diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 10 | ||||
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 1 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 99011629..e3211466 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -95,6 +95,11 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> @@ -134,6 +139,11 @@ <Private>false</Private> <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>false</Private> + <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private> + </Reference> <Reference Include="StardewModdingAPI"> <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath> <Private>false</Private> diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index eb967bc0..b6ef98f0 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -13,6 +13,7 @@ <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description> <releaseNotes> 3.0.0: + - Updated for Stardew Valley 1.4. - If the project contains an `assets` folder, its contents are now included in the mod automatically. - Dropped support for very old versions of SMAPI and Visual Studio. - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. |