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-rw-r--r--src/StardewModdingAPI/Events/ContentEvents.cs37
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs98
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs48
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs25
-rw-r--r--src/StardewModdingAPI/Framework/InternalExtensions.cs38
-rw-r--r--src/StardewModdingAPI/Framework/ModRegistry.cs10
-rw-r--r--src/StardewModdingAPI/Program.cs1
7 files changed, 124 insertions, 133 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs
index 0dcd2cc6..8fa9ae3c 100644
--- a/src/StardewModdingAPI/Events/ContentEvents.cs
+++ b/src/StardewModdingAPI/Events/ContentEvents.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
@@ -19,6 +20,9 @@ namespace StardewModdingAPI.Events
/// <summary>The mods using the experimental API for which a warning has been raised.</summary>
private static readonly HashSet<string> WarnedMods = new HashSet<string>();
+ /// <summary>The backing field for <see cref="AfterAssetLoaded"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<IContentEventHelper> _AfterAssetLoaded;
/*********
** Events
@@ -32,7 +36,15 @@ namespace StardewModdingAPI.Events
#else
internal
#endif
- static event EventHandler<IContentEventHelper> AfterAssetLoaded;
+ static event EventHandler<IContentEventHelper> AfterAssetLoaded
+ {
+ add
+ {
+ ContentEvents.RaiseContentExperimentalWarning();
+ ContentEvents._AfterAssetLoaded += value;
+ }
+ remove => ContentEvents._AfterAssetLoaded -= value;
+ }
/*********
@@ -61,30 +73,21 @@ namespace StardewModdingAPI.Events
/// <param name="contentHelper">Encapsulates access and changes to content being read from a data file.</param>
internal static void InvokeAfterAssetLoaded(IMonitor monitor, IContentEventHelper contentHelper)
{
- if (ContentEvents.AfterAssetLoaded != null)
- {
- Delegate[] handlers = ContentEvents.AfterAssetLoaded.GetInvocationList();
- ContentEvents.RaiseDeprecationWarning(handlers);
- monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterAssetLoaded)}", handlers, null, contentHelper);
- }
+ monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterAssetLoaded)}", ContentEvents._AfterAssetLoaded?.GetInvocationList(), null, contentHelper);
}
/*********
** Private methods
*********/
- /// <summary>Raise a 'experimental API' warning for each mod using the content API.</summary>
- /// <param name="handlers">The event handlers.</param>
- private static void RaiseDeprecationWarning(Delegate[] handlers)
+ /// <summary>Raise an 'experimental API' warning for a mod using the content API.</summary>
+ private static void RaiseContentExperimentalWarning()
{
- foreach (Delegate handler in handlers)
+ string modName = ContentEvents.ModRegistry.GetModFromStack() ?? "An unknown mod";
+ if (!ContentEvents.WarnedMods.Contains(modName))
{
- string modName = ContentEvents.ModRegistry.GetModFrom(handler) ?? "An unknown mod";
- if (!ContentEvents.WarnedMods.Contains(modName))
- {
- ContentEvents.WarnedMods.Add(modName);
- ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
- }
+ ContentEvents.WarnedMods.Add(modName);
+ ContentEvents.Monitor.Log($"{modName} used the undocumented and experimental content API, which may change or be removed without warning.", LogLevel.Warn);
}
}
}
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 4f9ce7a7..8e3cf662 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -1,6 +1,8 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework;
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the game changes state.</summary>
@@ -12,6 +14,22 @@ namespace StardewModdingAPI.Events
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
+ /// <summary>The backing field for <see cref="Initialize"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler _Initialize;
+
+ /// <summary>The backing field for <see cref="LoadContent"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler _LoadContent;
+
+ /// <summary>The backing field for <see cref="GameLoaded"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler _GameLoaded;
+
+ /// <summary>The backing field for <see cref="FirstUpdateTick"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler _FirstUpdateTick;
+
/*********
** Events
@@ -24,19 +42,51 @@ namespace StardewModdingAPI.Events
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
- public static event EventHandler Initialize;
+ public static event EventHandler Initialize
+ {
+ add
+ {
+ GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", "1.10", DeprecationLevel.Info);
+ GameEvents._Initialize += value;
+ }
+ remove => GameEvents._Initialize -= value;
+ }
/// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
- public static event EventHandler LoadContent;
+ public static event EventHandler LoadContent
+ {
+ add
+ {
+ GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", "1.10", DeprecationLevel.Info);
+ GameEvents._LoadContent += value;
+ }
+ remove => GameEvents._LoadContent -= value;
+ }
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
- public static event EventHandler GameLoaded;
+ public static event EventHandler GameLoaded
+ {
+ add
+ {
+ GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", "1.12", DeprecationLevel.Info);
+ GameEvents._GameLoaded += value;
+ }
+ remove => GameEvents._GameLoaded -= value;
+ }
/// <summary>Raised during the first game update tick.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
- public static event EventHandler FirstUpdateTick;
+ public static event EventHandler FirstUpdateTick
+ {
+ add
+ {
+ GameEvents.DeprecationManager.Warn($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", "1.12", DeprecationLevel.Info);
+ GameEvents._FirstUpdateTick += value;
+ }
+ remove => GameEvents._FirstUpdateTick -= value;
+ }
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
public static event EventHandler UpdateTick;
@@ -74,62 +124,30 @@ namespace StardewModdingAPI.Events
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeInitialize(IMonitor monitor)
{
- // notify SMAPI
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList());
-
- // notify mods
- if (GameEvents.Initialize == null)
- return;
- string name = $"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}";
- Delegate[] handlers = GameEvents.Initialize.GetInvocationList();
- GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info);
- monitor.SafelyRaisePlainEvent(name, handlers);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents._Initialize?.GetInvocationList());
}
/// <summary>Raise a <see cref="LoadContent"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeLoadContent(IMonitor monitor)
{
- if (GameEvents.LoadContent == null)
- return;
-
- string name = $"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}";
- Delegate[] handlers = GameEvents.LoadContent.GetInvocationList();
-
- GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.10", DeprecationLevel.Info);
- monitor.SafelyRaisePlainEvent(name, handlers);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList());
}
/// <summary>Raise a <see cref="GameLoaded"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeGameLoaded(IMonitor monitor)
{
- // notify SMAPI
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList());
-
- // notify mods
- if (GameEvents.GameLoaded == null)
- return;
-
- string name = $"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}";
- Delegate[] handlers = GameEvents.GameLoaded.GetInvocationList();
-
- GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
- monitor.SafelyRaisePlainEvent(name, handlers);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList());
}
/// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeFirstUpdateTick(IMonitor monitor)
{
- if (GameEvents.FirstUpdateTick == null)
- return;
-
- string name = $"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}";
- Delegate[] handlers = GameEvents.FirstUpdateTick.GetInvocationList();
-
- GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
- monitor.SafelyRaisePlainEvent(name, handlers);
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents._FirstUpdateTick?.GetInvocationList());
}
/// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index b02ebfec..37649fee 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Framework;
using StardewValley;
using SFarmer = StardewValley.Farmer;
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the player data changes.</summary>
@@ -16,17 +18,41 @@ namespace StardewModdingAPI.Events
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
+ /// <summary>The backing field for <see cref="LoadedGame"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsLoadedGameChanged> _LoadedGame;
+
+ /// <summary>The backing field for <see cref="FarmerChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsFarmerChanged> _FarmerChanged;
+
/*********
** Events
*********/
/// <summary>Raised after the player loads a saved game.</summary>
[Obsolete("Use " + nameof(SaveEvents) + "." + nameof(SaveEvents.AfterLoad) + " instead")]
- public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame;
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", "1.6", DeprecationLevel.Info);
+ PlayerEvents._LoadedGame += value;
+ }
+ remove => PlayerEvents._LoadedGame -= value;
+ }
/// <summary>Raised after the game assigns a new player character. This happens just before <see cref="LoadedGame"/>; it's unclear how this would happen any other time.</summary>
[Obsolete("should no longer be used")]
- public static event EventHandler<EventArgsFarmerChanged> FarmerChanged;
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", "1.6", DeprecationLevel.Info);
+ PlayerEvents._FarmerChanged += value;
+ }
+ remove => PlayerEvents._FarmerChanged -= value;
+ }
/// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary>
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged;
@@ -50,14 +76,7 @@ namespace StardewModdingAPI.Events
/// <param name="loaded">Whether the save has been loaded. This is always true.</param>
internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded)
{
- if (PlayerEvents.LoadedGame == null)
- return;
-
- string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}";
- Delegate[] handlers = PlayerEvents.LoadedGame.GetInvocationList();
-
- PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, loaded);
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents._LoadedGame?.GetInvocationList(), null, loaded);
}
/// <summary>Raise a <see cref="FarmerChanged"/> event.</summary>
@@ -66,14 +85,7 @@ namespace StardewModdingAPI.Events
/// <param name="newFarmer">The new player character.</param>
internal static void InvokeFarmerChanged(IMonitor monitor, SFarmer priorFarmer, SFarmer newFarmer)
{
- if (PlayerEvents.FarmerChanged == null)
- return;
-
- string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}";
- Delegate[] handlers = PlayerEvents.FarmerChanged.GetInvocationList();
-
- PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents._FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
/// <summary>Raise an <see cref="InventoryChanged"/> event.</summary>
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index 3f06a46b..572898c7 100644
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -1,6 +1,8 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework;
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the in-game date or time changes.</summary>
@@ -12,6 +14,10 @@ namespace StardewModdingAPI.Events
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
+ /// <summary>The backing field for <see cref="OnNewDay"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsNewDay> _OnNewDay;
+
/*********
** Events
@@ -33,7 +39,15 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes.</summary>
[Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
- public static event EventHandler<EventArgsNewDay> OnNewDay;
+ public static event EventHandler<EventArgsNewDay> OnNewDay
+ {
+ add
+ {
+ TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", "1.6", DeprecationLevel.Info);
+ TimeEvents._OnNewDay += value;
+ }
+ remove => TimeEvents._OnNewDay -= value;
+ }
/*********
@@ -96,14 +110,7 @@ namespace StardewModdingAPI.Events
/// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param>
internal static void InvokeOnNewDay(IMonitor monitor, int priorDay, int newDay, bool isTransitioning)
{
- if (TimeEvents.OnNewDay == null)
- return;
-
- string name = $"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}";
- Delegate[] handlers = TimeEvents.OnNewDay.GetInvocationList();
-
- TimeEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", TimeEvents._OnNewDay?.GetInvocationList(), null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
}
}
}
diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs
index cadf6598..b99d3798 100644
--- a/src/StardewModdingAPI/Framework/InternalExtensions.cs
+++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs
@@ -10,23 +10,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Provides extension methods for SMAPI's internal use.</summary>
internal static class InternalExtensions
{
- /*********
- ** Properties
- *********/
- /// <summary>Tracks the installed mods.</summary>
- private static ModRegistry ModRegistry;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Injects types required for backwards compatibility.</summary>
- /// <param name="modRegistry">Tracks the installed mods.</param>
- internal static void Shim(ModRegistry modRegistry)
- {
- InternalExtensions.ModRegistry = modRegistry;
- }
-
/****
** IMonitor
****/
@@ -111,27 +94,6 @@ namespace StardewModdingAPI.Framework
}
/****
- ** Deprecation
- ****/
- /// <summary>Log a deprecation warning for mods using an event.</summary>
- /// <param name="deprecationManager">The deprecation manager to extend.</param>
- /// <param name="handlers">The event handlers.</param>
- /// <param name="nounPhrase">A noun phrase describing what is deprecated.</param>
- /// <param name="version">The SMAPI version which deprecated it.</param>
- /// <param name="severity">How deprecated the code is.</param>
- public static void WarnForEvent(this DeprecationManager deprecationManager, Delegate[] handlers, string nounPhrase, string version, DeprecationLevel severity)
- {
- if (handlers == null || !handlers.Any())
- return;
-
- foreach (Delegate handler in handlers)
- {
- string modName = InternalExtensions.ModRegistry.GetModFrom(handler) ?? "an unknown mod"; // suppress stack trace for unknown mods, not helpful here
- deprecationManager.Warn(modName, nounPhrase, version, severity);
- }
- }
-
- /****
** Sprite batch
****/
/// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs
index 62063fbd..f9d3cfbf 100644
--- a/src/StardewModdingAPI/Framework/ModRegistry.cs
+++ b/src/StardewModdingAPI/Framework/ModRegistry.cs
@@ -63,16 +63,6 @@ namespace StardewModdingAPI.Framework
return (from mod in this.Mods select mod);
}
- /// <summary>Get the friendly mod name which handles a delegate.</summary>
- /// <param name="delegate">The delegate to follow.</param>
- /// <returns>Returns the mod name, or <c>null</c> if the delegate isn't implemented by a known mod.</returns>
- public string GetModFrom(Delegate @delegate)
- {
- return @delegate?.Target != null
- ? this.GetModFrom(@delegate.Target.GetType())
- : null;
- }
-
/// <summary>Get the friendly mod name which defines a type.</summary>
/// <param name="type">The type to check.</param>
/// <returns>Returns the mod name, or <c>null</c> if the type isn't part of a known mod.</returns>
diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 4a4b2ca7..b92108c3 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -322,7 +322,6 @@ namespace StardewModdingAPI
#pragma warning disable 618
Command.Shim(this.CommandManager, this.DeprecationManager, this.ModRegistry);
Config.Shim(this.DeprecationManager);
- InternalExtensions.Shim(this.ModRegistry);
Log.Shim(this.DeprecationManager, this.GetSecondaryMonitor("legacy mod"), this.ModRegistry);
Mod.Shim(this.DeprecationManager);
ContentEvents.Shim(this.ModRegistry, this.Monitor);