Age | Commit message (Collapse) | Author |
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The path length limit no longer applies in .NET 5.
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MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
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The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
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installer
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It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
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The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets.
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