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path: root/src/SMAPI.Installer/assets
AgeCommit message (Collapse)Author
2021-12-18simplify running SMAPI without a terminal on Linux/macOSJesse Plamondon-Willard
2021-12-04fix self-contained install on WindowsJesse Plamondon-Willard
2021-12-04migrate SMAPI to self-contained installJesse Plamondon-Willard
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-03make installer self-containedJesse Plamondon-Willard
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests.
2021-11-30improve installer's .NET 5 validation to explain how to fix itJesse Plamondon-Willard
2021-11-30fix error running installer from folder paths containing parenthesesJesse Plamondon-Willard
2021-11-28keep installer window open if it crashesJesse Plamondon-Willard
2021-11-28fix .NET 5 precheck passing if player has .NET Core installedJesse Plamondon-Willard
2021-11-28fix installer file precheck failing for some usersJesse Plamondon-Willard
2021-11-28fix installer precheck errors showing quotes, tweak readabilityJesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28reorganize install scriptJesse Plamondon-Willard
This fixes an issue where Steam messes with the PATH, so dotnet isn't available until the terminal window is opened.
2021-11-28fix SMAPI not working on macOS, improve installer validationJesse Plamondon-Willard
2021-11-28restructure installer for .NET 5 changesJesse Plamondon-Willard
2021-11-28fix segfault on Linux/macOS after .NET 5 updateJesse Plamondon-Willard
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-07-07update launch script on macOS for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
Thanks to Mr. Podunkian for his help investigating this on macOS!
2021-07-02update launch script on Linux for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
2021-06-11fix installer error for some Windows playersJesse Plamondon-Willard
2021-05-10set script path in Windows launch script (#777)Jesse Plamondon-Willard
2021-05-02fix new executable check in Linux launcher, update release notes (#775)Jesse Plamondon-Willard
2021-05-02rename variables in Linux launcher for clarityJesse Plamondon-Willard
2021-05-02use POSIX command directly in Linux launcherJesse Plamondon-Willard
2021-05-02launcher strict sandbox fix on linuxkuesji koesnu
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 )
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02don't overwrite .bin.osx file unnecessarily to avoid resetting file ↵Jesse Plamondon-Willard
permissions (#768)
2021-01-28fix error running 'install on Windows.bat' for one userJesse Plamondon-Willard
2020-07-29format new code, update release notesJesse Plamondon-Willard
2020-07-28avoid expanding arguments into quoted stringsAlena Messmer
2020-06-22Update unix-launcher.shJackson Law
$LAUNCHER does not evaluate when enclosed in single quotes. Changed to double quotes to run properly.
2020-01-31rework build settings a bitJesse Plamondon-Willard