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StardewModdingAPI
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Events
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Author
2016-05-29
Fix formatting for consistency.
Gormogon
2016-04-04
graphics events for rendering
Zoryn Aaron
2016-03-28
Added MenuClosed event which fires when the current menu is closed.
tyler staples
2016-03-27
updates?
Zoryn Aaron
2016-03-27
updates
Zoryn Aaron
2016-03-27
invocations are now internal
Zoryn Aaron
2016-03-27
fuck you @CJBok
Zoryn Aaron
2016-03-27
holy fucking shit fuck my life
Zoryn Aaron
2016-03-27
fixes bugs
Zoryn Aaron
2016-03-27
someone needs to generate xml doc info im not fuck that shit
Zoryn Aaron
2016-03-26
uhhhhhh. async logging. an event i think. something or other. mid-update commit.
Zoryn Aaron
2016-03-26
mid-update commit for resync
Zoryn Aaron
2016-03-22
okay. things.
Zoryn Aaron
2016-03-21
adds first update tick
Zoryn Aaron
2016-03-20
adds some new events for the update loop
Zoryn Aaron
2016-03-07
Finished gamepad input events
ClxS
2016-03-07
Partially completed events for gamepad input
ClxS
2016-03-06
Added KeyReleased event
ClxS
2016-03-04
Pulled Logs into new Log object
James Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04
Added event handlers for each of the level up events
ClxS
2016-03-04
Improved Inventory Changed command to show which items were ↵
ClxS
added/removed/alteredQuantity
2016-03-04
Fixed bug due to accidental early commit
ClxS
2016-03-04
Added event for Inventory change
ClxS
2016-03-04
Refactored all of the events into their own categories
ClxS