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-rw-r--r--src/SMAPI.Internal.Patching/BasePatcher.cs6
-rw-r--r--src/SMAPI.Internal.Patching/HarmonyPatcher.cs2
-rw-r--r--src/SMAPI.Internal.Patching/IPatcher.cs2
-rw-r--r--src/SMAPI.Internal.Patching/PatchHelper.cs8
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs22
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs19
-rw-r--r--src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs2
-rw-r--r--src/SMAPI.Internal/ExceptionHelper.cs6
8 files changed, 34 insertions, 33 deletions
diff --git a/src/SMAPI.Internal.Patching/BasePatcher.cs b/src/SMAPI.Internal.Patching/BasePatcher.cs
index 6d019b52..c1936ccc 100644
--- a/src/SMAPI.Internal.Patching/BasePatcher.cs
+++ b/src/SMAPI.Internal.Patching/BasePatcher.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Reflection;
using HarmonyLib;
@@ -32,7 +30,7 @@ namespace StardewModdingAPI.Internal.Patching
/// <param name="name">The method name.</param>
/// <param name="parameters">The method parameter types, or <c>null</c> if it's not overloaded.</param>
/// <param name="generics">The method generic types, or <c>null</c> if it's not generic.</param>
- protected MethodInfo RequireMethod<TTarget>(string name, Type[] parameters = null, Type[] generics = null)
+ protected MethodInfo RequireMethod<TTarget>(string name, Type[]? parameters = null, Type[]? generics = null)
{
return PatchHelper.RequireMethod<TTarget>(name, parameters, generics);
}
@@ -42,7 +40,7 @@ namespace StardewModdingAPI.Internal.Patching
/// <param name="priority">The patch priority to apply, usually specified using Harmony's <see cref="Priority"/> enum, or <c>null</c> to keep the default value.</param>
protected HarmonyMethod GetHarmonyMethod(string name, int? priority = null)
{
- var method = new HarmonyMethod(
+ HarmonyMethod method = new(
AccessTools.Method(this.GetType(), name)
?? throw new InvalidOperationException($"Can't find patcher method {PatchHelper.GetMethodString(this.GetType(), name)}.")
);
diff --git a/src/SMAPI.Internal.Patching/HarmonyPatcher.cs b/src/SMAPI.Internal.Patching/HarmonyPatcher.cs
index fc239fd2..6f30c241 100644
--- a/src/SMAPI.Internal.Patching/HarmonyPatcher.cs
+++ b/src/SMAPI.Internal.Patching/HarmonyPatcher.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using HarmonyLib;
diff --git a/src/SMAPI.Internal.Patching/IPatcher.cs b/src/SMAPI.Internal.Patching/IPatcher.cs
index 5b373117..a732d64f 100644
--- a/src/SMAPI.Internal.Patching/IPatcher.cs
+++ b/src/SMAPI.Internal.Patching/IPatcher.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using HarmonyLib;
namespace StardewModdingAPI.Internal.Patching
diff --git a/src/SMAPI.Internal.Patching/PatchHelper.cs b/src/SMAPI.Internal.Patching/PatchHelper.cs
index 52b15fd1..edd8ef57 100644
--- a/src/SMAPI.Internal.Patching/PatchHelper.cs
+++ b/src/SMAPI.Internal.Patching/PatchHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Linq;
using System.Reflection;
@@ -18,7 +16,7 @@ namespace StardewModdingAPI.Internal.Patching
/// <typeparam name="TTarget">The type containing the method.</typeparam>
/// <param name="parameters">The method parameter types, or <c>null</c> if it's not overloaded.</param>
/// <exception cref="InvalidOperationException">The type has no matching constructor.</exception>
- public static ConstructorInfo RequireConstructor<TTarget>(Type[] parameters = null)
+ public static ConstructorInfo RequireConstructor<TTarget>(Type[]? parameters = null)
{
return
AccessTools.Constructor(typeof(TTarget), parameters)
@@ -31,7 +29,7 @@ namespace StardewModdingAPI.Internal.Patching
/// <param name="parameters">The method parameter types, or <c>null</c> if it's not overloaded.</param>
/// <param name="generics">The method generic types, or <c>null</c> if it's not generic.</param>
/// <exception cref="InvalidOperationException">The type has no matching method.</exception>
- public static MethodInfo RequireMethod<TTarget>(string name, Type[] parameters = null, Type[] generics = null)
+ public static MethodInfo RequireMethod<TTarget>(string name, Type[]? parameters = null, Type[]? generics = null)
{
return
AccessTools.Method(typeof(TTarget), name, parameters, generics)
@@ -43,7 +41,7 @@ namespace StardewModdingAPI.Internal.Patching
/// <param name="name">The method name, or <c>null</c> for a constructor.</param>
/// <param name="parameters">The method parameter types, or <c>null</c> if it's not overloaded.</param>
/// <param name="generics">The method generic types, or <c>null</c> if it's not generic.</param>
- public static string GetMethodString(Type type, string name, Type[] parameters = null, Type[] generics = null)
+ public static string GetMethodString(Type type, string? name, Type[]? parameters = null, Type[]? generics = null)
{
StringBuilder str = new();
diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
index b22aa231..4e5850ea 100644
--- a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
@@ -8,10 +6,26 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
/// <summary>The console color scheme options.</summary>
internal class ColorSchemeConfig
{
+ /*********
+ ** Accessors
+ *********/
/// <summary>The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
- public MonitorColorScheme UseScheme { get; set; }
+ public MonitorColorScheme UseScheme { get; }
/// <summary>The available console color schemes.</summary>
- public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; set; }
+ public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
+ /// <param name="schemes">The available console color schemes.</param>
+ public ColorSchemeConfig(MonitorColorScheme useScheme, IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> schemes)
+ {
+ this.UseScheme = useScheme;
+ this.Schemes = schemes;
+ }
}
}
diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
index 19a31c7b..78db0d65 100644
--- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs
@@ -1,7 +1,6 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Internal.ConsoleWriting
@@ -13,10 +12,11 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
** Fields
*********/
/// <summary>The console text color for each log level.</summary>
- private readonly IDictionary<ConsoleLogLevel, ConsoleColor> Colors;
+ private readonly IDictionary<ConsoleLogLevel, ConsoleColor>? Colors;
/// <summary>Whether the current console supports color formatting.</summary>
- private readonly bool SupportsColor;
+ [MemberNotNullWhen(true, nameof(ColorfulConsoleWriter.Colors))]
+ private bool SupportsColor { get; }
/*********
@@ -74,10 +74,9 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
/// <remarks>The colors here should be kept in sync with the SMAPI config file.</remarks>
public static ColorSchemeConfig GetDefaultColorSchemeConfig(MonitorColorScheme useScheme)
{
- return new ColorSchemeConfig
- {
- UseScheme = useScheme,
- Schemes = new Dictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>>
+ return new ColorSchemeConfig(
+ useScheme: useScheme,
+ schemes: new Dictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>>
{
[MonitorColorScheme.DarkBackground] = new Dictionary<ConsoleLogLevel, ConsoleColor>
{
@@ -100,7 +99,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
}
}
- };
+ );
}
@@ -136,7 +135,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting
}
// get colors for scheme
- return colorConfig.Schemes.TryGetValue(schemeID, out IDictionary<ConsoleLogLevel, ConsoleColor> scheme)
+ return colorConfig.Schemes.TryGetValue(schemeID, out IDictionary<ConsoleLogLevel, ConsoleColor>? scheme)
? scheme
: throw new NotSupportedException($"Unknown color scheme '{schemeID}'.");
}
diff --git a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
index 84e17207..fbcf161c 100644
--- a/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
+++ b/src/SMAPI.Internal/ConsoleWriting/IConsoleWriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
namespace StardewModdingAPI.Internal.ConsoleWriting
{
/// <summary>Writes text to the console.</summary>
diff --git a/src/SMAPI.Internal/ExceptionHelper.cs b/src/SMAPI.Internal/ExceptionHelper.cs
index a856cf71..7edc0f62 100644
--- a/src/SMAPI.Internal/ExceptionHelper.cs
+++ b/src/SMAPI.Internal/ExceptionHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Reflection;
using System.Text.RegularExpressions;
@@ -14,7 +12,7 @@ namespace StardewModdingAPI.Internal
*********/
/// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
/// <param name="exception">The error to summarize.</param>
- public static string GetLogSummary(this Exception exception)
+ public static string GetLogSummary(this Exception? exception)
{
try
{
@@ -27,7 +25,7 @@ namespace StardewModdingAPI.Internal
case ReflectionTypeLoadException ex:
string summary = ex.ToString();
- foreach (Exception childEx in ex.LoaderExceptions)
+ foreach (Exception? childEx in ex.LoaderExceptions)
summary += $"\n\n{childEx?.GetLogSummary()}";
message = summary;
break;