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AgeCommit message (Collapse)Author
2018-07-09bump versions for releaseJesse Plamondon-Willard
2018-07-09add new files to uninstallerJesse Plamondon-Willard
2018-07-09fix installer removing SaveBackup's config.json and previous backupsJesse Plamondon-Willard
2018-07-09fix various build issuesJesse Plamondon-Willard
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL.
2018-07-09bump versions for beta releaseJesse Plamondon-Willard
2018-07-09fix error reading empty translation filesJesse Plamondon-Willard
2018-07-09detect broken constructor referencesJesse Plamondon-Willard
2018-07-09fix new event (#310)Jesse Plamondon-Willard
2018-07-08fix new event not initialised (#310)Jesse Plamondon-Willard
2018-07-08bump versions for beta releaseJesse Plamondon-Willard
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-07-08update Patreon listJesse Plamondon-Willard
2018-07-08Merge pull request #559 from ebehar/developJesse Plamondon-Willard
Expand validation to respect CIL placeholders
2018-07-08also detect broken Netcode referencesJesse Plamondon-Willard
2018-07-08rewrite TypeReference comparison to handle more edge cases, exit earlier if ↵Jesse Plamondon-Willard
possible, and encapsulate a bit more
2018-07-08encapsulate type reference comparisonJesse Plamondon-Willard
2018-07-08encapsulate GetComparableTypeIDJesse Plamondon-Willard
2018-07-08fix new logic not applied to method return typesJesse Plamondon-Willard
2018-07-08Fix missing assignment.E. Behar
2018-07-07Remove another extraneous debug output. =_=E. Behar
2018-07-07Remove extraneous debug outputE. Behar
2018-07-07Revert ShouldValidateEvan Behar
2018-07-07Expand validation to respect CIL placeholdersEvan Behar
2018-07-06Fix type==null caseE. Behar
2018-07-06Linux-compatible scope resolution in validatorEvan Behar
2018-07-06run new-day task synchronouslyJesse Plamondon-Willard
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).
2018-07-04bump versions for beta releaseJesse Plamondon-Willard
2018-07-04fix game freeze if the window loses focus while loadingJesse Plamondon-Willard
2018-07-03bump versions for beta releaseJesse Plamondon-Willard
2018-07-03fix missing manifest not marking mod invalid (#532)Jesse Plamondon-Willard
2018-07-02bump versions for beta releaseJesse Plamondon-Willard
2018-07-02fix backwards-compatible API fields not being serialised (#532)Jesse Plamondon-Willard
2018-07-02fix 'missing assembly' errors raised for some .NET Framework types (#356)Jesse Plamondon-Willard
2018-07-01bump versions for beta releaseJesse Plamondon-Willard
2018-07-01add support for reloading NPC schedules through the content APIJesse Plamondon-Willard
2018-07-01fix incorrect trace messageJesse Plamondon-Willard
2018-07-01polish 2.6 release notes a bitJesse Plamondon-Willard
2018-07-01add game path to assembly definition resolution search paths for rare edge ↵Jesse Plamondon-Willard
cases where it's not added automatically
2018-07-01fix assembly definition resolver not disposing loaded definitionsJesse Plamondon-Willard
2018-07-01add toolkit method for API data (#532)Jesse Plamondon-Willard
2018-06-30move basic mod scanning into the toolkit (#532)Jesse Plamondon-Willard
2018-06-30detect broken assembly references not covered by a dependency, and flag as ↵Jesse Plamondon-Willard
incompatible (#356)
2018-06-30remove player_setlevel and player_setspeed commands (#415)Jesse Plamondon-Willard
2018-06-30fix Context.IsPlayerFree being false during festivals (#550)Jesse Plamondon-Willard
2018-06-30fix types getting rewritten unnecessarily if the source & target types have ↵Jesse Plamondon-Willard
the same full name (#556)
2018-06-30tweak editorconfigJesse Plamondon-Willard
2018-06-30bump NuGet package version for beta releaseJesse Plamondon-Willard
2018-06-30fix NuGet package validating required files when they're not needed (#555)Jesse Plamondon-Willard
2018-06-30generalise NuGet package's non-mod project feature (#555)Jesse Plamondon-Willard
2018-06-30tweak world-ready events to handle edge casesJesse Plamondon-Willard
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).