diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/ContentPack.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/IContentPack.cs | 8 |
2 files changed, 17 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index 62d8b80d..ccb2b9a0 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -59,6 +59,16 @@ namespace StardewModdingAPI.Framework : null; } + /// <summary>Save data to a JSON file in the content pack's folder.</summary> + /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> + /// <param name="path">The file path relative to the mod folder.</param> + /// <param name="data">The arbitrary data to save.</param> + public void WriteJsonFile<TModel>(string path, TModel data) where TModel : class + { + path = Path.Combine(this.DirectoryPath, PathUtilities.NormalisePathSeparators(path)); + this.JsonHelper.WriteJsonFile(path, data); + } + /// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary> /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam> /// <param name="key">The local path to a content file relative to the content pack folder.</param> diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs index 15a2b7dd..fa793b13 100644 --- a/src/SMAPI/IContentPack.cs +++ b/src/SMAPI/IContentPack.cs @@ -22,11 +22,17 @@ namespace StardewModdingAPI ** Public methods *********/ /// <summary>Read a JSON file from the content pack folder.</summary> - /// <typeparam name="TModel">The model type.</typeparam> + /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> /// <param name="path">The file path relative to the content pack directory.</param> /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns> TModel ReadJsonFile<TModel>(string path) where TModel : class; + /// <summary>Save data to a JSON file in the content pack's folder.</summary> + /// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam> + /// <param name="path">The file path relative to the mod folder.</param> + /// <param name="data">The arbitrary data to save.</param> + void WriteJsonFile<TModel>(string path, TModel data) where TModel : class; + /// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary> /// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam> /// <param name="key">The local path to a content file relative to the content pack folder.</param> |