Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-09 | fixed generic types in method references not rewritten (#711) | Jesse Plamondon-Willard | |
2020-05-09 | add GitHub licenses to mod compatibility list, update release notes | Jesse Plamondon-Willard | |
2020-05-09 | sort mod warning lists | Jesse Plamondon-Willard | |
2020-05-09 | simplify logged paranoid warnings | Jesse Plamondon-Willard | |
2020-05-09 | add attribute type rewriting (#711) | Jesse Plamondon-Willard | |
2020-05-04 | add Multiplayer.PeerConnected event | Jesse Plamondon-Willard | |
2020-05-04 | fix asset propagation for Gil's portraits | Jesse Plamondon-Willard | |
2020-04-27 | prepare for release, tweak readme | Jesse Plamondon-Willard | |
2020-04-25 | fix asset propagation for maps loaded through a temporary content manager | Jesse Plamondon-Willard | |
2020-04-24 | add support for getting a patch helper for arbitrary data | Jesse Plamondon-Willard | |
2020-04-24 | add map patching API | Jesse Plamondon-Willard | |
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat. | |||
2020-04-17 | use better short date translations | Jesse Plamondon-Willard | |
2020-04-15 | tweak new code, update release notes | Jesse Plamondon-Willard | |
2020-04-15 | prevent object.loadDisplayName errors due to invalid/missing item data | Jesse Plamondon-Willard | |
2020-04-12 | add config option to disable console colors (#707) | Jesse Plamondon-Willard | |
2020-04-11 | update release notes | Jesse Plamondon-Willard | |
2020-04-05 | fix rare intermittent "CGI application encountered an error" errors | Jesse Plamondon-Willard | |
2020-04-01 | fix marriage dialogue left in invalid state after dialogue propagation | Jesse Plamondon-Willard | |
2020-03-29 | fix AutoQualityPatch version in compatibility list | Jesse Plamondon-Willard | |
2020-03-29 | fix path segmenting on Linux/Mac in asset propagation | Jesse Plamondon-Willard | |
2020-03-27 | update schema for Content Patcher 1.13 | Jesse Plamondon-Willard | |
2020-03-24 | prepare for release | Jesse Plamondon-Willard | |
2020-03-24 | fix mouse input suppression broken in SMAPI 3.4 (#705) | Jesse Plamondon-Willard | |
2020-03-23 | fix asset changes not propagating to NPCs in an event | Jesse Plamondon-Willard | |
2020-03-22 | prepare for release | Jesse Plamondon-Willard | |
2020-03-22 | remove invalid-location check now handled by the game | Jesse Plamondon-Willard | |
2020-03-22 | add monitor.LogOnce method | Jesse Plamondon-Willard | |
2020-03-22 | fix player_add error if the player has broken XNB mods | Jesse Plamondon-Willard | |
2020-03-14 | fix semi-transparency issues on Linux/Mac | Jesse Plamondon-Willard | |
Apparently Mono no longer premultiplies loaded PNGs by default. | |||
2020-03-08 | fix log parse issues | Jesse Plamondon-Willard | |
2020-03-08 | optimize log parser for very long multi-line messages | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-03-07 | update translation docs | Jesse Plamondon-Willard | |
2020-03-07 | add support for flipped and rotated map tiles | Jesse Plamondon-Willard | |
2020-03-06 | update packages | Jesse Plamondon-Willard | |
2020-02-24 | add file pickers to web UI for mobile users | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | fix mods receiving their own broadcasts | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | fix errors loading spouse room content packs in SMAPI 3.3 | Jesse Plamondon-Willard | |
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets. | |||
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | update draw logic for recent game updates | Jesse Plamondon-Willard | |
2020-02-22 | update packages | Jesse Plamondon-Willard | |
2020-02-22 | update SMAPI/game version mapping, add older versions | Jesse Plamondon-Willard | |
2020-02-20 | tweak release notes | Jesse Plamondon-Willard | |
2020-02-20 | migrate to new method in SMAPI 3.3 | Jesse Plamondon-Willard | |
2020-02-20 | don't premultiply fully opaque pixels | Jesse Plamondon-Willard | |
2020-02-19 | call IAssetEditor with actual type if applicable | Jesse Plamondon-Willard | |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and ↵ | Jesse Plamondon-Willard | |
drop support for legacy content files | |||
2020-02-18 | update compatibility list | Jesse Plamondon-Willard | |