Age | Commit message (Collapse) | Author |
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The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
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That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
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SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
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installer
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It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
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