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path: root/StardewModdingAPI/StardewModdingAPI.csproj
AgeCommit message (Collapse)Author
2016-03-26commitZoryn Aaron
2016-03-26uhhhhhh. async logging. an event i think. something or other. mid-update commit.Zoryn Aaron
2016-03-26mid-update commit for resyncZoryn Aaron
2016-03-230.39.1 inbound!Zoryn Aaron
2016-03-20commit thingsZoryn Aaron
2016-03-20converted mod loading to a manifest structure. mods now go in ↵Zoryn Aaron
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20config all setup.Zoryn Aaron
2016-03-20don't ignore packages what's wrong with youZoryn Aaron
2016-03-20Zoryn returns. Added JSON. Added Config.cs.Zoryn Aaron
2016-03-12Updated readme. Switched on Optimise Code switch. It only have minimal ↵ClxS
impact in C#, but might as well.
2016-03-07Use choose to select build locationJames Finlay
- Supports by reference & env var
2016-03-07Finished gamepad input eventsClxS
2016-03-07Partially completed events for gamepad inputClxS
2016-03-06Fixed mod content path not being set correctly. Fixed object draw code. ↵ClxS
Custom objects can now be placed and show up correctly.
2016-03-06Additional cleanupJames Finlay
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used
2016-03-06Added version.csClxS
2016-03-05Merge branch 'master' into releaseJames Finlay
2016-03-05Merge remote-tracking branch 'upstream/master'James Finlay
2016-03-05Removed StardewInjector. That'll go in it's own testing branch when we get ↵ClxS
around trying to integrate it.
2016-03-04Pulled Logs into new Log objectJames Finlay
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG
2016-03-04Modify default steam pathJames Finlay
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04A few small clean ups and removed a lot of the readme until I think of what ↵ClxS
to put there
2016-03-04Improved Inventory Changed command to show which items were ↵ClxS
added/removed/alteredQuantity
2016-03-04Refactored all of the events into their own categoriesClxS
2016-03-04Merged Zoryn4163/master into masterClxS
2016-03-03i can't find a way to support #14Zoryn Aaron
2016-03-03Merged Zoryn4163/master into masterClxS
2016-03-03resync for merge conflictsZoryn
2016-03-03Merge remote-tracking branch 'origin/master'Zoryn
# Conflicts: # Release/StardewModdingAPI.exe # StardewModdingAPI/Program.cs # StardewModdingAPI/StardewModdingAPI.csproj # StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt # TrainerMod/bin/Debug/TrainerMod.dll # TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03updates to change working locationZoryn
2016-03-03Resolved static analysis issuesClxS
Standardised event handlers so there's less hassle with future changes
2016-03-01export trainer to separate mod; ships with modapi in release folderZoryn Aaron
2016-03-01add steam_appid.txtMatt Stevens
2016-03-01i got it to draw without crashing im going to bed. custom content is still ↵Zoryn Aaron
nyi don't try it yet
2016-03-01trying to get custom content working - do NOT try to implement cc yetZoryn Aaron
2016-02-28expose some private fields for moddingZoryn Aaron
2016-02-28updatesZoryn Aaron
2016-02-28updateZoryn Aaron
2016-02-28no messageZoryn Aaron