summaryrefslogtreecommitdiff
path: root/build
AgeCommit message (Collapse)Author
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-04bump version for releaseJesse Plamondon-Willard
2018-02-25update for 2.5.2 releaseJesse Plamondon-Willard
2018-02-24update for 2.5.1 releaseJesse Plamondon-Willard
2018-02-24update for 2.5 release and simplify assembly infoJesse Plamondon-Willard
2018-02-17add install scripts for Linux/Mac (#434)Jesse Plamondon-Willard
2018-01-21update for releaseJesse Plamondon-Willard
2017-12-16bump version for upcoming releaseJesse Plamondon-Willard
2017-11-28update for 2.2 releaseJesse Plamondon-Willard
2017-11-01update for 2.1 releaseJesse Plamondon-Willard
2017-10-27rename TrainerMod to Console Commands to clarify purposeJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard
2017-10-07move mod build config files into subfolderJesse Plamondon-Willard
2017-10-07move manifest version parsing into methodJesse Plamondon-Willard
2017-10-07switch create-zip task to class type to simplify encapsulationJesse Plamondon-Willard
2017-10-07add version support to zip filenames (#7)Death
2017-10-07Updates exported mod zip files to use a base folderDeath
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
2017-07-28fix duplicate manifest/i18n files added to release zip if they're also ↵Jesse Plamondon-Willard
copied to build output
2017-07-28fix i18n folder being flattenedJesse Plamondon-Willard
2017-07-28add option to create release zip files (Windows-only)Jesse Plamondon-Willard
CodeTaskFactory doesn't seem to be available on Linux/Mac.
2017-07-27also reference Microsoft.Xna.Framework.Xact by defaultJesse Plamondon-Willard
2017-07-10combine Linux/Mac pathsJesse Plamondon-Willard
Mono may report Mac as either 'Unix' or 'OSX', and we don't really need to distinguish them for our purposes anyway.
2017-07-10remove undocumented & unneeded GamePlatform variableJesse Plamondon-Willard
2017-07-09clear GamePlatform if unknownJesse Plamondon-Willard
2017-07-09improve OS and game path detection to avoid crossplatform issuesJesse Plamondon-Willard
2017-06-05add support for deploying mods to game folder automaticallyJesse Plamondon-Willard
2017-06-05add error if a game folder is detected, but it doesn't contain Stardew ↵Jesse Plamondon-Willard
Valley or SMAPI
2017-01-22add support for setting a custom game path globallyJesse Plamondon-Willard
2017-01-22Add GOG Mac pathJesse Plamondon-Willard
Thanks to LeonBlade for the path.
2017-01-10remove support custom target platform (never used)Jesse Plamondon-Willard
2017-01-10remove support for Silverplum (discontinued), update release notesJesse Plamondon-Willard
2017-01-10remove unneeded duplicate path for GOG, update nuspec (#2)Jesse Plamondon-Willard
2017-01-10fix GOG registry support (#2)Jesse Plamondon-Willard
2017-01-10Let MSBuild find steam again.Patrick Müssig
Also fixed MsBuild wont find Gogs on x86 computer
2016-12-31use simplified registry syntax, update nuspec (#1)Jesse Plamondon-Willard
2016-12-31add support for non default Stardew Valley pathes (Steam and gog)Patrick Müssig
2016-10-24no longer copy game binaries to build outputJesse Plamondon-Willard
2016-10-21add support for platform targetingJesse Plamondon-Willard
2016-10-21add GOG path on LinuxJesse Plamondon-Willard
2016-10-19correct home paths on Linux/MacJesse Plamondon-Willard
2016-10-19add more install pathsJesse Plamondon-Willard
2016-10-19tweak error textJesse Plamondon-Willard
2016-10-19expand readme, restructure configJesse Plamondon-Willard
2016-10-19add NuGet package spec + iconJesse Plamondon-Willard