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path: root/StardewModdingAPI/Program.cs
AgeCommit message (Collapse)Author
2016-03-21logging refactorsZoryn Aaron
2016-03-21adds 'obsolete' tag to deprecated things. these things will need to be ↵Zoryn Aaron
removed in the future. compatability should not be effected.
2016-03-20commit thingsZoryn Aaron
2016-03-20Content paths removed. Mods need to define their own.Zoryn Aaron
2016-03-20adds support for old-style mods that don't use manifest. It will be removed ↵Zoryn Aaron
in future version
2016-03-20converted mod loading to a manifest structure. mods now go in ↵Zoryn Aaron
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20config all setup.Zoryn Aaron
2016-03-20Zoryn returns. Added JSON. Added Config.cs.Zoryn Aaron
2016-03-06Fixed mod content path not being set correctly. Fixed object draw code. ↵ClxS
Custom objects can now be placed and show up correctly.
2016-03-06Additional cleanupJames Finlay
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used
2016-03-06Quick fixesJames Finlay
2016-03-06MergeJames Finlay
2016-03-06Basic refactor of MainJames Finlay
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06Added version.csClxS
2016-03-06Readded Program.cs Logging commands but with Obsolete attributeClxS
2016-03-05Resolving conflictJames Finlay
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-04Pulled Logs into new Log objectJames Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04Improved Inventory Changed command to show which items were ↵ClxS
added/removed/alteredQuantity
2016-03-04Refactored all of the events into their own categoriesClxS
2016-03-03i can't find a way to support #14Zoryn Aaron
2016-03-03resync for merge conflictsZoryn
2016-03-03Merge remote-tracking branch 'origin/master'Zoryn
# Conflicts: # Release/StardewModdingAPI.exe # StardewModdingAPI/Program.cs # StardewModdingAPI/StardewModdingAPI.csproj # StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt # TrainerMod/bin/Debug/TrainerMod.dll # TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03updates to change working locationZoryn
2016-03-03Resolved static analysis issuesClxS
Standardised event handlers so there's less hassle with future changes
2016-03-02we can have more than 2 args in a command, c'mon brainZoryn Aaron
2016-03-02more eventsZoryn Aaron
2016-03-02update for new event and other crapZoryn Aaron
2016-03-02fxies logging breaking?Zoryn Aaron
2016-03-01users shouldnt execute experimental codeZoryn Aaron
2016-03-01attempt to fix a few thingsZoryn Aaron
2016-03-01fixes my derpingZoryn Aaron
2016-03-01sloppy 0.3 release for network dll loads and separation of trainerZoryn Aaron
2016-03-01partial implement of Required event handlersZoryn Aaron
2016-03-01export trainer to separate mod; ships with modapi in release folderZoryn Aaron
2016-03-01i got it to draw without crashing im going to bed. custom content is still ↵Zoryn Aaron
nyi don't try it yet
2016-03-01trying to get custom content working - do NOT try to implement cc yetZoryn Aaron
2016-02-29updates the game's title to show versionZoryn Aaron
2016-02-29crash handlingZoryn Aaron
2016-02-29error catchingZoryn Aaron
2016-02-29updateZoryn Aaron
2016-02-29commandsZoryn Aaron
im tired
2016-02-28expose some private fields for moddingZoryn Aaron
2016-02-28updatesZoryn Aaron
2016-02-28updateZoryn Aaron
2016-02-28no messageZoryn Aaron