diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Constants.cs | 44 |
1 files changed, 43 insertions, 1 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 810dfe48..b736ca59 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -83,6 +83,9 @@ namespace StardewModdingAPI /// <summary>The path to the game folder.</summary> public static string GamePath { get; } = EarlyConstants.GamePath; + /// <summary>The path to the game's <c>Content</c> folder.</summary> + public static string ContentPath { get; } = Constants.GetContentFolderPath(); + /// <summary>The directory path containing Stardew Valley's app data.</summary> public static string DataPath { get; } = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); @@ -297,13 +300,52 @@ namespace StardewModdingAPI /********* ** Private methods *********/ + /// <summary>Get the absolute path to the game's <c>Content</c> folder.</summary> + private static string GetContentFolderPath() + { + // + // We can't use Path.Combine(Constants.GamePath, Game1.content.RootDirectory) here, + // since Game1.content isn't initialized until later in the game startup. + // + + string gamePath = EarlyConstants.GamePath; + + // most platforms + if (EarlyConstants.Platform != GamePlatform.Mac) + return Path.Combine(gamePath, "Content"); + + // macOS + string[] paths = new[] + { + // GOG + // - game: Stardew Valley.app/Contents/MacOS + // - content: Stardew Valley.app/Resources/Content + "../../Resources/Content", + + // Steam + // - game: StardewValley/Contents/MacOS + // - content: StardewValley/Contents/Resources/Content + "../Resources/Content" + } + .Select(path => Path.GetFullPath(Path.Combine(gamePath, path))) + .ToArray(); + + foreach (string path in paths) + { + if (Directory.Exists(path)) + return path; + } + + return paths.Last(); + } + /// <summary>Get the name of the save folder, if any.</summary> private static string GetSaveFolderName() { return Constants.GetSaveFolder()?.Name; } - /// <summary>Get the path to the current save folder, if any.</summary> + /// <summary>Get the absolute path to the current save folder, if any.</summary> private static string GetSaveFolderPathIfExists() { DirectoryInfo saveFolder = Constants.GetSaveFolder(); |