Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-21 | fix new validation checks | Jesse Plamondon-Willard | |
2021-07-21 | merge release note sections | Jesse Plamondon-Willard | |
2021-07-21 | Merge branch 'harmony-2' into develop | Jesse Plamondon-Willard | |
2021-07-21 | add error if some SMAPI DLLs have mismatched versions | Jesse Plamondon-Willard | |
2021-07-20 | fix error loading .xnb files from the local mod folder since SMAPI 3.0 | Jesse Plamondon-Willard | |
2021-07-20 | fix concurrency issue in interface proxying | Jesse Plamondon-Willard | |
2021-07-17 | add error if player manually installs wrong SMAPI bitness | Jesse Plamondon-Willard | |
2021-07-14 | add workaround for Harmony 2.x breaking XNA content pipeline for some assets ↵ | Jesse Plamondon-Willard | |
(#711, #722) | |||
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard | |
2021-07-11 | alias Mono.Cecil references (#711) | Jesse Plamondon-Willard | |
This is needed to migrate to Harmony 2.0 because it uses MonoMod, which has a copy of Mono.Cecil merged into its assembly, which leads to "type X exists in both 0Harmony.dll and Mono.Cecil.dll" errors. We can't use the version bundled with MonoMod since only some of the types are publicly accessible. | |||
2021-07-09 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-07-09 | prepare for release | Jesse Plamondon-Willard | |
2021-07-07 | update launch script on macOS for 1.4.5 multiplayer hotfix (#789) | Jesse Plamondon-Willard | |
Thanks to Mr. Podunkian for his help investigating this on macOS! | |||
2021-07-02 | update launch script on Linux for 1.4.5 multiplayer hotfix (#789) | Jesse Plamondon-Willard | |
2021-06-26 | improve error if SMAPI fails to dispose on exit | Jesse Plamondon-Willard | |
2021-06-24 | log trace message if conflicting software is detected | Jesse Plamondon-Willard | |
2021-06-11 | fix edge case where save constants aren't set correctly | Jesse Plamondon-Willard | |
2021-06-11 | fix installer error for some Windows players | Jesse Plamondon-Willard | |
2021-05-28 | fix i18n schema requiring wrong $schema value | Jesse Plamondon-Willard | |
2021-05-27 | add asset propagation for paint masks | Jesse Plamondon-Willard | |
2021-05-26 | update release notes | Jesse Plamondon-Willard | |
2021-05-26 | Merge pull request #779 from DiscipleOfEris/develop | Jesse Plamondon-Willard | |
Add `World.FurnitureListChanged` event | |||
2021-05-26 | Update FurnitureListChangedEventArgs.cs | DiscipleOfEris | |
Prune unnecessary `using` statements | |||
2021-05-26 | Add `World.FurnitureListChanged` event | DiscipleOfEris | |
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well. Fixes #778 | |||
2021-05-25 | update schema for Content Patcher 1.23 | Jesse Plamondon-Willard | |
2021-05-22 | allow comments and trailing commas in schemas for VSCode | Jesse Plamondon-Willard | |
The `allowComments` and `allowTrailingCommas` fields are VSCode-specific extensions to JSON Schema. | |||
2021-05-19 | fix 'loaded with custom settings' message shown with default settings | Jesse Plamondon-Willard | |
2021-05-17 | add support for filtering the item repo | Jesse Plamondon-Willard | |
This isn't used by SMAPI itself, but is used by some mods like Lookup Anything that copy this code. | |||
2021-05-17 | fix some vanilla shirts not returned by item repo | Jesse Plamondon-Willard | |
2021-05-12 | clarify common mistake when setting game path | Jesse Plamondon-Willard | |
2021-05-10 | set script path in Windows launch script (#777) | Jesse Plamondon-Willard | |
2021-05-09 | fix error if a mod has a 'Dependencies' entry with no ID | Jesse Plamondon-Willard | |
2021-05-09 | add validation for the manifest 'Dependencies' field | Jesse Plamondon-Willard | |
2021-05-09 | normalize manifest array fields | Jesse Plamondon-Willard | |
2021-05-09 | fix version zero validation | Jesse Plamondon-Willard | |
2021-05-03 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-03 | fix installer leaving unneeded StardewModdingAPI-x64.exe file in installer | Jesse Plamondon-Willard | |
2021-05-03 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |
2021-05-02 | add verbose logs for map tilesheet changes | Jesse Plamondon-Willard | |
2021-05-02 | add support for dot-ignoring local map tilesheet files (#732) | Jesse Plamondon-Willard | |
2021-05-02 | fix new executable check in Linux launcher, update release notes (#775) | Jesse Plamondon-Willard | |
2021-05-02 | rename variables in Linux launcher for clarity | Jesse Plamondon-Willard | |
2021-05-02 | use POSIX command directly in Linux launcher | Jesse Plamondon-Willard | |
2021-05-02 | Merge pull request #776 from kuesji/patch-1 | Jesse Plamondon-Willard | |
Fix strict Linux sandbox support in launcher | |||
2021-05-02 | let user install to a custom path even if a game folder was detected | Jesse Plamondon-Willard | |
2021-05-02 | launcher strict sandbox fix on linux | kuesji koesnu | |
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 ) | |||
2021-05-01 | add error-handling for seasonal tilesheet crash | Jesse Plamondon-Willard | |
2021-05-01 | match tilesheets without extension to .png files automatically if possible | Jesse Plamondon-Willard | |