Age | Commit message (Collapse) | Author |
|
|
|
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
|
|
|
|
required mod ID (#469)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
skip messages
|
|
it's released (#453)
|
|
|
|
|
|
|
|
|
|
|
|
asset.AsDictionary() has no effect
|
|
|
|
|
|
|
|
|
|
under their name (#451)
|
|
|
|
This reverts commit 033015066650d4bd67a7df0a7f7addf4c6edf617.
|
|
case-insensitivity (#448)
|
|
|