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-rw-r--r--src/SMAPI/Framework/Patching/PatchHelper.cs34
-rw-r--r--src/SMAPI/Patches/DialogueErrorPatch.cs75
-rw-r--r--src/SMAPI/Patches/EventErrorPatch.cs31
-rw-r--r--src/SMAPI/Patches/ObjectErrorPatch.cs39
-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs31
5 files changed, 54 insertions, 156 deletions
diff --git a/src/SMAPI/Framework/Patching/PatchHelper.cs b/src/SMAPI/Framework/Patching/PatchHelper.cs
deleted file mode 100644
index 4cb436f0..00000000
--- a/src/SMAPI/Framework/Patching/PatchHelper.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace StardewModdingAPI.Framework.Patching
-{
- /// <summary>Provides generic methods for implementing Harmony patches.</summary>
- internal class PatchHelper
- {
- /*********
- ** Fields
- *********/
- /// <summary>The interception keys currently being intercepted.</summary>
- private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Track a method that will be intercepted.</summary>
- /// <param name="key">The intercept key.</param>
- /// <returns>Returns false if the method was already marked for interception, else true.</returns>
- public static bool StartIntercept(string key)
- {
- return PatchHelper.InterceptingKeys.Add(key);
- }
-
- /// <summary>Track a method as no longer being intercepted.</summary>
- /// <param name="key">The intercept key.</param>
- public static void StopIntercept(string key)
- {
- PatchHelper.InterceptingKeys.Remove(key);
- }
- }
-}
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs
index 80029540..cddf29d6 100644
--- a/src/SMAPI/Patches/DialogueErrorPatch.cs
+++ b/src/SMAPI/Patches/DialogueErrorPatch.cs
@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
using HarmonyLib;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -51,11 +51,11 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
- prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_Dialogue_Constructor))
);
harmony.Patch(
original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
- prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue))
);
}
@@ -63,71 +63,44 @@ namespace StardewModdingAPI.Patches
/*********
** Private methods
*********/
- /// <summary>The method to call instead of the Dialogue constructor.</summary>
+ /// <summary>The method to call after the Dialogue constructor.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="masterDialogue">The dialogue being parsed.</param>
/// <param name="speaker">The NPC for which the dialogue is being parsed.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker, Exception __exception)
{
- // get private members
- bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
- IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
- IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
- IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
- IReflectedField<List<string>> dialogues = DialogueErrorPatch.Reflection.GetField<List<string>>(__instance, "dialogues");
-
- // replicate base constructor
- if (dialogues.GetValue() == null)
- dialogues.SetValue(new List<string>());
-
- // duplicate code with try..catch
- try
- {
- if (!nameArraysTranslated)
- translateArraysOfStrings.Invoke();
- __instance.speaker = speaker;
- parseDialogueString.Invoke(masterDialogue);
- checkForSpecialDialogueAttributes.Invoke();
- }
- catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex)
+ if (__exception != null)
{
+ // log message
string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
- DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
+ DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{__exception.GetLogSummary()}", LogLevel.Error);
+ // set default dialogue
+ IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
+ IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
parseDialogueString.Invoke("...");
checkForSpecialDialogueAttributes.Invoke();
}
- return false;
+ return null;
}
- /// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
+ /// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
{
- const string key = nameof(Before_NPC_CurrentDialogue);
- if (!PatchHelper.StartIntercept(key))
- return true;
+ if (__exception == null)
+ return null;
- try
- {
- __result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
- return false;
- }
- catch (TargetInvocationException ex)
- {
- DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
- __result = new Stack<Dialogue>();
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
- }
+ DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error);
+ __result = new Stack<Dialogue>();
+
+ return null;
}
}
}
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs
index a2b94e8b..de9dea29 100644
--- a/src/SMAPI/Patches/EventErrorPatch.cs
+++ b/src/SMAPI/Patches/EventErrorPatch.cs
@@ -1,5 +1,5 @@
+using System;
using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
- prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
);
}
@@ -51,32 +51,19 @@ namespace StardewModdingAPI.Patches
** Private methods
*********/
/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
- /// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
{
- const string key = nameof(Before_GameLocation_CheckEventPrecondition);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
- return false;
- }
- catch (TargetInvocationException ex)
+ if (__exception != null)
{
__result = -1;
- EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
+ EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
}
+
+ return null;
}
}
}
diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs
index b9655043..189a14a0 100644
--- a/src/SMAPI/Patches/ObjectErrorPatch.cs
+++ b/src/SMAPI/Patches/ObjectErrorPatch.cs
@@ -1,6 +1,6 @@
+using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@@ -38,7 +38,7 @@ namespace StardewModdingAPI.Patches
// object.getDisplayName
harmony.Patch(
original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
- prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
);
// IClickableMenu.drawToolTip
@@ -68,42 +68,25 @@ namespace StardewModdingAPI.Patches
return true;
}
- /// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
+ /// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__result">The patched method's return value.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
{
- const string key = nameof(Before_Object_loadDisplayName);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (string)__originalMethod.Invoke(__instance, new object[0]);
- return false;
- }
- catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
+ if (__exception is KeyNotFoundException)
{
__result = "???";
- return false;
- }
- catch
- {
- return true;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
+ return null;
}
+
+ return __exception;
}
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
/// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem)
+ private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
{
// invalid edible item cause crash when drawing tooltips
if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
index 386230a6..df6ffab3 100644
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
+++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs
@@ -1,7 +1,8 @@
+using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
-using System.Reflection;
using HarmonyLib;
+using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@@ -43,7 +44,7 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
- prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
+ finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
);
}
@@ -55,29 +56,17 @@ namespace StardewModdingAPI.Patches
/// <param name="rawData">The raw schedule data to parse.</param>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
- /// <param name="__originalMethod">The method being wrapped.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
{
- const string key = nameof(Before_NPC_parseMasterSchedule);
- if (!PatchHelper.StartIntercept(key))
- return true;
-
- try
- {
- __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
- return false;
- }
- catch (TargetInvocationException ex)
+ if (__exception != null)
{
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
+ ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
__result = new Dictionary<int, SchedulePathDescription>();
- return false;
- }
- finally
- {
- PatchHelper.StopIntercept(key);
}
+
+ return null;
}
}
}