summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI.Web/Controllers/JsonValidatorController.cs8
-rw-r--r--src/SMAPI.Web/Controllers/LogParserController.cs5
-rw-r--r--src/SMAPI.Web/Framework/Storage/IStorageProvider.cs3
-rw-r--r--src/SMAPI.Web/Framework/Storage/StorageProvider.cs53
-rw-r--r--src/SMAPI.Web/Views/JsonValidator/Index.cshtml2
-rw-r--r--src/SMAPI.Web/Views/LogParser/Index.cshtml2
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/ContentPack.cs66
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs20
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs24
-rw-r--r--src/SMAPI/Framework/SCore.cs21
-rw-r--r--src/SMAPI/Framework/SGame.cs2
-rw-r--r--src/SMAPI/IContentPack.cs10
15 files changed, 167 insertions, 59 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index f15f3c57..e4506431 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.7.2",
+ "Version": "3.7.3",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.7.2"
+ "MinimumApiVersion": "3.7.3"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index c458feed..34f553ba 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.7.2",
+ "Version": "3.7.3",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.7.2"
+ "MinimumApiVersion": "3.7.3"
}
diff --git a/src/SMAPI.Web/Controllers/JsonValidatorController.cs b/src/SMAPI.Web/Controllers/JsonValidatorController.cs
index 6ba97749..c77a3036 100644
--- a/src/SMAPI.Web/Controllers/JsonValidatorController.cs
+++ b/src/SMAPI.Web/Controllers/JsonValidatorController.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Web.Controllers
/// <summary>Render the schema validator UI.</summary>
/// <param name="schemaName">The schema name with which to validate the JSON, or 'edit' to return to the edit screen.</param>
/// <param name="id">The stored file ID.</param>
- /// <param name="operation">The operation to perform for the selected log ID. This can be 'edit', or any other value to view.</param>
+ /// <param name="operation">The operation to perform for the selected log ID. This can be 'edit', 'renew', or any other value to view.</param>
[HttpGet]
[Route("json")]
[Route("json/{schemaName}")]
@@ -68,8 +68,10 @@ namespace StardewModdingAPI.Web.Controllers
{
// parse arguments
schemaName = this.NormalizeSchemaName(schemaName);
+ operation = operation?.Trim().ToLower();
bool hasId = !string.IsNullOrWhiteSpace(id);
- bool isEditView = !hasId || operation?.Trim().ToLower() == "edit";
+ bool isEditView = !hasId || operation == "edit";
+ bool renew = operation == "renew";
// build result model
var result = this.GetModel(id, schemaName, isEditView);
@@ -77,7 +79,7 @@ namespace StardewModdingAPI.Web.Controllers
return this.View("Index", result);
// fetch raw JSON
- StoredFileInfo file = await this.Storage.GetAsync(id);
+ StoredFileInfo file = await this.Storage.GetAsync(id, renew);
if (string.IsNullOrWhiteSpace(file.Content))
return this.View("Index", result.SetUploadError("The JSON file seems to be empty."));
result.SetContent(file.Content, expiry: file.Expiry, uploadWarning: file.Warning);
diff --git a/src/SMAPI.Web/Controllers/LogParserController.cs b/src/SMAPI.Web/Controllers/LogParserController.cs
index 97c419d9..39de4b5d 100644
--- a/src/SMAPI.Web/Controllers/LogParserController.cs
+++ b/src/SMAPI.Web/Controllers/LogParserController.cs
@@ -40,17 +40,18 @@ namespace StardewModdingAPI.Web.Controllers
/// <summary>Render the log parser UI.</summary>
/// <param name="id">The stored file ID.</param>
/// <param name="raw">Whether to display the raw unparsed log.</param>
+ /// <param name="renew">Whether to reset the log expiry.</param>
[HttpGet]
[Route("log")]
[Route("log/{id}")]
- public async Task<ViewResult> Index(string id = null, bool raw = false)
+ public async Task<ViewResult> Index(string id = null, bool raw = false, bool renew = false)
{
// fresh page
if (string.IsNullOrWhiteSpace(id))
return this.View("Index", this.GetModel(id));
// log page
- StoredFileInfo file = await this.Storage.GetAsync(id);
+ StoredFileInfo file = await this.Storage.GetAsync(id, renew);
ParsedLog log = file.Success
? new LogParser().Parse(file.Content)
: new ParsedLog { IsValid = false, Error = file.Error };
diff --git a/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs b/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs
index 96a34fbb..dfc1fb47 100644
--- a/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs
+++ b/src/SMAPI.Web/Framework/Storage/IStorageProvider.cs
@@ -13,6 +13,7 @@ namespace StardewModdingAPI.Web.Framework.Storage
/// <summary>Fetch raw text from storage.</summary>
/// <param name="id">The storage ID returned by <see cref="SaveAsync"/>.</param>
- Task<StoredFileInfo> GetAsync(string id);
+ /// <param name="renew">Whether to reset the file expiry.</param>
+ Task<StoredFileInfo> GetAsync(string id, bool renew);
}
}
diff --git a/src/SMAPI.Web/Framework/Storage/StorageProvider.cs b/src/SMAPI.Web/Framework/Storage/StorageProvider.cs
index 35538443..c6f8bac1 100644
--- a/src/SMAPI.Web/Framework/Storage/StorageProvider.cs
+++ b/src/SMAPI.Web/Framework/Storage/StorageProvider.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
@@ -48,10 +49,7 @@ namespace StardewModdingAPI.Web.Framework.Storage
this.GzipHelper = gzipHelper;
}
- /// <summary>Save a text file to storage.</summary>
- /// <param name="content">The content to upload.</param>
- /// <param name="compress">Whether to gzip the text.</param>
- /// <returns>Returns metadata about the save attempt.</returns>
+ /// <inheritdoc />
public async Task<UploadResult> SaveAsync(string content, bool compress = true)
{
string id = Guid.NewGuid().ToString("N");
@@ -84,9 +82,8 @@ namespace StardewModdingAPI.Web.Framework.Storage
}
}
- /// <summary>Fetch raw text from storage.</summary>
- /// <param name="id">The storage ID returned by <see cref="SaveAsync"/>.</param>
- public async Task<StoredFileInfo> GetAsync(string id)
+ /// <inheritdoc />
+ public async Task<StoredFileInfo> GetAsync(string id, bool renew)
{
// fetch from blob storage
if (Guid.TryParseExact(id, "N", out Guid _))
@@ -96,14 +93,21 @@ namespace StardewModdingAPI.Web.Framework.Storage
{
try
{
+ // get client
BlobClient blob = this.GetAzureBlobClient(id);
+
+ // extend expiry
+ if (renew)
+ await blob.SetMetadataAsync(new Dictionary<string, string> { ["expiryRenewed"] = DateTime.UtcNow.ToString("O") }); // change the blob's last-modified date (the specific property set doesn't matter)
+
+ // fetch file
Response<BlobDownloadInfo> response = await blob.DownloadAsync();
using BlobDownloadInfo result = response.Value;
-
using StreamReader reader = new StreamReader(result.Content);
DateTimeOffset expiry = result.Details.LastModified + TimeSpan.FromDays(this.ExpiryDays);
string content = this.GzipHelper.DecompressString(reader.ReadToEnd());
+ // build model
return new StoredFileInfo
{
Success = true,
@@ -125,25 +129,32 @@ namespace StardewModdingAPI.Web.Framework.Storage
// local filesystem for testing
else
{
+ // get file
FileInfo file = new FileInfo(this.GetDevFilePath(id));
- if (file.Exists)
+ if (file.Exists && file.LastWriteTimeUtc.AddDays(this.ExpiryDays) < DateTime.UtcNow) // expired
+ file.Delete();
+ if (!file.Exists)
{
- if (file.LastWriteTimeUtc.AddDays(this.ExpiryDays) < DateTime.UtcNow)
- file.Delete();
- else
+ return new StoredFileInfo
{
- return new StoredFileInfo
- {
- Success = true,
- Content = File.ReadAllText(file.FullName),
- Expiry = DateTime.UtcNow.AddDays(this.ExpiryDays),
- Warning = "This file was saved temporarily to the local computer. This should only happen in a local development environment."
- };
- }
+ Error = "There's no file with that ID."
+ };
}
+
+ // renew
+ if (renew)
+ {
+ File.SetLastWriteTimeUtc(file.FullName, DateTime.UtcNow);
+ file.Refresh();
+ }
+
+ // build model
return new StoredFileInfo
{
- Error = "There's no file with that ID."
+ Success = true,
+ Content = File.ReadAllText(file.FullName),
+ Expiry = DateTime.UtcNow.AddDays(this.ExpiryDays),
+ Warning = "This file was saved temporarily to the local computer. This should only happen in a local development environment."
};
}
}
diff --git a/src/SMAPI.Web/Views/JsonValidator/Index.cshtml b/src/SMAPI.Web/Views/JsonValidator/Index.cshtml
index 7b89a23d..1db79857 100644
--- a/src/SMAPI.Web/Views/JsonValidator/Index.cshtml
+++ b/src/SMAPI.Web/Views/JsonValidator/Index.cshtml
@@ -76,7 +76,7 @@ else if (!Model.IsEditView && Model.PasteID != null)
<div class="save-metadata" v-pre>
@if (Model.Expiry != null)
{
- <text>This JSON file will expire in @((DateTime.UtcNow - Model.Expiry.Value).Humanize()). </text>
+ <text>This JSON file will expire in @((DateTime.UtcNow - Model.Expiry.Value).Humanize()) (<a href="@(this.Url.PlainAction("Index", "JsonValidator", new { schemaName = this.Model.SchemaName, id = this.Model.PasteID, operation = "renew" }))">renew</a>).</text>
}
<!--@Model.UploadWarning-->
</div>
diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml
index 71e12d47..d4ff4f10 100644
--- a/src/SMAPI.Web/Views/LogParser/Index.cshtml
+++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml
@@ -78,7 +78,7 @@ else if (Model.ParsedLog?.IsValid == true)
<div class="save-metadata" v-pre>
@if (Model.Expiry != null)
{
- <text>This log will expire in @((DateTime.UtcNow - Model.Expiry.Value).Humanize()).</text>
+ <text>This log will expire in @((DateTime.UtcNow - Model.Expiry.Value).Humanize()) (<a href="@(this.Url.PlainAction("Index", "LogParser", new { id = this.Model.PasteID, renew = true }))">renew</a>).</text>
}
</div>
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 6017a1d4..48428420 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.2");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.3");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs
index 65abba5b..161fdbe4 100644
--- a/src/SMAPI/Framework/ContentPack.cs
+++ b/src/SMAPI/Framework/ContentPack.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.IO;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
@@ -17,6 +18,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
private readonly JsonHelper JsonHelper;
+ /// <summary>A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/Mac.</summary>
+ private readonly IDictionary<string, string> RelativePaths = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
+
/*********
** Accessors
@@ -47,23 +51,29 @@ namespace StardewModdingAPI.Framework
this.Content = content;
this.Translation = translation;
this.JsonHelper = jsonHelper;
+
+ foreach (string path in Directory.EnumerateFiles(this.DirectoryPath, "*", SearchOption.AllDirectories))
+ {
+ string relativePath = path.Substring(this.DirectoryPath.Length + 1);
+ this.RelativePaths[relativePath] = relativePath;
+ }
}
/// <inheritdoc />
public bool HasFile(string path)
{
- this.AssertRelativePath(path, nameof(this.HasFile));
+ path = PathUtilities.NormalizePath(path);
- return File.Exists(Path.Combine(this.DirectoryPath, path));
+ return this.GetFile(path).Exists;
}
/// <inheritdoc />
public TModel ReadJsonFile<TModel>(string path) where TModel : class
{
- this.AssertRelativePath(path, nameof(this.ReadJsonFile));
+ path = PathUtilities.NormalizePath(path);
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
- return this.JsonHelper.ReadJsonFileIfExists(path, out TModel model)
+ FileInfo file = this.GetFile(path);
+ return file.Exists && this.JsonHelper.ReadJsonFileIfExists(file.FullName, out TModel model)
? model
: null;
}
@@ -71,21 +81,30 @@ namespace StardewModdingAPI.Framework
/// <inheritdoc />
public void WriteJsonFile<TModel>(string path, TModel data) where TModel : class
{
- this.AssertRelativePath(path, nameof(this.WriteJsonFile));
+ path = PathUtilities.NormalizePath(path);
+
+ FileInfo file = this.GetFile(path, out path);
+ this.JsonHelper.WriteJsonFile(file.FullName, data);
- path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
- this.JsonHelper.WriteJsonFile(path, data);
+ if (!this.RelativePaths.ContainsKey(path))
+ this.RelativePaths[path] = path;
}
/// <inheritdoc />
public T LoadAsset<T>(string key)
{
+ key = PathUtilities.NormalizePath(key);
+
+ key = this.GetCaseInsensitiveRelativePath(key);
return this.Content.Load<T>(key, ContentSource.ModFolder);
}
/// <inheritdoc />
public string GetActualAssetKey(string key)
{
+ key = PathUtilities.NormalizePath(key);
+
+ key = this.GetCaseInsensitiveRelativePath(key);
return this.Content.GetActualAssetKey(key, ContentSource.ModFolder);
}
@@ -93,13 +112,32 @@ namespace StardewModdingAPI.Framework
/*********
** Private methods
*********/
- /// <summary>Assert that a relative path was passed it to a content pack method.</summary>
- /// <param name="path">The path to check.</param>
- /// <param name="methodName">The name of the method which was invoked.</param>
- private void AssertRelativePath(string path, string methodName)
+ /// <summary>Get the real relative path from a case-insensitive path.</summary>
+ /// <param name="relativePath">The normalized relative path.</param>
+ private string GetCaseInsensitiveRelativePath(string relativePath)
+ {
+ if (!PathUtilities.IsSafeRelativePath(relativePath))
+ throw new InvalidOperationException($"You must call {nameof(IContentPack)} methods with a relative path.");
+
+ return this.RelativePaths.TryGetValue(relativePath, out string caseInsensitivePath)
+ ? caseInsensitivePath
+ : relativePath;
+ }
+
+ /// <summary>Get the underlying file info.</summary>
+ /// <param name="relativePath">The normalized file path relative to the content pack directory.</param>
+ private FileInfo GetFile(string relativePath)
+ {
+ return this.GetFile(relativePath, out _);
+ }
+
+ /// <summary>Get the underlying file info.</summary>
+ /// <param name="relativePath">The normalized file path relative to the content pack directory.</param>
+ /// <param name="actualRelativePath">The relative path after case-insensitive matching.</param>
+ private FileInfo GetFile(string relativePath, out string actualRelativePath)
{
- if (!PathUtilities.IsSafeRelativePath(path))
- throw new InvalidOperationException($"You must call {nameof(IContentPack)}.{methodName} with a relative path.");
+ actualRelativePath = this.GetCaseInsensitiveRelativePath(relativePath);
+ return new FileInfo(Path.Combine(this.DirectoryPath, actualRelativePath));
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
index ea29550a..10f68f0d 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
@@ -111,21 +111,39 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
foreach (VariableDefinition variable in method.Body.Variables)
changed |= this.RewriteTypeReference(variable.VariableType, newType => variable.VariableType = newType);
- // check CIL instructions
+ // rewrite CIL instructions
ILProcessor cil = method.Body.GetILProcessor();
Collection<Instruction> instructions = cil.Body.Instructions;
+ bool addedInstructions = false;
for (int i = 0; i < instructions.Count; i++)
{
var instruction = instructions[i];
if (instruction.OpCode.Code == Code.Nop)
continue;
+ int oldCount = cil.Body.Instructions.Count;
changed |= this.RewriteInstruction(instruction, cil, newInstruction =>
{
changed = true;
cil.Replace(instruction, newInstruction);
instruction = newInstruction;
});
+
+ if (cil.Body.Instructions.Count > oldCount)
+ addedInstructions = true;
+ }
+
+ // special case: added instructions may cause an instruction to be out of range
+ // of a short jump that references it
+ if (addedInstructions)
+ {
+ foreach (var instruction in instructions)
+ {
+ var longJumpCode = RewriteHelper.GetEquivalentLongJumpCode(instruction.OpCode);
+ if (longJumpCode != null)
+ instruction.OpCode = longJumpCode.Value;
+ }
+ changed = true;
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
index 207b6445..60bbd2c7 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
@@ -77,6 +77,30 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
};
}
+ /// <summary>Get the long equivalent for a short-jump op code.</summary>
+ /// <param name="shortJumpCode">The short-jump op code.</param>
+ /// <returns>Returns the new op code, or <c>null</c> if it isn't a short jump.</returns>
+ public static OpCode? GetEquivalentLongJumpCode(OpCode shortJumpCode)
+ {
+ return shortJumpCode.Code switch
+ {
+ Code.Beq_S => OpCodes.Beq,
+ Code.Bge_S => OpCodes.Bge,
+ Code.Bge_Un_S => OpCodes.Bge_Un,
+ Code.Bgt_S => OpCodes.Bgt,
+ Code.Bgt_Un_S => OpCodes.Bgt_Un,
+ Code.Ble_S => OpCodes.Ble,
+ Code.Ble_Un_S => OpCodes.Ble_Un,
+ Code.Blt_S => OpCodes.Blt,
+ Code.Blt_Un_S => OpCodes.Blt_Un,
+ Code.Bne_Un_S => OpCodes.Bne_Un,
+ Code.Br_S => OpCodes.Br,
+ Code.Brfalse_S => OpCodes.Brfalse,
+ Code.Brtrue_S => OpCodes.Brtrue,
+ _ => null
+ };
+ }
+
/// <summary>Get whether a type matches a type reference.</summary>
/// <param name="type">The defined type.</param>
/// <param name="reference">The type reference.</param>
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 8be62ccf..e64c2801 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -43,6 +43,7 @@ using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Utilities;
using StardewValley;
+using xTile.Display;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Framework
@@ -472,8 +473,13 @@ namespace StardewModdingAPI.Framework
SCore.PerformanceMonitor.PrintQueuedAlerts();
// reapply overrides
- if (this.JustReturnedToTitle && !(Game1.mapDisplayDevice is SDisplayDevice))
- Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+ if (this.JustReturnedToTitle)
+ {
+ if (!(Game1.mapDisplayDevice is SDisplayDevice))
+ Game1.mapDisplayDevice = this.GetMapDisplayDevice();
+
+ this.JustReturnedToTitle = false;
+ }
/*********
** First-tick initialization
@@ -975,7 +981,7 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.LogManager.MonitorForGame.Log($"An error occured in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.LogManager.MonitorForGame.Log($"An error occurred in the base update loop: {ex.GetLogSummary()}", LogLevel.Error);
}
events.UnvalidatedUpdateTicked.RaiseEmpty();
@@ -992,7 +998,7 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
// log error
- this.Monitor.Log($"An error occured in the overridden update loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"An error occurred in the overridden update loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.UpdateCrashTimer.Decrement())
@@ -1738,6 +1744,13 @@ namespace StardewModdingAPI.Framework
return translations;
}
+ /// <summary>Get the map display device which applies SMAPI features like tile rotation to loaded maps.</summary>
+ /// <remarks>This is separate to let mods like PyTK wrap it with their own functionality.</remarks>
+ private IDisplayDevice GetMapDisplayDevice()
+ {
+ return new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice);
+ }
+
/// <summary>Get the absolute path to the next available log file.</summary>
private string GetLogPath()
{
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 6680a6c9..1c769c3f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -162,7 +162,7 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
// log error
- this.Monitor.Log($"An error occured in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
+ this.Monitor.Log($"An error occurred in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.DrawCrashTimer.Decrement())
diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs
index c0479eae..9cc64dcd 100644
--- a/src/SMAPI/IContentPack.cs
+++ b/src/SMAPI/IContentPack.cs
@@ -25,32 +25,32 @@ namespace StardewModdingAPI
** Public methods
*********/
/// <summary>Get whether a given file exists in the content pack.</summary>
- /// <param name="path">The file path to check.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
bool HasFile(string path);
/// <summary>Read a JSON file from the content pack folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
- /// <param name="path">The file path relative to the content pack directory.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
/// <returns>Returns the deserialized model, or <c>null</c> if the file doesn't exist or is empty.</returns>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
/// <summary>Save data to a JSON file in the content pack's folder.</summary>
/// <typeparam name="TModel">The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types.</typeparam>
- /// <param name="path">The file path relative to the mod folder.</param>
+ /// <param name="path">The relative file path within the content pack (case-insensitive).</param>
/// <param name="data">The arbitrary data to save.</param>
/// <exception cref="InvalidOperationException">The <paramref name="path"/> is not relative or contains directory climbing (../).</exception>
void WriteJsonFile<TModel>(string path, TModel data) where TModel : class;
/// <summary>Load content from the content pack folder (if not already cached), and return it. When loading a <c>.png</c> file, this must be called outside the game's draw loop.</summary>
/// <typeparam name="T">The expected data type. The main supported types are <see cref="Map"/>, <see cref="Texture2D"/>, and dictionaries; other types may be supported by the game's content pipeline.</typeparam>
- /// <param name="key">The local path to a content file relative to the content pack folder.</param>
+ /// <param name="key">The relative file path within the content pack (case-insensitive).</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>
T LoadAsset<T>(string key);
/// <summary>Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists.</summary>
- /// <param name="key">The the local path to a content file relative to the content pack folder.</param>
+ /// <param name="key">The relative file path within the content pack (case-insensitive).</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
string GetActualAssetKey(string key);
}