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-rw-r--r--src/StardewModdingAPI/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 79f8e801..57ff011f 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -832,8 +832,8 @@ namespace StardewModdingAPI
}
// reset cache now if any editors or loaders were added during entry
- IAssetEditor[] editors = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetEditors).ToArray();
- IAssetLoader[] loaders = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetLoaders).ToArray();
+ IAssetEditor[] editors = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetEditors).ToArray();
+ IAssetLoader[] loaders = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetLoaders).ToArray();
if (editors.Any() || loaders.Any())
{
this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace);