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path: root/src/SMAPI/Framework/Content/AssetDataForMap.cs
AgeCommit message (Collapse)Author
2022-04-19fix null reference when adding new layers in a map patchJesse Plamondon-Willard
2022-04-17simplify ExtendMap usageJesse Plamondon-Willard
2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-11add IAssetDataForMap.ExtendMapJesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06use target-typed newJesse Plamondon-Willard
2022-02-18add AssetName to encapsulate asset name handling (#766)Jesse Plamondon-Willard
2021-11-28add map overlay patchesJesse Plamondon-Willard
2021-09-02prepare path utilities for the upcoming Stardew Valley 1.5.5Jesse Plamondon-Willard
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-08-30use inheritdocJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-04-24add map patching APIJesse Plamondon-Willard
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat.