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-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 7b3335b7..4d790d9f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -1422,8 +1422,8 @@ namespace StardewModdingAPI.Framework
}
Game1.spriteBatch.End();
}
- this.Events.RenderedWorld.RaiseEmpty();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
+ this.Events.RenderedWorld.RaiseEmpty();
if (Game1.drawGrid)
{
int num1 = -Game1.viewport.X % 64;