| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard | |
| 2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
| This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
| 2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
| 2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
| 2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard | |
| 2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
| 2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
| The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
| 2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
| 2020-08-30 | use inheritdoc | Jesse Plamondon-Willard | |
| 2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |
| 2020-04-24 | add map patching API | Jesse Plamondon-Willard | |
| Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat. | |||
