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path: root/src/SMAPI/Constants.cs
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2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-05set max game version to prepare for upcoming SDV 1.5 updateJesse Plamondon-Willard
2020-08-23 add EarlyConstants for constants needed before external DLLs are loadedJesse Plamondon-Willard
2020-08-02prepare for releaseJesse Plamondon-Willard
2020-06-21prepare for releaseJesse Plamondon-Willard
2020-06-20prepare for releaseJesse Plamondon-Willard
2020-06-20make parallel rewriting optionalJesse Plamondon-Willard
2020-04-27prepare for release, tweak readmeJesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22update SMAPI/game version mapping, add older versionsJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-01-26Merge pull request #690 from Drachenkaetzchen/performance-counterJesse Plamondon-Willard
Performance counters
2020-01-26refactor performance counter codeJesse Plamondon-Willard
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup.
2020-01-25add user settings that override defaults (#693)Jesse Plamondon-Willard
2020-01-11Reworked the console implementation, added monitoring. Some internal ↵Drachenkaetzchen
refactoring.
2020-01-10Initial commit of the performance countersDrachenkaetzchen
2020-01-07update min game versionJesse Plamondon-Willard
1.4.1 is needed due to the new gamepad option, which SMAPI 3.1 added support for.
2020-01-04prepare for releaseJesse Plamondon-Willard
2019-12-02prepare for releaseJesse Plamondon-Willard
2019-10-02fix Save Backup mod on AndroidJesse Plamondon-Willard
2019-09-14update SMAPI/game version mapJesse Plamondon-Willard
2019-09-14move environment utility into toolkit for reuseJesse Plamondon-Willard
2019-09-14fix error when loading a mod asset through a translated content manager (#647)Jesse Plamondon-Willard
2019-09-14update mods + mod build package for smapi-internal changesJesse Plamondon-Willard
2019-09-14simplify config.json and metadata.json namesJesse Plamondon-Willard
2019-09-14bump version to 3.0Jesse Plamondon-Willard
2019-09-14remove deprecated APIs (#606)Jesse Plamondon-Willard
2019-09-13update for releaseJesse Plamondon-Willard
2019-04-22prepare for 2.11.2 releaseJesse Plamondon-Willard
2019-03-17prepare for 2.11.1 releaseJesse Plamondon-Willard
2019-03-16remove reflected access to Game1.version (which is no longer const)Jesse Plamondon-Willard
2019-03-16set max game version to prepare for 1.4 releaseJesse Plamondon-Willard
2019-03-01prepare for 2.11 releaseJesse Plamondon-Willard
2019-02-24prepare for 2.11-beta.2 releaseJesse Plamondon-Willard
2019-02-24update for Stardew Valley 1.3.35-beta supportJesse Plamondon-Willard
SDV 1.3.35 changes the signature for a utility method related to text width checks. SMAPI just needs to be recompiled, but the build won't work with previous versions of the game.
2019-02-08prepare for 2.10.2 releaseJesse Plamondon-Willard
2019-02-07set max game version to avoid confusion when 1.3.35 releasesJesse Plamondon-Willard
2019-02-07fix save folder constants not available during early load stagesJesse Plamondon-Willard
2018-12-30update for releaseJesse Plamondon-Willard
2018-12-29update for releaseJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-12-16update for releaseJesse Plamondon-Willard
2018-12-16update for releaseJesse Plamondon-Willard