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-rw-r--r--src/SMAPI.Installer/assets/install on Linux.sh2
-rw-r--r--src/SMAPI.Installer/assets/install on Windows.bat4
-rw-r--r--src/SMAPI.Installer/assets/install on macOS.command2
-rw-r--r--src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj4
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs40
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs35
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj4
-rw-r--r--src/SMAPI.ModBuildConfig/build/smapi.targets20
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs16
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs57
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Tests/Core/AssetNameTests.cs41
-rw-r--r--src/SMAPI.Tests/Core/AssumptionTests.cs62
-rw-r--r--src/SMAPI.Tests/SMAPI.Tests.csproj9
-rw-r--r--src/SMAPI.Tests/Utilities/KeybindListTests.cs6
-rw-r--r--src/SMAPI.Tests/Utilities/SemanticVersionTests.cs4
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs65
-rw-r--r--src/SMAPI.Toolkit/Framework/ManifestValidator.cs106
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs4
-rw-r--r--src/SMAPI.Toolkit/SMAPI.Toolkit.csproj7
-rw-r--r--src/SMAPI.Toolkit/Serialization/Models/Manifest.cs53
-rw-r--r--src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs4
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs13
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs6
-rw-r--r--src/SMAPI.Web/SMAPI.Web.csproj16
-rw-r--r--src/SMAPI.Web/Views/LogParser/Index.cshtml35
-rw-r--r--src/SMAPI.Web/wwwroot/Content/css/log-parser.css5
-rw-r--r--src/SMAPI.Web/wwwroot/Content/js/log-parser.js11
-rw-r--r--src/SMAPI.Web/wwwroot/schemas/content-patcher.json4
-rw-r--r--src/SMAPI.sln5
-rw-r--r--src/SMAPI/Constants.cs6
-rw-r--r--src/SMAPI/Context.cs2
-rw-r--r--src/SMAPI/Framework/Content/AssetDataForImage.cs166
-rw-r--r--src/SMAPI/Framework/Content/AssetInfo.cs4
-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs114
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs13
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs2
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs140
-rw-r--r--src/SMAPI/Framework/Deprecations/DeprecationManager.cs2
-rw-r--r--src/SMAPI/Framework/InternalExtensions.cs30
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs12
-rw-r--r--src/SMAPI/Framework/Logging/LogOnceCacheKey.cs10
-rw-r--r--src/SMAPI/Framework/ModHelpers/CommandHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs4
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs47
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs138
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs62
-rw-r--r--src/SMAPI/Framework/Monitor.cs11
-rw-r--r--src/SMAPI/Framework/SCore.cs140
-rw-r--r--src/SMAPI/Framework/SModHooks.cs18
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs2
-rw-r--r--src/SMAPI/IMod.cs10
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs10
-rw-r--r--src/SMAPI/Mod.cs6
-rw-r--r--src/SMAPI/SMAPI.config.json40
-rw-r--r--src/SMAPI/SMAPI.csproj8
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs70
-rw-r--r--src/SMAPI/Utilities/DelegatingModHooks.cs137
-rw-r--r--src/SMAPI/Utilities/Keybind.cs4
-rw-r--r--src/SMAPI/Utilities/PerScreen.cs8
-rw-r--r--src/SMAPI/i18n/ko.json4
67 files changed, 1350 insertions, 532 deletions
diff --git a/src/SMAPI.Installer/assets/install on Linux.sh b/src/SMAPI.Installer/assets/install on Linux.sh
index 3b7eae9c..70b21521 100644
--- a/src/SMAPI.Installer/assets/install on Linux.sh
+++ b/src/SMAPI.Installer/assets/install on Linux.sh
@@ -1,4 +1,4 @@
-#!/bin/bash
+#!/usr/bin/env bash
cd "`dirname "$0"`"
internal/linux/SMAPI.Installer
diff --git a/src/SMAPI.Installer/assets/install on Windows.bat b/src/SMAPI.Installer/assets/install on Windows.bat
index b0d9ae81..c61a801e 100644
--- a/src/SMAPI.Installer/assets/install on Windows.bat
+++ b/src/SMAPI.Installer/assets/install on Windows.bat
@@ -4,7 +4,9 @@ setlocal enabledelayedexpansion
SET installerDir="%~dp0"
REM make sure we're not running within a zip folder
-echo %installerDir% | findstr /C:"%TEMP%" 1>nul
+REM The error level is usually 0 (install dir contains temp path), 1 (it doesn't), or 9009 (findstr doesn't exist due to a Windows issue).
+REM If the command doesn't exist, just skip this check.
+echo %installerDir% | findstr /C:"%TEMP%" 1>nul 2>null
if %ERRORLEVEL% EQU 0 (
echo Oops! It looks like you're running the installer from inside a zip file. Make sure you unzip the download first.
echo.
diff --git a/src/SMAPI.Installer/assets/install on macOS.command b/src/SMAPI.Installer/assets/install on macOS.command
index abd21dc8..e85230ed 100644
--- a/src/SMAPI.Installer/assets/install on macOS.command
+++ b/src/SMAPI.Installer/assets/install on macOS.command
@@ -1,4 +1,4 @@
-#!/bin/bash
+#!/usr/bin/env bash
cd "`dirname "$0"`"
diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
index 3be9c225..1719d39b 100644
--- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
+++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj
@@ -6,9 +6,9 @@
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.10.0" />
- <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
+ <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
- <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
+ <PackageReference Include="NUnit3TestAdapter" Version="4.3.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
</ItemGroup>
<ItemGroup>
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 88412d92..3508a6db 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -7,7 +7,11 @@ using System.Reflection;
using System.Text.RegularExpressions;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
+using Newtonsoft.Json;
using StardewModdingAPI.ModBuildConfig.Framework;
+using StardewModdingAPI.Toolkit.Framework;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.ModBuildConfig
@@ -75,9 +79,41 @@ namespace StardewModdingAPI.ModBuildConfig
this.Log.LogMessage(MessageImportance.High, $"[mod build package] Handling build with options {string.Join(", ", properties)}");
}
+ // skip if nothing to do
+ // (This must be checked before the manifest validation, to allow cases like unit test projects.)
if (!this.EnableModDeploy && !this.EnableModZip)
- return true; // nothing to do
+ return true;
+
+ // validate the manifest file
+ IManifest manifest;
+ {
+ try
+ {
+ string manifestPath = Path.Combine(this.ProjectDir, "manifest.json");
+ if (!new JsonHelper().ReadJsonFileIfExists(manifestPath, out Manifest rawManifest))
+ {
+ this.Log.LogError("[mod build package] The mod's manifest.json file doesn't exist.");
+ return false;
+ }
+ manifest = rawManifest;
+ }
+ catch (JsonReaderException ex)
+ {
+ // log the inner exception, otherwise the message will be generic
+ Exception exToShow = ex.InnerException ?? ex;
+ this.Log.LogError($"[mod build package] The mod's manifest.json file isn't valid JSON: {exToShow.Message}");
+ return false;
+ }
+
+ // validate manifest fields
+ if (!ManifestValidator.TryValidateFields(manifest, out string error))
+ {
+ this.Log.LogError($"[mod build package] The mod's manifest.json file is invalid: {error}");
+ return false;
+ }
+ }
+ // deploy files
try
{
// parse extra DLLs to bundle
@@ -101,7 +137,7 @@ namespace StardewModdingAPI.ModBuildConfig
// create release zip
if (this.EnableModZip)
{
- string zipName = this.EscapeInvalidFilenameCharacters($"{this.ModFolderName} {package.GetManifestVersion()}.zip");
+ string zipName = this.EscapeInvalidFilenameCharacters($"{this.ModFolderName} {manifest.Version}.zip");
string zipPath = Path.Combine(this.ModZipPath, zipName);
this.Log.LogMessage(MessageImportance.High, $"[mod build package] Generating the release zip at {zipPath}...");
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index 80955f67..d47e492a 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -3,8 +3,6 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
-using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.ModBuildConfig.Framework
@@ -113,16 +111,6 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
return new Dictionary<string, FileInfo>(this.Files, StringComparer.OrdinalIgnoreCase);
}
- /// <summary>Get a semantic version from the mod manifest.</summary>
- /// <exception cref="UserErrorException">The manifest is missing or invalid.</exception>
- public string GetManifestVersion()
- {
- if (!this.Files.TryGetValue(this.ManifestFileName, out FileInfo manifestFile) || !new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out Manifest manifest))
- throw new InvalidOperationException($"The mod does not have a {this.ManifestFileName} file."); // shouldn't happen since we validate in constructor
-
- return manifest.Version.ToString();
- }
-
/*********
** Private methods
@@ -227,13 +215,24 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
return true;
}
- // check for bundled assembly types
- // When bundleAssemblyTypes is set, *all* dependencies are copied into the build output but only those which match the given assembly types should be bundled.
- if (bundleAssemblyTypes != ExtraAssemblyTypes.None)
+ // ignore by assembly type
+ ExtraAssemblyTypes type = this.GetExtraAssemblyType(file, modDllName);
+ switch (bundleAssemblyTypes)
{
- var type = this.GetExtraAssemblyType(file, modDllName);
- if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type))
- return true;
+ // Only explicitly-referenced assemblies are in the build output. These should be added to the zip,
+ // since it's possible the game won't load them (except game assemblies which will always be loaded
+ // separately). If they're already loaded, SMAPI will just ignore them.
+ case ExtraAssemblyTypes.None:
+ if (type is ExtraAssemblyTypes.Game)
+ return true;
+ break;
+
+ // All assemblies are in the build output (due to how .NET builds references), but only those which
+ // match the bundled type should be in the zip.
+ default:
+ if (type != ExtraAssemblyTypes.None && !bundleAssemblyTypes.HasFlag(type))
+ return true;
+ break;
}
return false;
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index e25da168..badabfc7 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -10,7 +10,7 @@
<!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
<Title>Build package for SMAPI mods</Title>
- <Version>4.0.1</Version>
+ <Version>4.1.0</Version>
<Authors>Pathoschild</Authors>
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
@@ -24,7 +24,7 @@
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.10" />
- <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
+ <PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
<!--
This is imported through Microsoft.Build.Utilities.Core. When installed by a mod, NuGet
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index 12619439..b4fd312e 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -27,8 +27,12 @@
<EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging>
<BundleExtraAssemblies Condition="'$(BundleExtraAssemblies)' == ''"></BundleExtraAssemblies>
+ <!-- simplify conditions -->
+ <_BundleExtraAssembliesForGame>$([System.Text.RegularExpressions.Regex]::IsMatch('$(BundleExtraAssemblies)', '\bGame|All\b', RegexOptions.IgnoreCase))</_BundleExtraAssembliesForGame>
+ <_BundleExtraAssembliesForAny>$([System.Text.RegularExpressions.Regex]::IsMatch('$(BundleExtraAssemblies)', '\bGame|System|ThirdParty|All\b', RegexOptions.IgnoreCase))</_BundleExtraAssembliesForAny>
+
<!-- coppy referenced DLLs into build output -->
- <CopyLocalLockFileAssemblies Condition="$(BundleExtraAssemblies.Contains('ThirdParty')) OR $(BundleExtraAssemblies.Contains('Game')) OR $(BundleExtraAssemblies.Contains('System')) OR $(BundleExtraAssemblies.Contains('All'))">true</CopyLocalLockFileAssemblies>
+ <CopyLocalLockFileAssemblies Condition="$(_BundleExtraAssembliesForAny)">true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'">
@@ -44,17 +48,17 @@
**********************************************-->
<ItemGroup>
<!-- game -->
- <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
- <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
- <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
+ <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="$(_BundleExtraAssembliesForGame)" />
+ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(_BundleExtraAssembliesForGame)" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(_BundleExtraAssembliesForGame)" />
+ <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(_BundleExtraAssembliesForGame)" />
<!-- SMAPI -->
- <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
- <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
+ <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(_BundleExtraAssembliesForGame)" />
+ <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(_BundleExtraAssembliesForGame)" />
<!-- Harmony -->
- <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(BundleExtraAssemblies.Contains('Game'))" />
+ <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(_BundleExtraAssembliesForGame)" />
</ItemGroup>
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
index 12a51bc9..ea9f1d82 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
@@ -63,7 +63,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="color">The color to set.</param>
private bool TryParseColor(string input, out Color color)
{
- string[] colorHexes = input.Split(new[] { ',' }, 3);
+ string[] colorHexes = input.Split(',', 3);
if (int.TryParse(colorHexes[0], out int r) && int.TryParse(colorHexes[1], out int g) && int.TryParse(colorHexes[2], out int b))
{
color = new Color(r, g, b);
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index 88ddfe6b..c4619577 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -104,12 +104,18 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// weapons
if (ShouldGet(ItemType.Weapon))
{
- foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
+ Dictionary<int, string> weaponsData = this.TryLoad<int, string>("Data\\weapons");
+ foreach (KeyValuePair<int, string> pair in weaponsData)
{
- yield return this.TryCreate(ItemType.Weapon, id, p => p.ID is >= 32 and <= 34
- ? new Slingshot(p.ID)
- : new MeleeWeapon(p.ID)
- );
+ string rawFields = pair.Value;
+ yield return this.TryCreate(ItemType.Weapon, pair.Key, p =>
+ {
+ string[] fields = rawFields.Split('/');
+ bool isSlingshot = fields.Length > 8 && fields[8] == "4";
+ return isSlingshot
+ ? new Slingshot(p.ID)
+ : new MeleeWeapon(p.ID);
+ });
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index abe8b334..2447c5c3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.16.2",
+ "Version": "3.18.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.16.2"
+ "MinimumApiVersion": "3.18.3"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index b6764bc0..306c92fc 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/