Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-21 | prepare for release | Jesse Plamondon-Willard | |
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard | |
2021-03-08 | prepare for release | Jesse Plamondon-Willard | |
2021-03-07 | prepare for release | Jesse Plamondon-Willard | |
2021-02-21 | prepare for release | Jesse Plamondon-Willard | |
2021-01-25 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | prepare for release | Jesse Plamondon-Willard | |
2021-01-22 | update for new map override logic in SDV 1.5.4 | Jesse Plamondon-Willard | |
Special thanks to the Stardew Valley developers for making the requested changes! | |||
2021-01-15 | prepare for release | Jesse Plamondon-Willard | |
2021-01-15 | update for draw code changes in SDV 1.5.3 | Jesse Plamondon-Willard | |
2021-01-08 | prepare for release | Jesse Plamondon-Willard | |
2021-01-06 | remove experimental performance counters | Jesse Plamondon-Willard | |
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players. | |||
2021-01-03 | prepare for release | Jesse Plamondon-Willard | |
2020-12-26 | prepare for release | Jesse Plamondon-Willard | |
2020-12-21 | prepare for release | Jesse Plamondon-Willard | |
2020-12-20 | update for new save naming logic | Jesse Plamondon-Willard | |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-12-20 | update game version | Jesse Plamondon-Willard | |
2020-11-21 | prepare for release | Jesse Plamondon-Willard | |
2020-10-16 | prepare for release | Jesse Plamondon-Willard | |
2020-10-03 | prepare for release | Jesse Plamondon-Willard | |
2020-09-16 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-06 | prepare for release | Jesse Plamondon-Willard | |
2020-09-05 | set max game version to prepare for upcoming SDV 1.5 update | Jesse Plamondon-Willard | |
2020-08-23 | add EarlyConstants for constants needed before external DLLs are loaded | Jesse Plamondon-Willard | |
2020-08-02 | prepare for release | Jesse Plamondon-Willard | |
2020-06-21 | prepare for release | Jesse Plamondon-Willard | |
2020-06-20 | prepare for release | Jesse Plamondon-Willard | |
2020-06-20 | make parallel rewriting optional | Jesse Plamondon-Willard | |
2020-04-27 | prepare for release, tweak readme | Jesse Plamondon-Willard | |
2020-03-24 | prepare for release | Jesse Plamondon-Willard | |
2020-03-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | update SMAPI/game version mapping, add older versions | Jesse Plamondon-Willard | |
2020-02-01 | prepare for release | Jesse Plamondon-Willard | |
2020-01-26 | Merge pull request #690 from Drachenkaetzchen/performance-counter | Jesse Plamondon-Willard | |
Performance counters | |||
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard | |
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup. | |||
2020-01-25 | add user settings that override defaults (#693) | Jesse Plamondon-Willard | |
2020-01-11 | Reworked the console implementation, added monitoring. Some internal ↵ | Drachenkaetzchen | |
refactoring. | |||
2020-01-10 | Initial commit of the performance counters | Drachenkaetzchen | |
2020-01-07 | update min game version | Jesse Plamondon-Willard | |
1.4.1 is needed due to the new gamepad option, which SMAPI 3.1 added support for. | |||
2020-01-04 | prepare for release | Jesse Plamondon-Willard | |
2019-12-02 | prepare for release | Jesse Plamondon-Willard | |
2019-10-02 | fix Save Backup mod on Android | Jesse Plamondon-Willard | |
2019-09-14 | update SMAPI/game version map | Jesse Plamondon-Willard | |
2019-09-14 | move environment utility into toolkit for reuse | Jesse Plamondon-Willard | |