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Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game.
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That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
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SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
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permanent bushes
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Thanks to Mr. Podunkian for his help investigating this on macOS!
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