diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 67 |
1 files changed, 15 insertions, 52 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index d4a30f71..1f38b76b 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -162,57 +162,14 @@ namespace StardewModdingAPI.Framework.ContentManagers /********* ** Private methods *********/ - /// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected"/>.</summary> - /// <typeparam name="TInput">Type to validate compatibility of.</typeparam> - /// <typeparam name="TExpected">Type to validate compatibility against.</typeparam> - /// <param name="assetName">The asset name relative to the loader root directory.</param> - /// <param name="file">The file being loaded.</param> - /// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param> - /// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns> - private bool ValidateType<TInput, TExpected>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception) - { - if (typeof(TInput).IsAssignableFrom(typeof(TExpected))) - { - exception = null; - return true; - } - - exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected)}'."); - return false; - } - - /// <summary>Validates that the provided <typeparamref name="TInput">type</typeparamref> is compatible with <typeparamref name="TExpected0"/> or <typeparamref name="TExpected1"/>.</summary> - /// <typeparam name="TInput">Type to validate compatibility of.</typeparam> - /// <typeparam name="TExpected0">First type to validate compatibility against.</typeparam> - /// /// <typeparam name="TExpected1">Second type to validate compatibility against.</typeparam> - /// <param name="assetName">The asset name relative to the loader root directory.</param> - /// <param name="file">The file being loaded.</param> - /// <param name="exception">The exception to throw if the type validation fails, otherwise <see langword="null"/>.</param> - /// <returns><see langword="true"/> if the type validation succeeds, otherwise <see langword="false"/></returns> - private bool ValidateType<TInput, TExpected0, TExpected1>(IAssetName assetName, FileInfo file, [NotNullWhen(false)] out SContentLoadException? exception) - { - if (typeof(TInput).IsAssignableFrom(typeof(TExpected0)) || typeof(TInput).IsAssignableFrom(typeof(TExpected1))) - { - exception = null; - return true; - } - - exception = this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TInput)}'; must be type '{typeof(TExpected0)}' or '{typeof(TExpected1)}'."); - return false; - } - - /// <summary>Load an unpacked font file (<c>.fnt</c>).</summary> /// <typeparam name="T">The type of asset to load.</typeparam> /// <param name="assetName">The asset name relative to the loader root directory.</param> /// <param name="file">The file to load.</param> private T LoadFont<T>(IAssetName assetName, FileInfo file) { - // validate - if (!this.ValidateType<T, XmlSource>(assetName, file, out var exception)) - throw exception; + this.AssertValidType<T>(assetName, file, typeof(XmlSource)); - // load string source = File.ReadAllText(file.FullName); return (T)(object)new XmlSource(source); } @@ -235,10 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="file">The file to load.</param> private T LoadImageFile<T>(IAssetName assetName, FileInfo file) { - // validate type - if (!this.ValidateType<T, Texture2D, IRawTextureData>(assetName, file, out var exception)) - throw exception; - + this.AssertValidType<T>(assetName, file, typeof(Texture2D), typeof(IRawTextureData)); bool asRawData = typeof(T).IsAssignableTo(typeof(IRawTextureData)); // load @@ -302,11 +256,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="file">The file to load.</param> private T LoadMapFile<T>(IAssetName assetName, FileInfo file) { - // validate - if (!this.ValidateType<T, Map>(assetName, file, out var exception)) - throw exception; + this.AssertValidType<T>(assetName, file, typeof(Map)); - // load FormatManager formatManager = FormatManager.Instance; Map map = formatManager.LoadMap(file.FullName); map.assetPath = assetName.Name; @@ -348,6 +299,18 @@ namespace StardewModdingAPI.Framework.ContentManagers throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."); } + /// <summary>Assert that the asset type is compatible with one of the allowed types.</summary> + /// <typeparam name="TAsset">The actual asset type.</typeparam> + /// <param name="assetName">The asset name relative to the loader root directory.</param> + /// <param name="file">The file being loaded.</param> + /// <param name="validTypes">The allowed asset types.</param> + /// <exception cref="SContentLoadException">The <typeparamref name="TAsset"/> is not compatible with any of the <paramref name="validTypes"/>.</exception> + private void AssertValidType<TAsset>(IAssetName assetName, FileInfo file, params Type[] validTypes) + { + if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset)))) + throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'."); + } + /// <summary>Get an error which indicates that an asset couldn't be loaded.</summary> /// <param name="errorType">Why loading an asset through the content pipeline failed.</param> /// <param name="assetName">The asset name that failed to load.</param> |