Age | Commit message (Expand) | Author |
2022-04-09 | rename 'data' to 'state' for upcoming changes | Jesse Plamondon-Willard |
2022-04-08 | Simplify visible section checking by abusing Vue behavior, since the proper w... | Khloe Leclair |
2022-04-08 | Implement client-side log rendering, better filtering, and pagination to impr... | Khloe Leclair |
2022-04-07 | enable asset caching for GameContentHelper | Jesse Plamondon-Willard |
2022-04-07 | enable nullable annotations for most of the SMAPI toolkit (#837) | Jesse Plamondon-Willard |
2022-04-07 | migrate mod build package to .NET 5 to allow full nullable annotations (#837) | Jesse Plamondon-Willard |
2022-04-07 | enable nullable annotations for manifests (#837) | Jesse Plamondon-Willard |
2022-04-07 | enable nullable annotations for semantic versions (#837) | Jesse Plamondon-Willard |
2022-04-07 | expand & reorganize 3.14.0 release notes | Jesse Plamondon-Willard |
2022-04-06 | allow null values in ISemanticVersion compare methods (#837) | Jesse Plamondon-Willard |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | drop update checks for Stardew64Installer | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard |
2022-04-03 | fix incorrect deprecation warnings for helper.Content | Jesse Plamondon-Willard |
2022-04-02 | add temporary hack to fix compatibility between old & new APIs for some mods | Jesse Plamondon-Willard |
2022-04-02 | switch to 'processing tick' for tick caching | Jesse Plamondon-Willard |
2022-04-02 | fix errors due to null asset names in asset propagation | Jesse Plamondon-Willard |
2022-04-02 | fix tick cache using game ticks instead of SMAPI ticks | Jesse Plamondon-Willard |
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard |
2022-03-27 | split helper.Content API into game/mod content APIs | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | add LocaleChanged content event (#766) | Jesse Plamondon-Willard |
2022-03-26 | expand obsolete attributes (#766) | Jesse Plamondon-Willard |
2022-03-26 | give Content Patcher internals access | Jesse Plamondon-Willard |
2022-03-26 | add IContentHelper.ParseAssetName (#766) | Jesse Plamondon-Willard |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard |
2022-03-26 | add deprecation notices for SMAPI 4.0.0 (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-26 | add asset edit priority (#766) | Jesse Plamondon-Willard |
2022-03-26 | add NameWithoutLocale fields (#766) | Jesse Plamondon-Willard |
2022-03-26 | add missing [Obsolete] tag | Jesse Plamondon-Willard |
2022-03-25 | extend load conflict resolution into load priority (#766) | Jesse Plamondon-Willard |
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard |
2022-03-25 | add content pack label to more logs (#766) | Jesse Plamondon-Willard |
2022-03-25 | fix asset load conflict always showing multiple-mod form | Jesse Plamondon-Willard |
2022-03-25 | add content pack labels (#766) | Jesse Plamondon-Willard |
2022-03-25 | use immutable set for invalidated asset names (#766) | Jesse Plamondon-Willard |
2022-03-25 | mark build scripts executable | Jesse Plamondon-Willard |
2022-03-25 | add AssetReady content event (#766) | Jesse Plamondon-Willard |
2022-03-24 | add AssetInvalidated content event (#766) | Jesse Plamondon-Willard |
2022-03-23 | fix unneeded cloning (#766) | Jesse Plamondon-Willard |
2022-03-23 | add initial AssetRequested content event (#766) | Jesse Plamondon-Willard |