Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-08 | fix installer error when Mods folder doesn't exist in 3.9.3 (#764) | Jesse Plamondon-Willard | |
2021-03-07 | add descriptive error for PathTooLongException which crashes SMAPI or the ↵ | Jesse Plamondon-Willard | |
installer | |||
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-09-05 | simplify path separator normalization | Jesse Plamondon-Willard | |
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this: asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/")) | |||
2020-09-05 | add unit tests for PathUtilities, fix some edge cases | Jesse Plamondon-Willard | |
2020-02-22 | fix errors loading spouse room content packs in SMAPI 3.3 | Jesse Plamondon-Willard | |
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets. | |||
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-13 | migrate to new project file format | Jesse Plamondon-Willard | |