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path: root/src/SMAPI/Constants.cs
AgeCommit message (Collapse)Author
2021-10-17prepare for releaseJesse Plamondon-Willard
2021-09-18prepare for releaseJesse Plamondon-Willard
2021-09-03prepare for releaseJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+Jesse Plamondon-Willard
2021-08-26prepare for releaseJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-25fix assembly resolver not tracking loaded mods correctlyJesse Plamondon-Willard
2021-08-25prepare for releaseJesse Plamondon-Willard
2021-08-08fix edge case where Netcode references aren't rewritten correctlyJesse Plamondon-Willard
2021-08-08move assembly resolver setup into Constants to centralize hardcoded logicJesse Plamondon-Willard
2021-08-04prepare for releaseJesse Plamondon-Willard
2021-08-04undo Constants.Save* changes in 3.12.1Jesse Plamondon-Willard
2021-08-03prepare for releaseJesse Plamondon-Willard
2021-08-02use more reliable method to get save folder nameJesse Plamondon-Willard
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
2021-08-01prepare for releaseJesse Plamondon-Willard
2021-07-31fix crash when farm name contains invalid-in-file-path characters (#791)Jesse Plamondon-Willard
2021-07-09prepare for releaseJesse Plamondon-Willard
2021-06-11fix edge case where save constants aren't set correctlyJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-22add SMAPI version and bitness to console title earlierJesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-01-25prepare for releaseJesse Plamondon-Willard
2021-01-22prepare for releaseJesse Plamondon-Willard
2021-01-22update for new map override logic in SDV 1.5.4Jesse Plamondon-Willard
Special thanks to the Stardew Valley developers for making the requested changes!
2021-01-15prepare for releaseJesse Plamondon-Willard
2021-01-15update for draw code changes in SDV 1.5.3Jesse Plamondon-Willard
2021-01-08prepare for releaseJesse Plamondon-Willard
2021-01-06remove experimental performance countersJesse Plamondon-Willard
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
2021-01-03prepare for releaseJesse Plamondon-Willard
2020-12-26prepare for releaseJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-12-20update for new save naming logicJesse Plamondon-Willard
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-12-20update game versionJesse Plamondon-Willard
2020-11-21prepare for releaseJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard