Raise(); #endif } @@ -427,18 +423,18 @@ namespace StardewModdingAPI.Framework { this.IsBetweenSaveEvents = true; this.Monitor.Log("Context: before save.", LogLevel.Trace); - this.Events.Saving.RaiseEmpty(); + events.Saving.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_BeforeSave.Raise(); + events.Legacy_BeforeSave.Raise(); #endif } // suppress non-save events - this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); + events.UnvalidatedUpdateTicking.RaiseEmpty(); base.Update(gameTime); - this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); + events.UnvalidatedUpdateTicked.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_UnvalidatedUpdateTick.Raise(); + events.Legacy_UnvalidatedUpdateTick.Raise(); #endif return; } @@ -448,9 +444,9 @@ namespace StardewModdingAPI.Framework this.IsBetweenCreateEvents = false; this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace); this.OnLoadStageChanged(LoadStage.CreatedSaveFile); - this.Events.SaveCreated.RaiseEmpty(); + events.SaveCreated.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_AfterCreateSave.Raise(); + events.Legacy_AfterCreateSave.Raise(); #endif } if (this.IsBetweenSaveEvents) @@ -458,11 +454,11 @@ namespace StardewModdingAPI.Framework // raise after-save this.IsBetweenSaveEvents = false; this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace); - this.Events.Saved.RaiseEmpty(); - this.Events.DayStarted.RaiseEmpty(); + events.Saved.RaiseEmpty(); + events.DayStarted.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_AfterSave.Raise(); - this.Events.Legacy_AfterDayStarted.Raise(); + events.Legacy_AfterSave.Raise(); + events.Legacy_AfterDayStarted.Raise(); #endif } @@ -499,7 +495,7 @@ namespace StardewModdingAPI.Framework this.OnLocaleChanged(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString())); + events.Legacy_LocaleChanged.Raise(new EventArgsValueChanged<string>(was.ToString(), now.ToString())); #endif this.Watchers.LocaleWatcher.Reset(); @@ -525,11 +521,11 @@ namespace StardewModdingAPI.Framework // raise events this.OnLoadStageChanged(LoadStage.Ready); - this.Events.SaveLoaded.RaiseEmpty(); - this.Events.DayStarted.RaiseEmpty(); + events.SaveLoaded.RaiseEmpty(); + events.DayStarted.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_AfterLoad.Raise(); - this.Events.Legacy_AfterDayStarted.Raise(); + events.Legacy_AfterLoad.Raise(); + events.Legacy_AfterDayStarted.Raise(); #endif } @@ -548,9 +544,9 @@ namespace StardewModdingAPI.Framework Point oldSize = this.Watchers.WindowSizeWatcher.PreviousValue; Point newSize = this.Watchers.WindowSizeWatcher.CurrentValue; - this.Events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize)); + events.WindowResized.Raise(new WindowResizedEventArgs(oldSize, newSize)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_Resize.Raise(); + events.Legacy_Resize.Raise(); #endif this.Watchers.WindowSizeWatcher.Reset(); } @@ -569,23 +565,33 @@ namespace StardewModdingAPI.Framework // raise cursor moved event if (this.Watchers.CursorWatcher.IsChanged) { - ICursorPosition was = this.Watchers.CursorWatcher.PreviousValue; - ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue; - this.Watchers.CursorWatcher.Reset(); + if (events.CursorMoved.HasListeners()) + { + ICursorPosition was = this.Watchers.CursorWatcher.PreviousValue; + ICursorPosition now = this.Watchers.CursorWatcher.CurrentValue; + this.Watchers.CursorWatcher.Reset(); - this.Events.CursorMoved.Raise(new CursorMovedEventArgs(was, now)); + events.CursorMoved.Raise(new CursorMovedEventArgs(was, now)); + } + else + this.Watchers.CursorWatcher.Reset(); } // raise mouse wheel scrolled if (this.Watchers.MouseWheelScrollWatcher.IsChanged) { - int was = this.Watchers.MouseWheelScrollWatcher.PreviousValue; - int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue; - this.Watchers.MouseWheelScrollWatcher.Reset(); + if (events.MouseWheelScrolled.HasListeners() || this.Monitor.IsVerbose) + { + int was = this.Watchers.MouseWheelScrollWatcher.PreviousValue; + int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue; + this.Watchers.MouseWheelScrollWatcher.Reset(); - if (this.Monitor.IsVerbose) - this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace); - this.Events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now)); + if (this.Monitor.IsVerbose) + this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace); + events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now)); + } + else + this.Watchers.MouseWheelScrollWatcher.Reset(); } // raise input button events @@ -599,22 +605,22 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace); - this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState)); + events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState)); #if !SMAPI_3_0_STRICT // legacy events - this.Events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); + events.Legacy_ButtonPressed.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) - this.Events.Legacy_KeyPressed.Raise(new EventArgsKeyPressed(key)); + events.Legacy_KeyPressed.Raise(new EventArgsKeyPressed(key)); } else if (button.TryGetController(out Buttons controllerButton)) { if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger) - this.Events.Legacy_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); + events.Legacy_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); else - this.Events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton)); + events.Legacy_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton)); } #endif } @@ -623,22 +629,22 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace); - this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState)); + events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState)); #if !SMAPI_3_0_STRICT // legacy events - this.Events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); + events.Legacy_ButtonReleased.Raise(new EventArgsInput(button, cursor, inputState.SuppressButtons)); if (button.TryGetKeyboard(out Keys key)) { if (key != Keys.None) - this.Events.Legacy_KeyReleased.Raise(new EventArgsKeyPressed(key)); + events.Legacy_KeyReleased.Raise(new EventArgsKeyPressed(key)); } else if (button.TryGetController(out Buttons controllerButton)) { if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger) - this.Events.Legacy_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); + events.Legacy_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.RealController.Triggers.Left : inputState.RealController.Triggers.Right)); else - this.Events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton)); + events.Legacy_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton)); } #endif } @@ -647,9 +653,9 @@ namespace StardewModdingAPI.Framework #if !SMAPI_3_0_STRICT // raise legacy state-changed events if (inputState.RealKeyboard != previousInputState.RealKeyboard) - this.Events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard)); + events.Legacy_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(previousInputState.RealKeyboard, inputState.RealKeyboard)); if (inputState.RealMouse != previousInputState.RealMouse) - this.Events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y))); + events.Legacy_MouseChanged.Raise(new EventArgsMouseStateChanged(previousInputState.RealMouse, inputState.RealMouse, new Point((int)previousInputState.CursorPosition.ScreenPixels.X, (int)previousInputState.CursorPosition.ScreenPixels.Y), new Point((int)inputState.CursorPosition.ScreenPixels.X, (int)inputState.CursorPosition.ScreenPixels.Y))); #endif } } @@ -667,12 +673,12 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Context: menu changed from {was?.GetType().FullName ?? "none"} to {now?.GetType().FullName ?? "none"}.", LogLevel.Trace); // raise menu events - this.Events.MenuChanged.Raise(new MenuChangedEventArgs(was, now)); + events.MenuChanged.Raise(new MenuChangedEventArgs(was, now)); #if !SMAPI_3_0_STRICT if (now != null) - this.Events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now)); + events.Legacy_MenuChanged.Raise(new EventArgsClickableMenuChanged(was, now)); else - this.Events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was)); + events.Legacy_MenuClosed.Raise(new EventArgsClickableMenuClosed(was)); #endif } @@ -700,9 +706,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Context: location list changed (added {addedText}; removed {removedText}).", LogLevel.Trace); } - this.Events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed)); + events.LocationListChanged.Raise(new LocationListChangedEventArgs(added, removed)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed)); + events.Legacy_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed)); #endif } @@ -719,9 +725,9 @@ namespace StardewModdingAPI.Framework Building[] removed = watcher.BuildingsWatcher.Removed.ToArray(); watcher.BuildingsWatcher.Reset(); - this.Events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed)); + events.BuildingListChanged.Raise(new BuildingListChangedEventArgs(location, added, removed)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); + events.Legacy_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); #endif } @@ -733,7 +739,7 @@ namespace StardewModdingAPI.Framework Debris[] removed = watcher.DebrisWatcher.Removed.ToArray(); watcher.DebrisWatcher.Reset(); - this.Events.DebrisListChanged.Raise(new DebrisListChangedEventArgs(location, added, removed)); + events.DebrisListChanged.Raise(new DebrisListChangedEventArgs(location, added, removed)); } // large terrain features changed @@ -744,7 +750,7 @@ namespace StardewModdingAPI.Framework LargeTerrainFeature[] removed = watcher.LargeTerrainFeaturesWatcher.Removed.ToArray(); watcher.LargeTerrainFeaturesWatcher.Reset(); - this.Events.LargeTerrainFeatureListChanged.Raise(new LargeTerrainFeatureListChangedEventArgs(location, added, removed)); + events.LargeTerrainFeatureListChanged.Raise(new LargeTerrainFeatureListChangedEventArgs(location, added, removed)); } // NPCs changed @@ -755,7 +761,7 @@ namespace StardewModdingAPI.Framework NPC[] removed = watcher.NpcsWatcher.Removed.ToArray(); watcher.NpcsWatcher.Reset(); - this.Events.NpcListChanged.Raise(new NpcListChangedEventArgs(location, added, removed)); + events.NpcListChanged.Raise(new NpcListChangedEventArgs(location, added, removed)); } // objects changed @@ -766,9 +772,9 @@ namespace StardewModdingAPI.Framework KeyValuePair<Vector2, SObject>[] removed = watcher.ObjectsWatcher.Removed.ToArray(); watcher.ObjectsWatcher.Reset(); - this.Events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed)); + events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, added, removed)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); + events.Legacy_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); #endif } @@ -780,7 +786,7 @@ namespace StardewModdingAPI.Framework KeyValuePair<Vector2, TerrainFeature>[] removed = watcher.TerrainFeaturesWatcher.Removed.ToArray(); watcher.TerrainFeaturesWatcher.Reset(); - this.Events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, added, removed)); + events.TerrainFeatureListChanged.Raise(new TerrainFeatureListChangedEventArgs(location, added, removed)); } } } @@ -798,9 +804,9 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace); - this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now)); + events.TimeChanged.Raise(new TimeChangedEventArgs(was, now)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now)); + events.Legacy_TimeOfDayChanged.Raise(new EventArgsIntChanged(was, now)); #endif } else @@ -818,9 +824,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"Context: set location to {newLocation.Name}.", LogLevel.Trace); GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue; - this.Events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation)); + events.Warped.Raise(new WarpedEventArgs(playerTracker.Player, oldLocation, newLocation)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation)); + events.Legacy_PlayerWarped.Raise(new EventArgsPlayerWarped(oldLocation, newLocation)); #endif } @@ -830,9 +836,9 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace); - this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue)); + events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue)); + events.Legacy_LeveledUp.Raise(new EventArgsLevelUp((EventArgsLevelUp.LevelType)pair.Key, pair.Value.CurrentValue)); #endif } @@ -842,9 +848,9 @@ namespace StardewModdingAPI.Framework { if (this.Monitor.IsVerbose) this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace); - this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems)); + events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems)); #if !SMAPI_3_0_STRICT - this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems)); + events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems)); #endif } @@ -854,7 +860,7 @@ namespace StardewModdingAPI.Framework if (this.Monitor.IsVerbose) this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace); #if !SMAPI_3_0_STRICT - this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel)); + events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel)); #endif } } @@ -867,22 +873,21 @@ namespace StardewModdingAPI.Framework /********* ** Game update *********/ - this.TicksElapsed++; - // game launched - if (this.TicksElapsed == 1) - this.Events.GameLaunched.Raise(new GameLaunchedEventArgs()); + bool isFirstTick = Game1.ticks == 0; + if (isFirstTick) + events.GameLaunched.Raise(new GameLaunchedEventArgs()); // preloaded if (Context.IsSaveLoaded && this.LoadStage != LoadStage.Loaded && this.LoadStage != LoadStage.Ready) this.OnLoadStageChanged(LoadStage.Loaded); // update tick - bool isOneSecond = this.TicksElapsed % 60 == 0; - this.Events.UnvalidatedUpdateTicking.Raise(new UnvalidatedUpdateTickingEventArgs(this.TicksElapsed)); - this.Events.UpdateTicking.Raise(new UpdateTickingEventArgs(this.TicksElapsed)); + bool isOneSecond = Game1.ticks % 60 == 0; + events.UnvalidatedUpdateTicking.RaiseEmpty(); + events.UpdateTicking.RaiseEmpty(); if (isOneSecond) - this.Events.OneSecondUpdateTicking.Raise(new OneSecondUpdateTickingEventArgs(this.TicksElapsed)); + events.OneSecondUpdateTicking.RaiseEmpty(); try { this.Input.UpdateSuppression(); @@ -892,35 +897,32 @@ namespace StardewModdingAPI.Framework { this.MonitorForGame.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error); } - this.Events.UnvalidatedUpdateTicked.Raise(new UnvalidatedUpdateTickedEventArgs(this.TicksElapsed)); - this.Events.UpdateTicked.Raise(new UpdateTickedEventArgs(this.TicksElapsed)); + events.UnvalidatedUpdateTicked.RaiseEmpty(); + events.UpdateTicked.RaiseEmpty(); if (isOneSecond) - this.Events.OneSecondUpdateTicked.Raise(new OneSecondUpdateTickedEventArgs(this.TicksElapsed)); + events.OneSecondUpdateTicked.RaiseEmpty(); /********* ** Update events *********/ #if !SMAPI_3_0_STRICT - this.Events.Legacy_UnvalidatedUpdateTick.Raise(); - if (this.TicksElapsed == 1) - this.Events.Legacy_FirstUpdateTick.Raise(); - this.Events.Legacy_UpdateTick.Raise(); - if (this.CurrentUpdateTick % 2 == 0) - this.Events.Legacy_SecondUpdateTick.Raise(); - if (this.CurrentUpdateTick % 4 == 0) - this.Events.Legacy_FourthUpdateTick.Raise(); - if (this.CurrentUpdateTick % 8 == 0) - this.Events.Legacy_EighthUpdateTick.Raise(); - if (this.CurrentUpdateTick % 15 == 0) - this.Events.Legacy_QuarterSecondTick.Raise(); - if (this.CurrentUpdateTick % 30 == 0) - this.Events.Legacy_HalfSecondTick.Raise(); - if (this.CurrentUpdateTick % 60 == 0) - this.Events.Legacy_OneSecondTick.Raise(); + events.Legacy_UnvalidatedUpdateTick.Raise(); + if (isFirstTick) + events.Legacy_FirstUpdateTick.Raise(); + events.Legacy_UpdateTick.Raise(); + if (Game1.ticks % 2 == 0) + events.Legacy_SecondUpdateTick.Raise(); + if (Game1.ticks % 4 == 0) + events.Legacy_FourthUpdateTick.Raise(); + if (Game1.ticks % 8 == 0) + events.Legacy_EighthUpdateTick.Raise(); + if (Game1.ticks % 15 == 0) + events.Legacy_QuarterSecondTick.Raise(); + if (Game1.ticks % 30 == 0) + events.Legacy_HalfSecondTick.Raise(); + if (Game1.ticks % 60 == 0) + events.Legacy_OneSecondTick.Raise(); #endif - this.CurrentUpdateTick += 1; - if (this.CurrentUpdateTick >= 60) - this.CurrentUpdateTick = 0; this.UpdateCrashTimer.Reset(); } @@ -988,10 +990,10 @@ namespace StardewModdingAPI.Framework [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")] private void DrawImpl(GameTime gameTime) { + var events = this.Events; + if (Game1._newDayTask != null) - { this.GraphicsDevice.Clear(this.bgColor); - } else { if ((double)Game1.options.zoomLevel != 1.0) @@ -1003,17 +1005,17 @@ namespace StardewModdingAPI.Framework if (activeClickableMenu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); try { - this.Events.RenderingActiveMenu.RaiseEmpty(); + events.RenderingActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderGuiEvent.Raise(); + events.Legacy_OnPreRenderGuiEvent.Raise(); #endif activeClickableMenu.draw(Game1.spriteBatch); - this.Events.RenderedActiveMenu.RaiseEmpty(); + events.RenderedActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderGuiEvent.Raise(); + events.Legacy_OnPostRenderGuiEvent.Raise(); #endif } catch (Exception ex) @@ -1021,9 +1023,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); activeClickableMenu.exitThisMenu(); } - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderEvent.Raise(); + events.Legacy_OnPostRenderEvent.Raise(); #endif Game1.spriteBatch.End(); @@ -1043,18 +1045,18 @@ namespace StardewModdingAPI.Framework { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); try { Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); - this.Events.RenderingActiveMenu.RaiseEmpty(); + events.RenderingActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderGuiEvent.Raise(); + events.Legacy_OnPreRenderGuiEvent.Raise(); #endif Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.RenderedActiveMenu.RaiseEmpty(); + events.RenderedActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderGuiEvent.Raise(); + events.Legacy_OnPostRenderGuiEvent.Raise(); #endif } catch (Exception ex) @@ -1062,9 +1064,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderEvent.Raise(); + events.Legacy_OnPostRenderEvent.Raise(); #endif Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); @@ -1085,13 +1087,13 @@ namespace StardewModdingAPI.Framework else if (Game1.gameMode == (byte)11) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0)); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderEvent.Raise(); + events.Legacy_OnPostRenderEvent.Raise(); #endif Game1.spriteBatch.End(); } @@ -1119,19 +1121,19 @@ namespace StardewModdingAPI.Framework else if (Game1.showingEndOfNightStuff) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); if (Game1.activeClickableMenu != null) { try { - this.Events.RenderingActiveMenu.RaiseEmpty(); + events.RenderingActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderGuiEvent.Raise(); + events.Legacy_OnPreRenderGuiEvent.Raise(); #endif Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.RenderedActiveMenu.RaiseEmpty(); + events.RenderedActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderGuiEvent.Raise(); + events.Legacy_OnPostRenderGuiEvent.Raise(); #endif } catch (Exception ex) @@ -1140,7 +1142,7 @@ namespace StardewModdingAPI.Framework Game1.activeClickableMenu.exitThisMenu(); } } - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if ((double)Game1.options.zoomLevel == 1.0) @@ -1154,7 +1156,7 @@ namespace StardewModdingAPI.Framework else if (Game1.gameMode == (byte)6 || Game1.gameMode == (byte)3 && Game1.currentLocation == null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); string str1 = ""; for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index) str1 += "."; @@ -1166,7 +1168,7 @@ namespace StardewModdingAPI.Framework int x = 64; int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height; SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1); - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if ((double)Game1.options.zoomLevel != 1.0) @@ -1195,7 +1197,7 @@ namespace StardewModdingAPI.Framework { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (++batchOpens == 1) - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); } else { @@ -1205,7 +1207,7 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.Clear(Color.White * 0.0f); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (++batchOpens == 1) - this.Events.Rendering.RaiseEmpty(); + events.Rendering.RaiseEmpty(); Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, Game1.currentLocation.Name.StartsWith("UndergroundMine") ? Game1.mine.getLightingColor(gameTime) : (Game1.ambientLight.Equals(Color.White) || Game1.isRaining && (bool)((NetFieldBase<bool, NetBool>)Game1.currentLocation.isOutdoors) ? Game1.outdoorLight : Game1.ambientLight)); for (int index = 0; index < Game1.currentLightSources.Count; ++index) { @@ -1220,10 +1222,10 @@ namespace StardewModdingAPI.Framework this.GraphicsDevice.Clear(this.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (++batchOpens == 1) - this.Events.Rendering.RaiseEmpty(); - this.Events.RenderingWorld.RaiseEmpty(); + events.Rendering.RaiseEmpty(); + events.RenderingWorld.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderEvent.Raise(); + events.Legacy_OnPreRenderEvent.Raise(); #endif if (Game1.background != null) Game1.background.draw(Game1.spriteBatch); @@ -1480,7 +1482,7 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.End(); } Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.RenderedWorld.RaiseEmpty(); + events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int num1 = -Game1.viewport.X % 64; @@ -1536,14 +1538,14 @@ namespace StardewModdingAPI.Framework this.drawBillboard(); if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && Game1.gameMode == (byte)3) && (!Game1.freezeControls && !Game1.panMode && !Game1.HostPaused)) { - this.Events.RenderingHud.RaiseEmpty(); + events.RenderingHud.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderHudEvent.Raise(); + events.Legacy_OnPreRenderHudEvent.Raise(); #endif this.drawHUD(); - this.Events.RenderedHud.RaiseEmpty(); + events.RenderedHud.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderHudEvent.Raise(); + events.Legacy_OnPostRenderHudEvent.Raise(); #endif } else if (Game1.activeClickableMenu == null && Game1.farmEvent == null) @@ -1652,14 +1654,14 @@ namespace StardewModdingAPI.Framework { try { - this.Events.RenderingActiveMenu.RaiseEmpty(); + events.RenderingActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPreRenderGuiEvent.Raise(); + events.Legacy_OnPreRenderGuiEvent.Raise(); #endif Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.RenderedActiveMenu.RaiseEmpty(); + events.RenderedActiveMenu.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderGuiEvent.Raise(); + events.Legacy_OnPostRenderGuiEvent.Raise(); #endif } catch (Exception ex) @@ -1676,9 +1678,9 @@ namespace StardewModdingAPI.Framework SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, s, 96, 32, "", 1f, -1); } - this.Events.Rendered.RaiseEmpty(); + events.Rendered.RaiseEmpty(); #if !SMAPI_3_0_STRICT - this.Events.Legacy_OnPostRenderEvent.Raise(); + events.Legacy_OnPostRenderEvent.Raise(); #endif Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); |