Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-05 | detect missing/outdated Error Handler for 'suggested fixes' section | Jesse Plamondon-Willard | |
2022-06-19 | fix mod count in log parser metadata | Jesse Plamondon-Willard | |
2022-04-09 | enable nullable annotations in log parser (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-02-12 | add data-* attributes to log parser for external tools | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2021-12-09 | fix log parser handling when multiple mods have the exact same name | Jesse Plamondon-Willard | |
2020-12-23 | fix edge cases in SMAPI log parsing (#743) | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-05-16 | minor cleanup | Jesse Plamondon-Willard | |
2020-03-08 | fix log parse issues | Jesse Plamondon-Willard | |
2020-03-08 | optimize log parser for very long multi-line messages | Jesse Plamondon-Willard | |
2020-01-23 | add full internal support for non-standard four-part versions | Jesse Plamondon-Willard | |
2019-12-26 | fix log parser content pack list entry pattern, remove unneeded ternary in ↵ | Dan Volchek | |
content pack logging | |||
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-13 | fix log parser failing for logs with dot-delimited time formats | Jesse Plamondon-Willard | |
2019-03-10 | fix typos and update release notes | danvolchek | |
2019-03-10 | add log sections implementation | danvolchek | |
2019-02-24 | minor tweaks to new log parser UI (#619) | Jesse Plamondon-Willard | |
2019-02-24 | add update info in suggested fixes section | danvolchek | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-10-08 | track game logs separately in log parser | Jesse Plamondon-Willard | |
2018-06-03 | fix log parser mangling some crossplatform paths | Jesse Plamondon-Willard | |
2018-05-25 | add semantic version to toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-12 | update log parser for the internal 'critical' log level | Jesse Plamondon-Willard | |
2018-05-02 | fix log parser not recognising content packs with no description (#481) | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-03-29 | show game path on log parser page instead of mods path | Jesse Plamondon-Willard | |
2018-02-25 | always include raw taxt in model | Jesse Plamondon-Willard | |
2018-02-25 | fix log parser not correctly parsing mod list if a mod has no author name | Jesse Plamondon-Willard | |
2018-02-24 | add content pack support to log parser | Jesse Plamondon-Willard | |
2018-02-24 | reimplement log parser with serverside parsing and vue.js frontend | Jesse Plamondon-Willard | |