Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-10 | validate build context before build | Jesse Plamondon-Willard | |
2017-10-10 | fix input events having decimal tile coordinates (#367) | Jesse Plamondon-Willard | |
2017-10-10 | work around race condition in game code | Jesse Plamondon-Willard | |
2017-10-10 | update mod data | Jesse Plamondon-Willard | |
2017-10-09 | fix update check error | Jesse Plamondon-Willard | |
2017-10-09 | don't include Json.NET in mod deploy or release zip since it's loaded by SMAPI | Jesse Plamondon-Willard | |
2017-10-09 | rm unneeded code | Jesse Plamondon-Willard | |
2017-10-08 | Merge branch 'revamp-mod-build-logic' into develop | Jesse Plamondon-Willard | |
2017-10-08 | update mod build package nuspec | Jesse Plamondon-Willard | |
2017-10-08 | rewrite mod build package per new docs | Jesse Plamondon-Willard | |
2017-10-08 | move zip logic into method | Jesse Plamondon-Willard | |
2017-10-08 | rename build task for broader use | Jesse Plamondon-Willard | |
2017-10-08 | rewrite mod build package docs for proposed changes | Jesse Plamondon-Willard | |
2017-10-08 | move release notes into mod build package docs | Jesse Plamondon-Willard | |
2017-10-08 | move mod build config readme into docs | Jesse Plamondon-Willard | |
2017-10-08 | add support for SMAPI 2.0 version strings in mod release zip code | Jesse Plamondon-Willard | |
2017-10-08 | rm redundant code | Jesse Plamondon-Willard | |
2017-10-08 | escape invalid characters in release zip paths | Jesse Plamondon-Willard | |
2017-10-08 | add prerelease tag to zip name & normalise version format | Jesse Plamondon-Willard | |
2017-10-08 | handle various edge cases in manifest parsing for zip filename | Jesse Plamondon-Willard | |
2017-10-08 | move create-zip task into project code | Jesse Plamondon-Willard | |
2017-10-08 | convert mod build config into .NET project to simplify C# build tasks | Jesse Plamondon-Willard | |
2017-10-08 | fix duplicate semver regex | Jesse Plamondon-Willard | |
2017-10-08 | move semver implementation into shared project for reuse | Jesse Plamondon-Willard | |
2017-10-07 | rename shared project for broader use | Jesse Plamondon-Willard | |
2017-10-07 | move license back to root so GitHub sees it, readme tweaks | Jesse Plamondon-Willard | |
2017-10-07 | Merge branch 'add-mod-build-config' into develop | Jesse Plamondon-Willard | |
2017-10-07 | remove readme header image | Jesse Plamondon-Willard | |
2017-10-07 | update readme | Jesse Plamondon-Willard | |
2017-10-07 | move technical docs out of README | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |
2017-10-07 | move mod build config files into subfolder | Jesse Plamondon-Willard | |
2017-10-07 | Merge remote-tracking branch 'mod-build-config/develop' into ↵ | Jesse Plamondon-Willard | |
add-mod-build-config # Conflicts: # .gitattributes # .gitignore # README.md # release-notes.md | |||
2017-10-07 | update compatibility list | Jesse Plamondon-Willard | |
2017-10-07 | move manifest version parsing into method | Jesse Plamondon-Willard | |
2017-10-07 | switch create-zip task to class type to simplify encapsulation | Jesse Plamondon-Willard | |
2017-10-07 | add version support to zip filenames (#7) | Death | |
2017-10-07 | Updates exported mod zip files to use a base folder | Death | |
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods. | |||
2017-10-04 | fix error when checking for updates to a mod with no data record | Jesse Plamondon-Willard | |
2017-10-02 | update one mod ID | Jesse Plamondon-Willard | |
2017-10-02 | + release note | Jesse Plamondon-Willard | |
2017-10-02 | detect use of 'dynamic' in mod code | Jesse Plamondon-Willard | |
2017-10-01 | fix errors caused by content managers finalizing asynchronously | Jesse Plamondon-Willard | |
2017-10-01 | update mod key | Jesse Plamondon-Willard | |
2017-09-27 | update for 2.0 beta release | Jesse Plamondon-Willard | |
2017-09-26 | restore AssemblyRewriters assembly for method injection | Jesse Plamondon-Willard | |
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders. | |||
2017-09-26 | simplify API fetch code | Jesse Plamondon-Willard | |
2017-09-26 | remove base.Entry() method calls (#362) | Jesse Plamondon-Willard | |
2017-09-26 | add data for a few more mods (#361) | Jesse Plamondon-Willard | |
2017-09-26 | minor cleanup after 1.x removal | Jesse Plamondon-Willard | |