diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 4 | ||||
-rw-r--r-- | src/SMAPI.Tests/SMAPI.Tests.csproj | 1 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 63 | ||||
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 2 |
7 files changed, 46 insertions, 34 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index ecac30bf..d1296dbe 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.17.1", + "Version": "3.17.2", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.17.1" + "MinimumApiVersion": "3.17.2" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index 3d708876..c3757e8f 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.17.1", + "Version": "3.17.2", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.17.1" + "MinimumApiVersion": "3.17.2" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index c2bf5f05..78821a3e 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.17.1", + "Version": "3.17.2", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.17.1" + "MinimumApiVersion": "3.17.2" } diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj index 2c32a932..597cd7dd 100644 --- a/src/SMAPI.Tests/SMAPI.Tests.csproj +++ b/src/SMAPI.Tests/SMAPI.Tests.csproj @@ -19,6 +19,7 @@ <PackageReference Include="Moq" Version="4.18.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="NUnit" Version="3.13.3" /> + <PackageReference Include="NUnit3TestAdapter" Version="4.2.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" /> </ItemGroup> <ItemGroup> diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 1d518738..88142805 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -261,39 +261,50 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// <returns>The game directory, if found.</returns> private string? GetPathFromSteamLibrary(string? steamPath) { - if (steamPath == null) - return null; - - // get .vdf file path - string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); - if (!File.Exists(libraryFoldersPath)) - return null; - - // read data - using FileStream fileStream = File.OpenRead(libraryFoldersPath); - VdfDeserializer deserializer = new(); - dynamic libraries = deserializer.Deserialize(fileStream); - if (libraries?.libraryfolders is null) - return null; - - // get path from Stardew Valley app (if any) - foreach (dynamic pair in libraries.libraryfolders) + try { - dynamic library = pair.Value; - - foreach (dynamic app in library.apps) + if (steamPath == null) + return null; + + // get .vdf file path + string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); + if (!File.Exists(libraryFoldersPath)) + return null; + + // read data + using FileStream fileStream = File.OpenRead(libraryFoldersPath); + VdfDeserializer deserializer = new(); + dynamic libraries = deserializer.Deserialize(fileStream); + if (libraries?.libraryfolders is null) + return null; + + // get path from Stardew Valley app (if any) + foreach (dynamic pair in libraries.libraryfolders) { - string key = app.Key; - if (key == GameScanner.SteamAppId) + dynamic library = pair.Value; + + foreach (dynamic app in library.apps) { - string path = library.path; + string key = app.Key; + if (key == GameScanner.SteamAppId) + { + string path = library.path; - return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + } } } - } - return null; + return null; + } + catch + { + // The file might not be parseable in some cases (e.g. some players have an older Steam version using + // a different format). Ideally we'd log an error to know when it's actually an issue, but the SMAPI + // installer doesn't have a logging mechanism (and third-party code calling the toolkit may not either). + // So for now, just ignore the error and fallback to the other discovery mechanisms. + return null; + } } #endif } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index ea41a4ee..77900ca6 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -52,7 +52,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// <summary>SMAPI's current raw semantic version.</summary> - internal static string RawApiVersion = "3.17.1"; + internal static string RawApiVersion = "3.17.2"; } /// <summary>Contains SMAPI's constants and assumptions.</summary> diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 241c09a8..7c8cc6a8 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.Content int topOffset = startIndex / sourceArea.Width; int bottomOffset = endIndex / sourceArea.Width; - targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1); + targetArea = new(targetArea.X, targetArea.Y + topOffset - startRow, targetArea.Width, bottomOffset - topOffset + 1); pixelCount = targetArea.Width * targetArea.Height; sourceOffset = topOffset * sourceArea.Width; } |