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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs3
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs13
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs3
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs2
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs14
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs3
7 files changed, 23 insertions, 17 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index 7644ee46..a6075013 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
// define conversion between game time and TimeSpan
TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0);
- int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes);
+ int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes;
// transition to new time
int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10);
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
index 95e9ef16..2ea6609a 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -4,6 +4,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a collection of values using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
+ /// <typeparam name="TValue">The value type within the collection.</typeparam>
internal class ComparableListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
{
/*********
@@ -18,7 +19,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>The pairs added since the last reset.</summary>
private readonly List<TValue> AddedImpl = new List<TValue>();
- /// <summary>The pairs demoved since the last reset.</summary>
+ /// <summary>The pairs removed since the last reset.</summary>
private readonly List<TValue> RemovedImpl = new List<TValue>();
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
index d51fc2ac..dda30a15 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
@@ -4,26 +4,27 @@ using System.Collections.Generic;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a value using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
- internal class ComparableWatcher<T> : IValueWatcher<T>
+ /// <typeparam name="TValue">The comparable value type.</typeparam>
+ internal class ComparableWatcher<TValue> : IValueWatcher<TValue>
{
/*********
** Properties
*********/
/// <summary>Get the current value.</summary>
- private readonly Func<T> GetValue;
+ private readonly Func<TValue> GetValue;
/// <summary>The equality comparer.</summary>
- private readonly IEqualityComparer<T> Comparer;
+ private readonly IEqualityComparer<TValue> Comparer;
/*********
** Accessors
*********/
/// <summary>The field value at the last reset.</summary>
- public T PreviousValue { get; private set; }
+ public TValue PreviousValue { get; private set; }
/// <summary>The latest value.</summary>
- public T CurrentValue { get; private set; }
+ public TValue CurrentValue { get; private set; }
/// <summary>Whether the value changed since the last reset.</summary>
public bool IsChanged { get; private set; }
@@ -35,7 +36,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>Construct an instance.</summary>
/// <param name="getValue">Get the current value.</param>
/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
- public ComparableWatcher(Func<T> getValue, IEqualityComparer<T> comparer)
+ public ComparableWatcher(Func<TValue> getValue, IEqualityComparer<TValue> comparer)
{
this.GetValue = getValue;
this.Comparer = comparer;
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
index 8a841a79..d3022a69 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
@@ -4,6 +4,7 @@ using Netcode;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a Netcode collection.</summary>
+ /// <typeparam name="TValue">The value type within the collection.</typeparam>
internal class NetCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
where TValue : class, INetObject<INetSerializable>
{
@@ -16,7 +17,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>The pairs added since the last reset.</summary>
private readonly List<TValue> AddedImpl = new List<TValue>();
- /// <summary>The pairs demoved since the last reset.</summary>
+ /// <summary>The pairs removed since the last reset.</summary>
private readonly List<TValue> RemovedImpl = new List<TValue>();
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
index 7a2bf84e..7a7ab89d 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>The pairs added since the last reset.</summary>
private readonly IDictionary<TKey, TValue> PairsAdded = new Dictionary<TKey, TValue>();
- /// <summary>The pairs demoved since the last reset.</summary>
+ /// <summary>The pairs removed since the last reset.</summary>
private readonly IDictionary<TKey, TValue> PairsRemoved = new Dictionary<TKey, TValue>();
/// <summary>The field being watched.</summary>
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
index 188ed9f3..85099988 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
@@ -3,13 +3,15 @@ using Netcode;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a net value field.</summary>
- internal class NetValueWatcher<T, TSelf> : BaseDisposableWatcher, IValueWatcher<T> where TSelf : NetFieldBase<T, TSelf>
+ /// <typeparam name="TValue">The value type wrapped by the net field.</typeparam>
+ /// <typeparam name="TNetField">The net field type.</typeparam>
+ internal class NetValueWatcher<TValue, TNetField> : BaseDisposableWatcher, IValueWatcher<TValue> where TNetField : NetFieldBase<TValue, TNetField>
{
/*********
** Properties
*********/
/// <summary>The field being watched.</summary>
- private readonly NetFieldBase<T, TSelf> Field;
+ private readonly NetFieldBase<TValue, TNetField> Field;
/*********
@@ -19,10 +21,10 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
public bool IsChanged { get; private set; }
/// <summary>The field value at the last reset.</summary>
- public T PreviousValue { get; private set; }
+ public TValue PreviousValue { get; private set; }
/// <summary>The latest value.</summary>
- public T CurrentValue { get; private set; }
+ public TValue CurrentValue { get; private set; }
/*********
@@ -30,7 +32,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
*********/
/// <summary>Construct an instance.</summary>
/// <param name="field">The field to watch.</param>
- public NetValueWatcher(NetFieldBase<T, TSelf> field)
+ public NetValueWatcher(NetFieldBase<TValue, TNetField> field)
{
this.Field = field;
this.PreviousValue = field.Value;
@@ -74,7 +76,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <param name="field">The field being watched.</param>
/// <param name="oldValue">The old field value.</param>
/// <param name="newValue">The new field value.</param>
- private void OnValueChanged(TSelf field, T oldValue, T newValue)
+ private void OnValueChanged(TNetField field, TValue oldValue, TValue newValue)
{
this.CurrentValue = newValue;
this.IsChanged = true;
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
index 34a97097..0c65789f 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
@@ -6,6 +6,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to an observable collection.</summary>
+ /// <typeparam name="TValue">The value type within the collection.</typeparam>
internal class ObservableCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
{
/*********
@@ -17,7 +18,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// <summary>The pairs added since the last reset.</summary>
private readonly List<TValue> AddedImpl = new List<TValue>();
- /// <summary>The pairs demoved since the last reset.</summary>
+ /// <summary>The pairs removed since the last reset.</summary>
private readonly List<TValue> RemovedImpl = new List<TValue>();