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-rw-r--r--src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs167
-rw-r--r--src/SMAPI/Framework/SCore.cs1
2 files changed, 168 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs
new file mode 100644
index 00000000..bc8f4aa2
--- /dev/null
+++ b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs
@@ -0,0 +1,167 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using HarmonyLib;
+
+namespace StardewModdingAPI.Framework.Commands
+{
+ /// <summary>The 'harmony_summary' SMAPI console command.</summary>
+ internal class HarmonySummaryCommand : IInternalCommand
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The command name, which the user must type to trigger it.</summary>
+ public string Name { get; } = "harmony_summary";
+
+ /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
+ public string Description { get; } = "Harmony is a library which rewrites game code, used by SMAPI and some mods. This command lists current Harmony patches.\n\nUsage: harmony_summary\nList all Harmony patches.\n\nUsage: harmony_summary <search>\n- search: one more more words to search. If any word matches a method name, the method and all its patchers will be listed; otherwise only matching patchers will be listed for the method.";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Handle the console command when it's entered by the user.</summary>
+ /// <param name="args">The command arguments.</param>
+ /// <param name="monitor">Writes messages to the console.</param>
+ public void HandleCommand(string[] args, IMonitor monitor)
+ {
+ SearchResult[] matches = this.FilterPatches(args).OrderBy(p => p.Method).ToArray();
+
+ StringBuilder result = new StringBuilder();
+
+ if (!matches.Any())
+ result.AppendLine("No current patches match your search.");
+ else
+ {
+ result.AppendLine(args.Any() ? "Harmony patches which match your search terms:" : "Current Harmony patches:");
+ result.AppendLine();
+ foreach (var match in matches)
+ {
+ result.AppendLine($" {match.Method}");
+ foreach (var ownerGroup in match.PatchTypesByOwner)
+ {
+ var sortedTypes = ownerGroup.Value
+ .OrderBy(p => p switch { PatchType.Prefix => 0, PatchType.Postfix => 1, PatchType.Finalizer => 2, PatchType.Transpiler => 3, _ => 4 });
+
+ result.AppendLine($" - {ownerGroup.Key} ({string.Join(", ", sortedTypes).ToLower()})");
+ }
+ }
+ }
+
+ monitor.Log(result.ToString(), LogLevel.Info);
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get all current Harmony patches matching any of the given search terms.</summary>
+ /// <param name="searchTerms">The search terms to match.</param>
+ private IEnumerable<SearchResult> FilterPatches(string[] searchTerms)
+ {
+ bool hasSearch = searchTerms.Any();
+ bool IsMatch(string target) => searchTerms.Any(search => target != null && target.IndexOf(search, StringComparison.OrdinalIgnoreCase) > -1);
+
+ foreach (var patch in this.GetAllPatches())
+ {
+ if (!hasSearch)
+ yield return patch;
+
+ // matches entire patch
+ if (IsMatch(patch.Method))
+ {
+ yield return patch;
+ continue;
+ }
+
+ // matches individual patchers
+ foreach (var pair in patch.PatchTypesByOwner.ToArray())
+ {
+ if (!IsMatch(pair.Key) && !pair.Value.Any(type => IsMatch(type.ToString())))
+ patch.PatchTypesByOwner.Remove(pair.Key);
+ }
+
+ if (patch.PatchTypesByOwner.Any())
+ yield return patch;
+ }
+ }
+
+ /// <summary>Get all current Harmony patches.</summary>
+ private IEnumerable<SearchResult> GetAllPatches()
+ {
+ foreach (MethodBase method in Harmony.GetAllPatchedMethods())
+ {
+ // get metadata for method
+ string methodLabel = method.FullDescription();
+ HarmonyLib.Patches patchInfo = Harmony.GetPatchInfo(method);
+ IDictionary<PatchType, IReadOnlyCollection<Patch>> patchGroups = new Dictionary<PatchType, IReadOnlyCollection<Patch>>
+ {
+ [PatchType.Prefix] = patchInfo.Prefixes,
+ [PatchType.Postfix] = patchInfo.Postfixes,
+ [PatchType.Finalizer] = patchInfo.Finalizers,
+ [PatchType.Transpiler] = patchInfo.Transpilers
+ };
+
+ // get patch types by owner
+ var typesByOwner = new Dictionary<string, ISet<PatchType>>();
+ foreach (var group in patchGroups)
+ {
+ foreach (var patch in group.Value)
+ {
+ if (!typesByOwner.TryGetValue(patch.owner, out ISet<PatchType> patchTypes))
+ typesByOwner[patch.owner] = patchTypes = new HashSet<PatchType>();
+ patchTypes.Add(group.Key);
+ }
+ }
+
+ // create search result
+ yield return new SearchResult(methodLabel, typesByOwner);
+ }
+ }
+
+ /// <summary>A Harmony patch type.</summary>
+ private enum PatchType
+ {
+ /// <summary>A prefix patch.</summary>
+ Prefix,
+
+ /// <summary>A postfix patch.</summary>
+ Postfix,
+
+ /// <summary>A finalizer patch.</summary>
+ Finalizer,
+
+ /// <summary>A transpiler patch.</summary>
+ Transpiler
+ }
+
+ /// <summary>A patch search result for a method.</summary>
+ private class SearchResult
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A detailed human-readable label for the patched method.</summary>
+ public string Method { get; }
+
+ /// <summary>The patch types by the Harmony instance ID that added them.</summary>
+ public IDictionary<string, ISet<PatchType>> PatchTypesByOwner { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="method">A detailed human-readable label for the patched method.</param>
+ /// <param name="patchTypesByOwner">The patch types by the Harmony instance ID that added them.</param>
+ public SearchResult(string method, IDictionary<string, ISet<PatchType>> patchTypesByOwner)
+ {
+ this.Method = method;
+ this.PatchTypesByOwner = patchTypesByOwner;
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index a89616a3..9d96bad1 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -511,6 +511,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
this.GameInstance.CommandManager
.Add(new HelpCommand(this.GameInstance.CommandManager), this.Monitor)
+ .Add(new HarmonySummaryCommand(), this.Monitor)
.Add(new ReloadI18nCommand(this.ReloadTranslations), this.Monitor);
// start handling command line input