diff options
Diffstat (limited to 'src')
5 files changed, 226 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs index ecad649a..cf5a3175 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using System.Linq; -using System.Text.RegularExpressions; using Mono.Cecil; using Mono.Cecil.Cil; @@ -16,9 +15,6 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <summary>The assembly names to which to heuristically detect broken references.</summary> private readonly HashSet<string> ValidateReferencesToAssemblies; - /// <summary>A pattern matching type name substrings to strip for display.</summary> - private readonly Regex StripTypeNamePattern = new Regex(@"`\d+(?=<)", RegexOptions.Compiled); - /********* ** Accessors @@ -65,11 +61,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders return InstructionHandleResult.None; // validate return type - string actualReturnTypeID = this.GetComparableTypeID(targetField.FieldType); - string expectedReturnTypeID = this.GetComparableTypeID(fieldRef.FieldType); - if (actualReturnTypeID != expectedReturnTypeID) + if (!RewriteHelper.LooksLikeSameType(fieldRef.FieldType, targetField.FieldType)) { - this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType, actualReturnTypeID)}, not {this.GetFriendlyTypeName(fieldRef.FieldType, expectedReturnTypeID)})"; + this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})"; return InstructionHandleResult.NotCompatible; } } @@ -91,10 +85,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders return InstructionHandleResult.NotCompatible; } - string expectedReturnType = this.GetComparableTypeID(methodDef.ReturnType); - if (candidateMethods.All(method => this.GetComparableTypeID(method.ReturnType) != expectedReturnType)) + if (candidateMethods.All(method => !RewriteHelper.LooksLikeSameType(method.ReturnType, methodDef.ReturnType))) { - this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType, expectedReturnType)})"; + this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})"; return InstructionHandleResult.NotCompatible; } } @@ -113,17 +106,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); } - /// <summary>Get a unique string representation of a type.</summary> - /// <param name="type">The type reference.</param> - private string GetComparableTypeID(TypeReference type) - { - return this.StripTypeNamePattern.Replace(type.FullName, ""); - } - /// <summary>Get a shorter type name for display.</summary> /// <param name="type">The type reference.</param> - /// <param name="typeID">The comparable type ID from <see cref="GetComparableTypeID"/>.</param> - private string GetFriendlyTypeName(TypeReference type, string typeID) + private string GetFriendlyTypeName(TypeReference type) { // most common built-in types switch (type.FullName) @@ -140,10 +125,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders foreach (string @namespace in new[] { "Microsoft.Xna.Framework", "Netcode", "System", "System.Collections.Generic" }) { if (type.Namespace == @namespace) - return typeID.Substring(@namespace.Length + 1); + return type.Name; } - return typeID; + return type.FullName; } } } diff --git a/src/SMAPI/Framework/ModLoading/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs index 56a60a72..2f79809c 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteHelper.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs @@ -10,6 +10,13 @@ namespace StardewModdingAPI.Framework.ModLoading internal static class RewriteHelper { /********* + ** Properties + *********/ + /// <summary>The comparer which heuristically compares type definitions.</summary> + private static readonly TypeReferenceComparer TypeDefinitionComparer = new TypeReferenceComparer(); + + + /********* ** Public methods *********/ /// <summary>Get the field reference from an instruction if it matches.</summary> @@ -59,6 +66,15 @@ namespace StardewModdingAPI.Framework.ModLoading return true; } + /// <summary>Determine whether two type IDs look like the same type, accounting for placeholder values such as !0.</summary> + /// <param name="typeA">The type ID to compare.</param> + /// <param name="typeB">The other type ID to compare.</param> + /// <returns>true if the type IDs look like the same type, false if not.</returns> + public static bool LooksLikeSameType(TypeReference typeA, TypeReference typeB) + { + return RewriteHelper.TypeDefinitionComparer.Equals(typeA, typeB); + } + /// <summary>Get whether a method definition matches the signature expected by a method reference.</summary> /// <param name="definition">The method definition.</param> /// <param name="reference">The method reference.</param> diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs new file mode 100644 index 00000000..f7497789 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs @@ -0,0 +1,201 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Mono.Cecil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Performs heuristic equality checks for <see cref="TypeReference"/> instances.</summary> + /// <remarks> + /// This implementation compares <see cref="TypeReference"/> instances to see if they likely + /// refer to the same type. While the implementation is obvious for types like <c>System.Bool</c>, + /// this class mainly exists to handle cases like <c>System.Collections.Generic.Dictionary`2<!0,Netcode.NetRoot`1<!1>></c> + /// and <c>System.Collections.Generic.Dictionary`2<TKey,Netcode.NetRoot`1<TValue>></c> + /// which are compatible, but not directly comparable. It does this by splitting each type name + /// into its component token types, and performing placeholder substitution (e.g. <c>!0</c> to + /// <c>TKey</c> in the above example). If all components are equal after substitution, and the + /// tokens can all be mapped to the same generic type, the types are considered equal. + /// </remarks> + internal class TypeReferenceComparer : IEqualityComparer<TypeReference> + { + /********* + ** Public methods + *********/ + /// <summary>Get whether the specified objects are equal.</summary> + /// <param name="a">The first object to compare.</param> + /// <param name="b">The second object to compare.</param> + public bool Equals(TypeReference a, TypeReference b) + { + if (a == null || b == null) + return a == b; + + return + a == b + || a.FullName == b.FullName + || this.HeuristicallyEquals(a, b); + } + + /// <summary>Get a hash code for the specified object.</summary> + /// <param name="obj">The object for which a hash code is to be returned.</param> + /// <exception cref="T:System.ArgumentNullException">The object type is a reference type and <paramref name="obj" /> is null.</exception> + public int GetHashCode(TypeReference obj) + { + return obj.GetHashCode(); + } + + + /********* + ** Private methods + *********/ + /// <summary>Get whether two types are heuristically equal based on generic type token substitution.</summary> + /// <param name="typeA">The first type to compare.</param> + /// <param name="typeB">The second type to compare.</param> + private bool HeuristicallyEquals(TypeReference typeA, TypeReference typeB) + { + bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary<string, string> tokenMap) + { + // analyse type names + bool hasTokensA = typeNameA.Contains("!"); + bool hasTokensB = typeNameB.Contains("!"); + bool isTokenA = hasTokensA && typeNameA[0] == '!'; + bool isTokenB = hasTokensB && typeNameB[0] == '!'; + + // validate + if (!hasTokensA && !hasTokensB) + return typeNameA == typeNameB; // no substitution needed + if (hasTokensA && hasTokensB) + throw new InvalidOperationException("Can't compare two type names when both contain generic type tokens."); + + // perform substitution if applicable + if (isTokenA) + typeNameA = this.MapPlaceholder(placeholder: typeNameA, type: typeNameB, map: tokenMap); + if (isTokenB) + typeNameB = this.MapPlaceholder(placeholder: typeNameB, type: typeNameA, map: tokenMap); + + // compare inner tokens + string[] symbolsA = this.GetTypeSymbols(typeNameA).ToArray(); + string[] symbolsB = this.GetTypeSymbols(typeNameB).ToArray(); + if (symbolsA.Length != symbolsB.Length) + return false; + + for (int i = 0; i < symbolsA.Length; i++) + { + if (!HeuristicallyEquals(symbolsA[i], symbolsB[i], tokenMap)) + return false; + } + + return true; + } + + return HeuristicallyEquals(typeA.FullName, typeB.FullName, new Dictionary<string, string>()); + } + + /// <summary>Map a generic type placeholder (like <c>!0</c>) to its actual type.</summary> + /// <param name="placeholder">The token placeholder.</param> + /// <param name="type">The actual type.</param> + /// <param name="map">The map of token to map substitutions.</param> + /// <returns>Returns the previously-mapped type if applicable, else the <paramref name="type"/>.</returns> + private string MapPlaceholder(string placeholder, string type, IDictionary<string, string> map) + { + if (map.TryGetValue(placeholder, out string result)) + return result; + + map[placeholder] = type; + return type; + } + + /// <summary>Get the top-level type symbols in a type name (e.g. <code>List</code> and <code>NetRef<T></code> in <code>List<NetRef<T>></code>)</summary> + /// <param name="typeName">The full type name.</param> + private IEnumerable<string> GetTypeSymbols(string typeName) + { + int openGenerics = 0; + + Queue<char> queue = new Queue<char>(typeName); + string symbol = ""; + while (queue.Any()) + { + char ch = queue.Dequeue(); + switch (ch) + { + // skip `1 generic type identifiers + case '`': + while (int.TryParse(queue.Peek().ToString(), out int _)) + queue.Dequeue(); + break; + + // start generic args + case '<': + switch (openGenerics) + { + // start new generic symbol + case 0: + yield return symbol; + symbol = ""; + openGenerics++; + break; + + // continue accumulating nested type symbol + default: + symbol += ch; + openGenerics++; + break; + } + break; + + // generic args delimiter + case ',': + switch (openGenerics) + { + // invalid + case 0: + throw new InvalidOperationException($"Encountered unexpected comma in type name: {typeName}."); + + // start next generic symbol + case 1: + yield return symbol; + symbol = ""; + break; + + // continue accumulating nested type symbol + default: + symbol += ch; + break; + } + break; + + + // end generic args + case '>': + switch (openGenerics) + { + // invalid + case 0: + throw new InvalidOperationException($"Encountered unexpected closing generic in type name: {typeName}."); + + // end generic symbol + case 1: + yield return symbol; + symbol = ""; + openGenerics--; + break; + + // continue accumulating nested type symbol + default: + symbol += ch; + openGenerics--; + break; + } + break; + + // continue symbol + default: + symbol += ch; + break; + } + } + + if (symbol != "") + yield return symbol; + } + } +} diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index aa3e743c..2f0c1b15 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI.Metadata *********/ /// <summary>The assembly names to which to heuristically detect broken references.</summary> /// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks> - private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley" }; + private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" }; /********* diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index c13f5e30..57c2c9e8 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -110,6 +110,7 @@ <Compile Include="Framework\ContentManagers\IContentManager.cs" /> <Compile Include="Framework\ContentManagers\ModContentManager.cs" /> <Compile Include="Framework\Models\ModFolderExport.cs" /> + <Compile Include="Framework\ModLoading\TypeReferenceComparer.cs" /> <Compile Include="Framework\Patching\GamePatcher.cs" /> <Compile Include="Framework\Patching\IHarmonyPatch.cs" /> <Compile Include="Framework\Serialisation\ColorConverter.cs" /> |