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path: root/src/SMAPI/Constants.cs
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2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-22add SMAPI version and bitness to console title earlierJesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-01-25prepare for releaseJesse Plamondon-Willard
2021-01-22prepare for releaseJesse Plamondon-Willard
2021-01-22update for new map override logic in SDV 1.5.4Jesse Plamondon-Willard
Special thanks to the Stardew Valley developers for making the requested changes!
2021-01-15prepare for releaseJesse Plamondon-Willard
2021-01-15update for draw code changes in SDV 1.5.3Jesse Plamondon-Willard
2021-01-08prepare for releaseJesse Plamondon-Willard
2021-01-06remove experimental performance countersJesse Plamondon-Willard
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
2021-01-03prepare for releaseJesse Plamondon-Willard
2020-12-26prepare for releaseJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-12-20update for new save naming logicJesse Plamondon-Willard
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-12-20update game versionJesse Plamondon-Willard
2020-11-21prepare for releaseJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-05set max game version to prepare for upcoming SDV 1.5 updateJesse Plamondon-Willard
2020-08-23 add EarlyConstants for constants needed before external DLLs are loadedJesse Plamondon-Willard
2020-08-02prepare for releaseJesse Plamondon-Willard
2020-06-21prepare for releaseJesse Plamondon-Willard
2020-06-20prepare for releaseJesse Plamondon-Willard
2020-06-20make parallel rewriting optionalJesse Plamondon-Willard
2020-04-27prepare for release, tweak readmeJesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22update SMAPI/game version mapping, add older versionsJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-01-26Merge pull request #690 from Drachenkaetzchen/performance-counterJesse Plamondon-Willard
Performance counters
2020-01-26refactor performance counter codeJesse Plamondon-Willard
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup.
2020-01-25add user settings that override defaults (#693)Jesse Plamondon-Willard
2020-01-11Reworked the console implementation, added monitoring. Some internal ↵Drachenkaetzchen
refactoring.
2020-01-10Initial commit of the performance countersDrachenkaetzchen