Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-26 | commit | Zoryn Aaron | |
2016-03-26 | uhhhhhh. async logging. an event i think. something or other. mid-update commit. | Zoryn Aaron | |
2016-03-26 | mid-update commit for resync | Zoryn Aaron | |
2016-03-23 | 0.39.1 inbound! | Zoryn Aaron | |
2016-03-20 | commit things | Zoryn Aaron | |
2016-03-20 | converted mod loading to a manifest structure. mods now go in ↵ | Zoryn Aaron | |
./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. | |||
2016-03-20 | config all setup. | Zoryn Aaron | |
2016-03-20 | don't ignore packages what's wrong with you | Zoryn Aaron | |
2016-03-20 | Zoryn returns. Added JSON. Added Config.cs. | Zoryn Aaron | |
2016-03-12 | Updated readme. Switched on Optimise Code switch. It only have minimal ↵ | ClxS | |
impact in C#, but might as well. | |||
2016-03-07 | Use choose to select build location | James Finlay | |
- Supports by reference & env var | |||
2016-03-07 | Finished gamepad input events | ClxS | |
2016-03-07 | Partially completed events for gamepad input | ClxS | |
2016-03-06 | Fixed mod content path not being set correctly. Fixed object draw code. ↵ | ClxS | |
Custom objects can now be placed and show up correctly. | |||
2016-03-06 | Additional cleanup | James Finlay | |
- Moved Version & static strings to 'Constants' class - Cleaned out unused code that is not being used | |||
2016-03-06 | Added version.cs | ClxS | |
2016-03-05 | Merge branch 'master' into release | James Finlay | |
2016-03-05 | Merge remote-tracking branch 'upstream/master' | James Finlay | |
2016-03-05 | Removed StardewInjector. That'll go in it's own testing branch when we get ↵ | ClxS | |
around trying to integrate it. | |||
2016-03-04 | Pulled Logs into new Log object | James Finlay | |
- Greatly simplifies Program.cs - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial. - Added uses of #DEBUG | |||
2016-03-04 | Modify default steam path | James Finlay | |
- Tries to read from ENV variable 'SteamInstallPath'. - We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev. | |||
2016-03-04 | A few small clean ups and removed a lot of the readme until I think of what ↵ | ClxS | |
to put there | |||
2016-03-04 | Improved Inventory Changed command to show which items were ↵ | ClxS | |
added/removed/alteredQuantity | |||
2016-03-04 | Refactored all of the events into their own categories | ClxS | |
2016-03-04 | Merged Zoryn4163/master into master | ClxS | |
2016-03-03 | i can't find a way to support #14 | Zoryn Aaron | |
2016-03-03 | Merged Zoryn4163/master into master | ClxS | |
2016-03-03 | resync for merge conflicts | Zoryn | |
2016-03-03 | Merge remote-tracking branch 'origin/master' | Zoryn | |
# Conflicts: # Release/StardewModdingAPI.exe # StardewModdingAPI/Program.cs # StardewModdingAPI/StardewModdingAPI.csproj # StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt # TrainerMod/bin/Debug/TrainerMod.dll # TrainerMod/obj/Debug/TrainerMod.dll | |||
2016-03-03 | updates to change working location | Zoryn | |
2016-03-03 | Resolved static analysis issues | ClxS | |
Standardised event handlers so there's less hassle with future changes | |||
2016-03-01 | export trainer to separate mod; ships with modapi in release folder | Zoryn Aaron | |
2016-03-01 | add steam_appid.txt | Matt Stevens | |
2016-03-01 | i got it to draw without crashing im going to bed. custom content is still ↵ | Zoryn Aaron | |
nyi don't try it yet | |||
2016-03-01 | trying to get custom content working - do NOT try to implement cc yet | Zoryn Aaron | |
2016-02-28 | expose some private fields for modding | Zoryn Aaron | |
2016-02-28 | updates | Zoryn Aaron | |
2016-02-28 | update | Zoryn Aaron | |
2016-02-28 | no message | Zoryn Aaron | |