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-rw-r--r--src/SMAPI.Installer/Program.cs2
-rw-r--r--src/SMAPI.Installer/README.txt4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs
index 4056e52a..c56c9f80 100644
--- a/src/SMAPI.Installer/Program.cs
+++ b/src/SMAPI.Installer/Program.cs
@@ -33,7 +33,7 @@ namespace StardewModdingApi.Installer
{
// find install bundle
PlatformID platform = Environment.OSVersion.Platform;
- FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped"));
+ FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"{(platform == PlatformID.Win32NT ? "windows" : "mono")}.dat"));
if (!zipFile.Exists)
{
Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})");
diff --git a/src/SMAPI.Installer/README.txt b/src/SMAPI.Installer/README.txt
index 72617240..abff9938 100644
--- a/src/SMAPI.Installer/README.txt
+++ b/src/SMAPI.Installer/README.txt
@@ -24,8 +24,8 @@ Manual install
THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead.
If you really want to install SMAPI manually, here's how.
-1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on
- Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file.
+1. Unzip "internal/windows.dat" (on Windows) or "internal/mono.dat" (on Linux/Mac). You can change
+ '.dat' to '.zip', it's just a normal zip file renamed to prevent confusion.
2. Copy the files from the folder you just unzipped into your game folder. The
`StardewModdingAPI.exe` file should be right next to the game's executable.
3.