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2019-02-24update for Stardew Valley 1.3.35-beta supportJesse Plamondon-Willard
SDV 1.3.35 changes the signature for a utility method related to text width checks. SMAPI just needs to be recompiled, but the build won't work with previous versions of the game.
2019-02-08prepare for 2.10.2 releaseJesse Plamondon-Willard
2018-12-30update for releaseJesse Plamondon-Willard
2018-12-29update for releaseJesse Plamondon-Willard
2018-12-16update for releaseJesse Plamondon-Willard
2018-12-16update for releaseJesse Plamondon-Willard
2018-12-14fix unix launcher included in Windows installerJesse Plamondon-Willard
2018-12-07update for releaseJesse Plamondon-Willard
2018-12-07update for releaseJesse Plamondon-Willard
2018-12-04enable all build deploy tasks in release modeJesse Plamondon-Willard
2018-12-04also deploy SMAPI files in release buildsJesse Plamondon-Willard
2018-11-19bump version for releaseJesse Plamondon-Willard
2018-11-19fix game crash in MacOSJesse Plamondon-Willard
This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8.
2018-11-19bump versions for re-releaseJesse Plamondon-Willard
2018-11-19fix installer errors on Windows (#602)Jesse Plamondon-Willard
2018-11-18shorten bundle file names (#602)Jesse Plamondon-Willard
2018-11-18remove 0Harmony.pdb from build scripts (#602)Jesse Plamondon-Willard
The file isn't included in the new Harmony NuGet package.
2018-11-18add build logic from the custom scripts (#602)Jesse Plamondon-Willard
2018-11-18hide installer's bundled files to avoid confusion (#602)Jesse Plamondon-Willard
2018-11-14fix build error on Linux/Mac (#480)Jesse Plamondon-Willard
2018-11-05fix build on Linux/MacJesse Plamondon-Willard
2018-10-31sync SMAPI context between players in multiplayer (#480)Jesse Plamondon-Willard
2018-08-31fix readme filename capitalisationJesse Plamondon-Willard
2018-08-30fix assembly load security exceptions by restructuring installer and adding ↵Jesse Plamondon-Willard
*.exe.config files (#582, #588)
2018-08-26add more default game install pathsJesse Plamondon-Willard
2018-08-23bump versions for betaJesse Plamondon-Willard
2018-08-19fix mod build package not parsing some valid manifests (#584)Jesse Plamondon-Willard
2018-08-19move most SMAPI files into subfolder (#582)Jesse Plamondon-Willard
2018-08-14update for SMAPI 2.7 releaseJesse Plamondon-Willard
2018-07-09fix various build issuesJesse Plamondon-Willard
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL.
2018-06-24add project for toolkit interfaces visible to SMAPI mods (#532)Jesse Plamondon-Willard
2018-06-06add Harmony DLL (#541)Jesse Plamondon-Willard
2018-05-25fix post-build step in toolkit project (#532)Jesse Plamondon-Willard
2018-05-25add empty toolkit project & fix misleading build configuration name (#532)Jesse Plamondon-Willard
2018-05-12add bundled save backup mod (#253)Jesse Plamondon-Willard
2018-05-12minor cleanupJesse Plamondon-Willard
2018-05-11rename 'install.exe' to 'install on Windows.exe' to avoid confusionJesse Plamondon-Willard
2018-05-11fix unit test projectJesse Plamondon-Willard
2018-05-10fix references to removed fileJesse Plamondon-Willard
2018-05-03switch back to shared project due to installer issuesJesse Plamondon-Willard
2018-05-02compile separate Linux/Mac installer to avoid WMI reference errors (#485)Jesse Plamondon-Willard
2018-05-02reorganise to avoid errors deploying web app, fix WMI error in Linux installerJesse Plamondon-Willard
2018-05-01unify SMAPI.AssemblyRewriters and SMAPI.Common projectsJesse Plamondon-Willard
2018-04-30fix install package on WindowsJesse Plamondon-Willard
2018-04-25update for upcoming 2.6 beta releaseJesse Plamondon-Willard
2018-04-25add default GOG install pathJesse Plamondon-Willard
2018-04-13add MacOS detectionJesse Plamondon-Willard
2018-04-13split mod DB into a separate fileJesse Plamondon-Willard
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-11drop support for Stardew Valley 1.2 (#453)Jesse Plamondon-Willard
2018-04-11update for 2.5.5 releaseJesse Plamondon-Willard