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2022-05-19
tweak asset propagator to avoid assumption that assets must be reloaded
Jesse Plamondon-Willard
2022-05-18
simplify asset propagation a bit to prepare for the upcoming SDV 1.6
Jesse Plamondon-Willard
2022-05-18
fix asset type when checking if a mod asset exists
Jesse Plamondon-Willard
2022-05-18
re-add internal content manager for asset propagation
Jesse Plamondon-Willard
2022-05-18
update for the new CurseForge API
Jesse Plamondon-Willard
2022-05-15
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-15
prepare for release
Jesse Plamondon-Willard
2022-05-15
fix wiki client not being disposed
Jesse Plamondon-Willard
2022-05-15
fix typo
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-14
remove warning for mods which use `dynamic`
Jesse Plamondon-Willard
2022-05-12
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-12
prepare for release
Jesse Plamondon-Willard
2022-05-11
log time change in verbose mode
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-11
don't raise events that have no listeners
Jesse Plamondon-Willard
2022-05-11
replace event.HasListeners() with property
Jesse Plamondon-Willard
2022-05-11
cache verbose flag in main update method
Jesse Plamondon-Willard
2022-05-11
move filtering only used in one place out of managed event
Jesse Plamondon-Willard
2022-05-11
optimize raising events for the most common cases
Jesse Plamondon-Willard
2022-05-11
fix error when mod loads XNB mod file without extension
Jesse Plamondon-Willard
2022-05-11
add error code to SContentLoadException
Jesse Plamondon-Willard
2022-05-10
remove unused IsPerformanceCritical event field
Jesse Plamondon-Willard
2022-05-10
fix asset propagation for player sprite recolor masks
Jesse Plamondon-Willard
2022-05-09
update schema for Content Patcher 1.26.0
Jesse Plamondon-Willard
2022-05-08
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-08
prepare for release
Jesse Plamondon-Willard
2022-05-08
use records for asset edit operations
Jesse Plamondon-Willard
2022-05-08
only build AssetWithoutLocale when it's used
Jesse Plamondon-Willard
2022-05-08
avoid [Obsolete] without message for clarity
Jesse Plamondon-Willard
2022-05-08
optimize case where there's no legacy IAssetLoader/IAssetEditor instances
Jesse Plamondon-Willard
2022-05-08
fix default settings
Jesse Plamondon-Willard
2022-05-07
tweak default settings logic
Jesse Plamondon-Willard
2022-05-07
enable case-insensitive file paths by default for Android/Linux players
Jesse Plamondon-Willard
2022-05-07
update filenames for case-insensitive path rewrite
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-05-07
log fake content packs created by mods
Jesse Plamondon-Willard
2022-05-07
fix assets loaded through fake content pack using parent mod's path info
Jesse Plamondon-Willard
2022-05-07
move CreateFakeContentPack into its own method
Jesse Plamondon-Willard
2022-05-06
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-06
prepare for release
Jesse Plamondon-Willard
2022-05-06
cache legacy asset operations by target type
Jesse Plamondon-Willard
2022-05-06
cache asset operation instances created legacy interceptors
Jesse Plamondon-Willard
2022-05-06
fix errors reading empty JSON files
Jesse Plamondon-Willard
2022-05-06
fix content managers' LoadBaseString not recognizing localized mod assets
Jesse Plamondon-Willard
2022-05-04
remove aggressive memory optimizations option
Jesse Plamondon-Willard
2022-05-04
disable case-insensitive paths by default pending performance rework
Jesse Plamondon-Willard
2022-05-01
update compatibility list
Jesse Plamondon-Willard
2022-05-01
Merge branch 'develop' into stable
Jesse Plamondon-Willard
2022-05-01
prepare for release
Jesse Plamondon-Willard
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